There are places in our world where fiction and dreams can come true.


6th September 2012
XBOX360 Gold Member's American Nightmare Deal

PC gamers have been getting several deals via Steam lately. So what about XBOX360 gamers? From now until September 10th, Alan Wake's American Nightmare is half price (600 Microsoft Points) exclusively for XBOXLIVE Gold Members.

Despite being half the price, you get the entire package which contains the full storymode, and Fight Till Dawn horde mode. Plus unlockable content in the form of music videos and avatar clothing. It's more action orientated with several new weapons and enemies. The story is continued from the original title in through radio broadcasts and manuscript pages.

CLICK HERE for the XBOX Marketplace 


28th August 2012
American Nightmare Nomination at the Golden Joystick Awards 2012

Alan Wake's American Nightmare has been nominated in the "Best Downloable" category at the Golden Joystick Awards 2012.

The title is one of twenty games nominated for this award. The list also includes Minecraft, Fex and I Am Alive. As someone interested in the Finnish Video Game Industry, it's great to see games like Legend of Grimrock, Trine 2,  and Trials Evolution, getting nominated too!

The results will be announced on October 26 at the awards ceremony held in the UK. More details about the event will be posted closer to the date.

Click here to cast your vote.
(opens in a new tab)

19th May 2012
New Alan Wake's American Nightmare Concept Artwork Released

In the off chance that you've managed to drag yourself away from Max Payne 3 this weekend, Remedy has recently released a brand new set of concept artwork from Alan Wake's American Nightmare to celebrate the upcoming release of the arcade title on PC!


The pack has two sections; locations and enemies, and it's available to download via Sandbox Strategies. Click Here to go to the company's download link.

There are fourteen location images ranging from the motel, oil derrick, observatory and the projector room.

This is my personal favourite...


There are also ten pieces of enemy concept artwork which includes a creature that didn't make it to the final version of the game...It's quite strange, like a dog spider thing...I recommend you take a look!

You can also view the images via The Sudden Stop's gallery:
CLICK HERE for location artwork
CLICK HERE for enemy artwork

5th April 2012
Mr Scratch's Super Effective Sales Trailer

Remedy recently released a brand new trailer promoting Alan Wake's American Nightmare. It features Mr Scratch, played by the awesome Ilkka Villi, who visits Remedy and shares some reviews of the arcade game...And ends up murdering everyone and stealing coffee...You know, the normal Mr Scratch antics! :)

Check out the trailer below!



Good to see PottedPlantRMD is still writing!

9th March 2012
Inside XBOX Videos on American Nightmare

Leading up to the Alan Wake's American Nightmare launch as well as after it's Houseparty date, Inside XBOX has continued to focus on the game. Ozz has done numerous interviews at the Microsoft office in London to the point where I'm considering that he's secretly Batman or has an unlimited supply of coffee.

Inside XBOX interview with Oskari Häkkinen (Head of Franchise)


Ozz also answers "The Big Question"


There was another video available on the XBOX dashboard, the OXM interview, but I'm still currently trying to find it again. When I discover it, I'll put the link below.

The IGN strategize video will be posted on YouTube (and linked here) after it is removed from the dashboard.

22nd February 2012
Alan Wake’s American Nightmare – Available now on Xbox Live Arcade!

Source: Official Alan Wake Site

HELSINKI, FINLAND – February 22, 2012 – Remedy Entertainment and Microsoft Studios announced today that Alan Wake’s American Nightmare, their stand-alone digital spin-off adventure, is now available for 1200 Microsoft Points on Xbox LIVE ® Arcade for the Xbox 360 ® video game and entertainment system from Microsoft. This downloadable adventure is a featured title in the third-annual Xbox LIVE Arcade House Party program, delivering the season’s biggest and best digital games. Featuring a thrilling pulp action adventure story mode and an all new “Fight till Dawn” arcade mode, American Nightmare will shine a new light on the world of Wake while appealing to fans and newcomers alike.
 
“With Alan Wake’s American Nightmare, we wanted to challenge the conventions of what makes an Xbox LIVE Arcade title” says Matias Myllyrinne, CEO of Remedy. “The game is a combination of pick-up-and-play arcade action that players expect out of an Xbox LIVE Arcade title, as well as a substantial pulp inspired single-player campaign that Remedy is known for.”

