There are places in our world where fiction and dreams can come true.

Community Spotlight: Olga

Olga is a tremendous cosplayer with an incredible eye for detail and an extraordinary collection, captured and edited by local photographer, Kira.

Alan Wake 12th Anniversary Update

For the anniversary, Vida Starčević sat down with Sam Lake, Ilkka Villi, and Matthew Porretta to talk Alan Wake 2, the TV series, and Nintendo Switch.

Community Spotlight: Sarah

For our first Community Spotlight of 2022, we're returning to the Federal Bureau of Control with a look back at Sarah's breathtaking portfolio.

Community Interview w. Vida Starčević

To celebrate The Sudden Stop turning ten, we recently interviewed Remedy's Community Manager, passing along questions we received from fellow fans.

Max Payne Remaster In Development

In April, Remedy revealed a new agreement with Rockstar Games, which sees the original studio develop a remaster of both Max Payne and Max Payne 2.

Alan Wake II Revealed!

Ten years after his debut adventure, Alan Wake is officially returning in Alan Wake 2!

Remedy To Open Second Studio In Stockholm

Coinciding with the Q3 2021 Financial Report, today Remedy announced that they will be establishing a new studio in neighbouring Stockholm in 2022.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.

Behind the Scenes of Poets of the Fall's War Music Video

To celebrate 15 years of Poets of the Fall, we spoke to Director, Akseli Tuomivaara, about creating the Alan Wake-inspired music video, War. [Photo by Tiia Öhman].


15th August 2022
Remedy's H1 2022 Financial Report [Including Notes]

On August 12th, Remedy published its financial report for the first half of 2022. In their latest review, the studio reflects on their projects' progress including five titles which have reached the production stage. They also take a closer look at the potential impact and current stage of the Max Payne remakes, and Vanguard (Codename), the latter of which remains in the proof-of-concept stage longer than expected.

The financial report was posted on the Remedy Investors website, as well as sent directly to subscribers via email. Later that day, Tero Virtala (CEO) and Terhi Kauppi (CFO) took part in a livestream to address the financial results from the past six months, and answer questions from shareholders. You can watch the full broadcast below...

As always, we have a breakdown of what was discussed, check out our notes below...


Achievements

  • In May, Remedy shares moved from First North Growth Market Finland to Nasdaq Helsinki

  • Alan Wake Remastered was announced for Nintendo Switch during their series' anniversary video

  • In April, Remedy revealed a new partnership with Rockstar Games, developing a remake of Max Payne and Max Payne 2: The Fall of Max Payne

Internal Developments

CHEAT SHEET: Condor is a cooperative, player-verses-environment spin-off game set in the world of Control. Remedy has partnered with 505Games for this adventure.

Heron is the next big adventure set in the world of Control, with publisher 505Games. 

Vanguard is a free-to-play cooperative game being developed for PC and console using the Unreal Engine. The team has signed a global development license and distribution agreement with global giant, Tencent.

  • Max Payne Remake. The remake of Max Payne 1&2 is being developed by a small core team within the studio. In his letter, Virtala stated, "Max Payne is a highly motivating game for our team and fits well with many of our strengths. The game has good business potential with well-managed risks, and it allows us to utilize and strengthen the production and technology synergies across our projects."

  • Alan Wake 2. Alan Wake 2 is expected to launch in 2023 as planned with the team reaching its peak size. Game production on the title continues at "full speed on all fronts". 

  • Condor. Condor (Codename) is moving from proof-of-concept stage to production stage. 

  • Heron. Heron (Codename) is in the concept stage. The development team is being kept small with a focus to "fine-tune the game concept before taking expanding the team and taking the project to the proof-of-concept stage."

  • Vanguard. Vanguard (Codename) is currently in the proof-of-concept stage. "As announced after the review period on August 1, we decided, together with Tencent, to keep the game in the current proof-of-concept phase longer and postpone the significant expansion of the development team until 2023."