The single player campaign comes from the darkest corners of the ‘Night Springs’, a Twilight Zone inspired fiction. American Nightmare is an exaggerated and gritty rendering of that world – where the horrors of reality have the all too easy habit of coming true. When Wake becomes stuck in the alternate shadowed world of Night Springs, he must hunt down his evil doppelganger, Mr. Scratch, to find the answers. A supernatural serial killer, Scratch has his evil mind fixated on Wake’s wife, Alice, and even more horribly, Wake’s demise. To survive and thrive in the darkest of nights, Wake must learn to control reality itself and unravel the secret to Mr. Scratch’s demise with a trusty flashlight by his side and whatever weapon he can find.

The brand new “Fight till Dawn” arcade mode places Wake in the battle of his life. Players are tasked with surviving a full night of brutal onslaughts while racking up their score. With a myriad of new enemies to battle, Wake won’t have any trouble since he’ll have plenty of deadly options within his arsenal: old stalwarts like the flare gun, wild new favorites like the nail gun and old school Remedy favorites like the Uzi. Thankfully, safe havens and unlockable weapons litter the landscape, allowing for a momentary respite from the darkness. Surviving until dawn is only the beginning though, as online leaderboards pit friends head-to-head to see who the real champion of light is.

Alan Wake’s American Nightmare is available now on the Xbox LIVE Marketplace for Xbox 360 for 1200 Microsoft Points. The game is rated T for Teen by the ESRB. For more information, please visit: Facebook (www.facebook.com/alanwake) - Twitter (@Remedygames) and website: 

www.alanwake.com. Can’t get enough Alan Wake? Check out the recently released Alan Wake on PC via Steam for the high definition goods!

18th February 2012
IGN Alan Wake's American Nightmare Preview (Videos)

On 14th February, IGN featured a live preview of Alan Wake's American Nightmare. This consisted of 40 minutes with the game and 20 minutes with the Fight Till Dawn mode. It was held between noon and 1pm PST on their website. For those who missed the preview and wanted to see it, IGN posted a recording of the event on their YouTube channel. 

There were some technical glitches with IGN's connection at the start which were fixed later on and the connection then ran smoothly. They also seem to be missing the beginning live action cutscene.

In the opening live action cutscene Alan is searching through the Dark Place armed with a revolver and a torch as the Night Springs narrator introduces the character. Mr Scratch appears suddenly and causes the Darkness to surround Wake leading to him being pushed backwards. Alan then finds himself Arizona where the game begins.




16th February 2012
Alan Wake's American Nightmare Launch Trailer

A brand new trailer for Alan Wake's American Nightmare has just been released!

American Nightmare will be release on 22nd February for 1200 Microsoft points. It tells the story of Alan as he tries to track down Mr Scratch (his evil double) who plans to do "evil deeds" to Alice. Throughout the game Mr Scratch taunts the protagonist by using live broadcasts to intimidate the writer. Although the game is more focused on action than storytelling compared to the DLC and previous title. AWAN comes with a feature called "Fight Til Dawn" in which the player battles against hordes of Taken in 10mins.

(I'm loving the electric guitar in this video!)

Here's the launch trailer:

16th February 2012
Remedy Chat Q&A Transcript

Yesterday evening at 5pm GMT, a group at Remedy took part in a Q&A session with fans, regarding the PC version of Alan Wake. A transcript of the conversation was put together by Pete (Community Manager at Remedy) who posted it on the Alan Wake forums.


For those who couldn't make it to yesterday's event or if you just want to check details, the Q&A session is below.

Alan Wake is due out on PC via Steam today (16th February) with physical versions of the game hitting stores on 2nd March.


ADM: Alright guys, lets get this show on the road. First up lets introduce ourselves. My name is Peter Papadopoulos and I'm the Community Manager at Remedy. I go by ADM or @sidetwo on Twitter - FOLLOW ME!! FOLLOW ME!.. erm yeah.

MarkusRMD: I'm Markus Maki, CTO at Remedy, been with the company since ... 1995, gosh, that is from the very beginning, and been involved with shipping all our games.

AJRMD: Hi folks. I'm Aki 'AJ' Järvilehto, EVP and a management guy at Remedy.

MikkiRMD: I'm Mikko Rautalahti, senior writer here at Remedy. I wrote Alan Wake with Sam Lake, and I'm sure I've talked to a lot of you online on our forum or elsewhere -- nice to see so many familiar names!

(Oh, and I'm @MikkiRMD on Twitter, too, if you guys wanna follow me and then regret it horribly afterwards.)

visy: and my name is Visa-Valtteri Pimiä and I'm a game programmer at Remedy. Just observing today!



Fuzat: How much will the game cost and are there any Alan Wake items in Team Fortress 2?

AJRMD: Alan Wake PC will cost $29.99 and a little less in euros and pounds. The Collector's Edition will be $34.99 and at launch we'll have a special offer on that.

MarkusRMD: No current plans for AW items in TF2 but would be happy to do something there.



GeneralChurch: How do you guys get the creative juices flowing when you were writing the game and its characters?

MikkiRMD: Mostly, it just takes time, more than anything else. I listen to a lot of music -- but that's when I'm already writing, really. Before that, when we're really planning stuff, I think we mostly get in the mood by talking about it and pumping each other up, more or less -- just brainstorm and workshop, build off each other's answers.

It's very much a collaborative process, so we spend a ridiculous amount of time just talking. =)



edcar007: Is Alan Wake influenced by a real life character?

MikkiRMD: Not really, but there's a lot of "writer" in him, I guess -- that whole "tortured creator" archetype and everything. We aren't actually like that ourselves, though -- Wake's nothing like me or Sam.



niksun: Is there any differences between the PC version and the 360 version?

MarkusRMD: There are a few differences - the engine is basically the same, as is the gameplay, but we've increased the engine quality settings on many areas including draw distance, shadow quality, post processing etc. We've of course included the Signal and The Writer with the game too.



Legitti: Do you think Red Dead Redemption took too much off your sales on first AW launch? Are you trying to avoid this happening again on future releases?


AJRMD: Heh. RDR was probably something that did have an impact on us so it's a fair question. I guess all developers are trying to factor this into account, but at the end of the day there's only so much that can be done about it.



xtrench: Hey guys! Will people purchasing the regular edition be able to upgrade it to the collectors edition later?

MikkiRMD: Yes! (That was easy.)

To elaborate on that a little bit, you can buy the collector's edition content separately on Steam.



nibblemonkey: Hi, I was wondering if it was coincidence that Alan Wake PC is being released so close to American Nightmare or was it planned?


MarkusRMD: Well, it is a coincidence and it is not. We've done AWPC as fast as we've been able since we heard we can self-publish it. On another hand American Nightmare's launch was locked only very late in the process...

When we started development on American Nightmare we had no idea we would be releasing Alan Wake on PC at that point.



yogibbear: What ever happened to Mikki's pink MSI Wind u100?

MikkiRMD: That's your question? Fair enough!

It wasn't really mine, first of all -- it was Jouko's, who's our IT admin. So I don't know what happened to it! It's a real tragedy, and I think about it often. We had a short relationship, and I had a real love/hate relationship with that pink horror.

But I don't know what happened to it, or where it is now. Perhaps it's nearby, lurking. It could do that. It's devious and evil, and pink. Very pink.

(...newcomers, I'm talking about a laptop. I swear to God.)



makke007: Hey guys. My pricing question was already answered so. Will there be a midnight release for us guys in Europe?

MarkusRMD: Steam has a standard time for most launches, so it's 0 CET in here. I think they don't do midnight launches very often as the launches on their part require manual work and the whole Valve team is in Seattle (CET-9 hours) time zone



klown07: Is the Steam LCE limited to a set number, or set amount of time? (PLEASE do include barry wheeler in all future iterations of Alan Wake, he is the definition of awesome)

MarkusRMD: No, it's just "Collectors' Edition", not "Limited Collectors' Edition". We wanted to include things our fans may want. Retail on the other hand may be "limited"

MikkiRMD: We tend to think of Barry as a pretty integral part of the Alan Wake experience. =)

ADM: Yeah calling it a Limited Collectors Edition was my bad. It's digital, we got plenty of copies to give out! ;)



TannosukeGR: Firstly, Visa, first time seeing you here. Nice to meet you. Mikko, I still remember the pink keyboard incident. Just Kidding :P. Now down to the point. What led you to your decision for the announcement and the publication of the PC edition with another publishers(Steam and Nordic Games)?

AJRMD: With regard to the announcement on Steam, well, our heritage is in PC gaming and we always wanted to do the PC version, but it just was not possible at the time. With Steam we finally had the opportunity and that's super exciting for us. This is our first Steam release so we're looking forward to the ride.