State of the Studio

  • The studio currently has five games in development

  • Increased external development investments impacted recent profits

  • Q2 2022 saw revenue of 9.4 EUR million, similar to the previous year. Contributors include development fees from Alan Wake 2 (Epic Games), Max Payne 1&2 (Rockstar Games) and Vanguard (Tencent)

  • Alan Wake Remastered and Crossfire games have not yet generated royalties. 

  • Headcount at the studio is now at 319. 51% of the studio represents 31 different nationals. Including contractors, the full number of developers working at the studio is 345

  • The Executive Team includes Tero Virtala (CEO), Terhi Kauppi (CFO), Markus Mäki (CTO), Sami Järvi (Creative Director), HR Director Mikaela Öberg (HR Director), Johannes Paloheimo (Chief Commercial Officer), and Christopher Schmitz (Chief Operating Officer)

  • The Board includes: Markus Mäki (Chair), Christian Fredrikson, Jussi Laakkonen and Henri Österlund as members of the company’s Board of Directors. Joining them as newly elected members were Kaisa Salakka and Sonja Ängeslevä.

Future Predictions 

  • Remedy lowered their revenue and operating result outlook for 2022 due to 1) lower-than expected game royalties this year and 2) the decision to take extra time to develop Vanguard

Recap / 2021-2025 Studio Goals

While the previous few years have been dedicated to strengthening its position as a multi-project developer, the Board has established the key stepping stones that would define success internally going ahead. These goals include:

  • To create several successful games, with the goal of at least one major hit.

  • To own at least three expanding game brands with "long-term hit potential". (The number seems to be a newly public addition compared to previous reports.)

  • Strengthening the studio's position to select the ideal distribution for each project (e.g. self-financing, self-publishing, and working with partners).

  • Strengthening Remedy's status and value within Europe. (In Q3 2021, Remedy announced the launch of a new Sweden subsidiary.)

  • Maintaining a profitable and growing studio with "well-managed risks".

7th August 2022
Assembly 2022 Remedy Wrap-Up
[Limited Edition T-Shirts & Industry Talks]

Assembly continues throughout the weekend with more lectures, esports, cosplay, and competitions, but with Friday marking Remedy's main day at the event, it's the perfect time for a quick look back...

Celebrating 30 Years. For the show, the developers created a t-shirt to mark Assembly's 30th year. The t-shirts are a relaxed sunflower yellow crewneck t-shirt with both logos featured in red neatly on the front with "ASSEMBLY 30 YEARS" underneath. On the back reads the quote "KILL ALL AUDIO AND LIGHTS!!!!!!" a familiar phrase for longtime visitors. Alongside them, Remedy also brought a selection of merchandise (including Alan Wake and Death Rally shirts) at a reduced price.

Talks. Across Friday afternoon, there were also two talks held by Remedy developers; Procedural and VFX Workflows in Control by Johannes Richter (Head of VFX) and Are You Wondering How To Get Into The Game Industry? by Mira Günther (Senior Talent Acquisition Specialist). Lecture attendees were also gifted lilac and yellow macaroons branded with the studio's logo. The talks were recorded and later uploaded on the Assembly YouTube Channel...

Procedural and VFX Workflows in Control 
Johannes Richter (Head of VFX)

Official Description: This talk sheds light on how we developed visuals and functionality of Create and Fracture – the two new abilities central to exploring the caves under the Oldest House in the Control: The Foundation DLC. Control has been developed by Remedy Entertainment. Control received many Game of the Year wins including being chosen as the 2019 Game of the Year award by IGN as well as receiving honours for Best Art Direction at The Game Awards 2019 and the award for Action Game of the Year at the DICE Awards.

Johannes Richter has had a varied and illustrious career in the VFX industry with over 15 years of experience in VFX. As a former FX Artist and Supervisor at Framestore, Johannes boasts an array of VFX-heavy Hollywood productions, including Marvel’s Guardians of the Galaxy 2, Gravity, King Arthur: Legend of the Sword, Avengers: Age of Ultron, Poltergeist, Everest, Dracula Untold and Robocop. A few years back Johannes switched to games to work for Remedy, where he is now heading Remedy's growing VFX & TechArt team."