With regard to cooperation with Nordic Games we really wanted to have a partner who could help us create the kind of retail package that would be worthy of the title. The guys have done an amazing job and it's been a great experience to work with them.



Yopfraise67: Hey guys ! First of all, i already finished Alan Wake on Xbox so my questions are about achievements : Are they the same as Xbox ? And will i get access to nightmare mode instantly ? And third, i wanted to ask what Markus got for lunch but then i took an arrow to the knee :p

MarkusRMD: That's a few questions in one question :) The Steam achievements are the same as Xbox360. Nightmare mode is locked, but there is a cheat... :) You know I have 25h on Skyrim and I've yet to hear that sentence.

MikkiRMD: As for lunch, Markus eats cheaters, so I don't want to alarm you, but... Or cheats eaters, perhaps. I'm not sure about the details of all that. Markus is very mysterious.




voorhees1979: Hey guys, just wondered since the benchmarks showing MSAA and FXAA both on at the same time did the game get any more optimizations? I do understand normally you would have one or the other and not normally both on at the same time. Thanks in advance :)


MarkusRMD: I think both MSAA and FXAA can complement each other. But 8xMSAA is pretty gfx card intensive. People can experiment with the setting that suits them and their eyes best. 2xMSAA+FXAA is already a good perf/visual compromise. The engine actually REQUIRES MSAA to be on, otherwise some of the alpha-to-coverage tricks we do don't work.



Eversmann: Hello everyone. First of all, I'd like to thank EVERYONE at Remedy for releasing the game on the PC as well, for such a low price of 29.99$ (Lots of games cost 59.99$ these days). My question is what was the biggest challenge to you guys while making Alan Wake?

MikkiRMD: That's an awfully broad question! We had a lot of challenges, obviously, but creatively speaking, I think one of the biggest challenges was one we've often talked about before -- just figuring out what the game is!

We experimented with it a lot, and nailing it down was surprisingly difficult. As you all know, this was not a game we made overnight. ;) It wasn't easy for us, but I think it definitely paid off in the end. =)



imFake: Will Alan Wake PC have increased texture sizes and the such. For example would I notice a big difference between Xbox and Max Settings on the PC? I just replayed it on Xbox for the 4th time last week in prep for American Nightmare and was wondering whether it would be worth re-buying it just for graphical differences and extra realism :P

MarkusRMD: Well, it does look quite a lot crisper and sharper on the PC. The higher resolution rendering, better filtering, higher res textures etc. all amount to a more visually pleasing experience.

It's going to be a different 5th playthrough :) We also felt the mouse and keyboard controls got pretty good, so that will make it feel a bit different than playing on the controller. And naturally if you don't have DLCs they are included. Although I assume you do since ... 4 playthroughs. Wow! :)



Julianne: First of all, hi! :) Can we see Alan Wake 2 (or whatever its name will be, the name 'Alan Wake 2' looks sooo bad tbh) get the same treatment? Or Day 1 release? And please don't use "Alan Wake 2". Please.. :)


AJRMD: We do seem to get a lot of questions with regard to Alan Wake 2 these days. :) Right now it's a little exceptional time for us though as we'll be releasing two Alan Wake games in the next week or so! So we'd like to keep stay focused on those launches.



SD1337: Can you elaborate on the 3D features that will be available in the game?

MarkusRMD: So we've tested it internally on NVISION2 setup, and we felt it worked really nicely. There are some minor issues (light streak flares), but these are mostly invisible in 'moderate' stereo separation. We hope to get AMD HD3D to work too but haven't been able to test it yet. Stereoscopic 3D is really cool, we were really impressed with how Alan Wake looked, but it's still a "niche" feature that only a small part of our gamers will enjoy.

MikkiRMD: Personally, I can confirm that the 3D looks cool, and I'm not even a huge fan of 3D -- but when Markus had it running here, I spent a good deal time just looking at it and going "Ooooh. Ooooooooooh." =)



lorant: Are you guys going to have a "giveaway" for a couple lucky people? As a prize for the new launch

ADM: Actually there will be more giveaways coming up! Keep an eye out on our Twitter feed (http://twitter.com/remedygames) and our Facebook page (http://facebook.com/alanwake) for those as they come up!



JohnQQ: Will it somehow be possible to disable the way the camera turns around and notifies you of enemies that are behind you? Either within the settings, .INI-editing or unofficial mods (yeah, I know, no mod tools, but if it's possible without it...). Greetings from Norway! :)

MikkiRMD: Nope, that can't be turned off. It's an integral part of the game design, and I'll tell you why -- the thing is, we're spawning enemies from the darkness into fairly random (or random-seeming, anyway...) positions. So they can pop up behind you without warning.

And if there's one thing we learned in playtesting, it's that despite what people say, they do NOT want to get attacked from behind without any warning. =)

Note that we don't do it all the time, only when there are no other enemies around -- if you're already in combat, you don't get that warning.



Robersdee: Hey guys, Alan Wake was originally a dx10 flagship, open world mystery game with stunning visuals, then turned into a derp console exclusive. How are you justifying selling this ageing game to some bitter PC users?

MarkusRMD: :) It's a fair question. Exclusivity really wasn't .. our idea. Dx10 - Well, it was supposed to be a Vista "promo" title back when that was floated. That seems like a long time ago. But we have deep PC roots, we've done our best to make a  good PC version and not just a quick port. And our fans have wanted the game on PC. So that's why we did it.

MikkiRMD: As far as the open world thing goes, we've talked about this at quite some length before, but let me just address that: it was not a game that we wanted to make, in the end. We were making a thriller, and the pacing of a thriller and open world gameplay do not fit together very well. That's got absolutely nothing to do with the platform, and in retrospect, our biggest mistake was talking about the open world too soon.

It was a great idea, but it just wasn't what the game was about .

MarkusRMD: (we also said XP wouldn't be supported, but it is ...)



djshauny1: Hi guys. How much will the Collectors edition cost in the uk, will it have the making of videos? And Mikki, Tanno loves you :P

MikkiRMD: Well. Tanno has notoriously bad taste. =)

MarkusRMD: Making of Videos - not included, at least not at launch. We just didn't have time to sort that out. We are not commenting on the prices yet, you'll see them in Steam but I think they are reasonable.

15th February 2012
American Nightmare Developer Diary 3

The third and final episode of the American Nightmare Developer Diary series has now gone live. Oskari Häkkinen (Head of Franchise), Sam Lake (Creative Director and lead writer) and Matias Myllyrinne (CEO of Remedy) talks about why you are going to love the game. Once again, Ilkka Villi appears playing the role of Mr Scratch and reminds you once again why it's a very bad idea to turn your light off before watching an Alan Wake video.

Be sure to watch it to the very end!

10th February 2012
Mr Scratch Trailer (GameTrailers Exclusive)

GameTrailers have just released a new American Nightmare trailer focusing on the highly psychotic (yet strangely loveable) Mr Scratch played by the (a lot) less psychotic, yet still loveable Ilkka Villi. If this wasn't one of your best days, let this trailer with it's dancing antagonist, make today a whole lot better! ...If only I knew how to make .gif files.


UPDATE #1: I've just received an email from Aki Järvilehto (EVP) saying that there are two people who work at Remedy co-starring in this video. (Thank you!)

UPDATE #2: The song in the trailer is called "The Happy Song" by Poets of the Fall. (Thanks to @Tashofthefuture for the information!)

9th February 2012
IGN Live Presents Alan Wake's American Nightmare

What are you doing on Tuesday 14th February? Because at noon PST, IGN will be previewing the upcoming Alan Wake's American Nightmare live on their website. They are showing gamers the first few moments of the game as well as the Fight 'Til Dawn mode. Make sure to bookmark the page, but if you forget closer to the time, don't worry, I will be posting reminders on the site's Facebook and Twitter pages.

Furthermore, if you want a chance at winning a copy of American Nightmare, make sure to send @IGN a message on Twitter including; #alanwake with your question about the game.

9th February 2012
American Nightmare Developer Diary 2

The second part of the American Nightmare Developer Diary series has now released online. Oskari Häkkinen (Head of Franchise), Sam Lake (Creative Director) and Matias Myllyrinne (CEO of Remedy) tells you more about the upcoming title and what inspired the game. Like with the first diary, Mr Scratch (played by actor Ilkka Villi) reappears with the intention to record his diary series at the same time as Remedy's. There are brand new clips from both the CGI and live action cutscenes from the game.

Check out the video below!

4th February 2012
American Nightmare Developer Diary 1

IGN has recently posted episode one of the Alan Wake American Nightmare developer diaries. Oskari Häkkinen (Head of Franchise), Sam Lake (Creative Director and Lead Writer) and Matias Myllyrinne (CEO of Remedy) tell you a little about the origins of the game, the addition of a storyline, and what the players should expect in the next title.

16th January 2012
Alan Wake CES 2012 Round-Up

23th December 2011
American Nightmare's Fight Til Dawn IGN Gameplay Preview



IGN had an exclusive preview of the Fight Til Dawn mode in the upcoming Alan Wake's American Nightmare. Joining IGN is Matias Myllyrinne (Managing Director at Remedy) who talks the viewer through what they are seeing on screen. He explains new tactics with dealing with the enemies, the variety of weaponry in the game, as well as the origins of how the mode came to exist.

Fight Til Dawn is a ten minute mini game which involves Alan fighting the Taken during the night until dawn break. There are five maps; Cemetery, Ghost Town, Oil Field, Caves and Trailer Park.

22nd December 2011
EDGE - Alan Wake Notes

The January 2012 edition of Edge Magazine had a six page feature on the upcoming Alan Wake game as well as four page focus on the technology later on in the issue. Below are notes taken from the magazine:

Alan Wake's American Nightmare:
  • Night isn't the setting this time around, the game features more dusk and dawn lighting.
  • From Dusk Till Dawn is mentioned as an inspiration.
  • Expanded combat, more weapons and enemies.
  • The game will also feature a leaderboard presumably on the "Fight 'Til Dawn" mode. 
  • Wake travels to Night Springs in Arizona, but it's unclear whether the location is real or just fiction.
  • The game starts in Bird Leg Cabin - where The Writer DLC left off. 
  • There's a quick tutorial at the start which frees Wake from the cabin. In the tutorial, players will be reminded how to use the torch and gun to their advantage against the enemies. 
  • After leaving the cabin, Wake's first destination is a nearby motel with light. 
  • After getting to the motel, the player is introduced to another character who is working in a garage close to the motel (as seen in the trailer). The woman hands Wake a manuscript page and a nailgun.
  • American Nightmare is a standalone experience but the storyline carries on from previous games in a series of manuscript pages - so the storyline is optional. 
  • The pages foretell upcoming events but they can also be used to alter the events in your favor. 
  • Kasabian will play on one of the radios. 
  • The HUD radar makes locating items easier. 
  • Voluntarily acquring the Kasabian CD, the player will meet their first new enemy, the Splitter. The new enemy is taller and stronger but a beam of light will split the enemy into four.
  • The "Fight 'Til Dawn" made is single player only. 
  • Another new enemy is the Grenadiers which can throw grenades that explode with darkness. 
  • The combo number goes up to a maximum of nine in the survival mode. 
  • Mr Scratch will appear to the player mainly in series of TV broadcasts in the game showing live action actor, Ilkka Villi.
  • The main cutscenes are preformed by the game's actors.

19th December 2011
Remedy Talks to EDGE

Prior to EDGE's Alan Wake feature in it's upcoming magazine (due out 20th December), they have released a section of an interview they had with Sam Lake (Lead Writer and Creative Director) and Oskari Häkkinen (Head of Franchise) about the upcoming Alan Wake game and the response of Death Rally on iOS.

16th December 2012
XBOX World Preview of Alan Wake's American Nightmare

XBOX World goes on sale today, with an exclusive eight page feature on Alan Wake's American Nightmare. The front cover also features a piece of promotional artwork - a quite Rockstar-esqe (totally a new word) painting with Wake holding a torch and nail gun*.

The eight pages reveal more about the origins of the game, how it fits into the AW Universe and the backstory. Interviews with Sam Lake (Creative Director) and Oskari Häkkinen (Head of Franchise) reveal more about the game including the announcement of more Old Gods of Asgard (Poets of the Fall) music and the increase of action.

11th December 2011
Alan Wake's American Nightmare Trailer Revealed

The Video Game Awards hosted by Spike revealed the first ever gameplay trailer as well as the title of the upcoming Alan Wake adventure.

The trailer is a minute long and reveals the appearance of both Alan and his doppelganger, Mr Scratch. Alan is searching for his copy who is hunting Alice. Mr Scratch appears on several television screens taunting Alan as Wake tries to track him down before Scratch reaches Alice.

The title of the game has been revealed as Alan Wake's American Nightmare and not Alan Wake's Night Springs as predicted before.

Below you can enjoy the trailer from Remedy Entertainment's official YouTube channel.

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.