Are You Wondering How To Get Into The Game Industry?
Mira Günther (Senior Talent Acquisition Specialist)

Official Description: Remedy Entertainment will deliver a talk that will include an overview of Remedy, how to prepare for exploring jobs in the gaming industry, advice on portfolios and applications as well as time for your questions at the end. Remedy will discuss ways to find opportunities through networking, game dev events, and internships.

Mira Günther is part of Remedy Entertainment's Talent Recruitment team since November 2020. Her responsibilities included ensuring that our recruitment processes go smoothly both for us and the candidates. Mira is passionate about DEI (diversity, equity & inclusion) matters and promoting those in recruitment.

3rd August 2022
Remedy Celebrates Assembly's 30th Anniversary
[Limited Edition T-Shirts at Event, Plus Talks]

Assembly is back this week with event doors opening tomorrow for a special four-day event. The gathering, a formative force in Remedy's early years, turns thirty this week with plenty packed in to mark the occasion. 

Naturally, Remedy will also be there armed with limited edition Assembly/Remedy t-shirts to mark the anniversary. Revealed on social media this week, the t-shirts are a relaxed sunflower yellow crewneck t-shirt with both logos featured in red neatly on the front with "ASSEMBLY 30 YEARS" underneath. On the back reads the quote "KILL ALL AUDIO AND LIGHTS!!!!!!" a familiar phrase for longtime visitors. 


This Friday, two developers at Remedy are also holding their lectures. If you can't make it to the event, you can also watch the livestreams via the Assembly YouTube channel



Procedural and VFX Workflows in Control 
Johannes Richter (Head of VFX)

Official Description: This talk sheds light on how we developed visuals and functionality of Create and Fracture – the two new abilities central to exploring the caves under the Oldest House in the Control: The Foundation DLC. Control has been developed by Remedy Entertainment. Control received many Game of the Year wins including being chosen as the 2019 Game of the Year award by IGN as well as receiving honours for Best Art Direction at The Game Awards 2019 and the award for Action Game of the Year at the DICE Awards.

Johannes Richter has had a varied and illustrious career in the VFX industry with over 15 years of experience in VFX. As a former FX Artist and Supervisor at Framestore, Johannes boasts an array of VFX-heavy Hollywood productions, including Marvel’s Guardians of the Galaxy 2, Gravity, King Arthur: Legend of the Sword, Avengers: Age of Ultron, Poltergeist, Everest, Dracula Untold and Robocop. A few years back Johannes switched to games to work for Remedy, where he is now heading Remedy's growing VFX & TechArt team."

Friday, August 5th at 13:00 - 14:00 EEST (11:00 BST / 10:00 GMT)



Are You Wondering How To Get Into The Game Industry?
Mira Günther (Senior Talent Acquisition Specialist)

Official Description:  Remedy Entertainment will deliver a talk that will include an overview of Remedy, how to prepare for exploring jobs in the gaming industry, advice on portfolios and applications as well as time for your questions at the end. Remedy will discuss ways to find opportunities through networking, game dev events, and internships.

Mira Günther is part of Remedy Entertainment's Talent Recruitment team since November 2020. Her responsibilities included ensuring that our recruitment processes go smoothly both for us and the candidates. Mira is passionate about DEI (diversity, equity & inclusion) matters and promoting those in recruitment.

Friday, August 5th at 18:00 - 17:00 EEST (16:00 BST / 15:00 GMT)

24th July 2022
Epic Game Store Summer Sale Spotlights Control and Alan Wake Remastered

Until July 28th (11am ET / 3pm GMT / 4pm BST), PC gamers will be able to enjoy a range of discounts across a vast variety of games as part of the Epic Games Store Summer Sale

While there are dozens of games available, we want to call attention to two specific adventures to help complete your Remedy collection. 

First up, Alan Wake Remastered is available at 40% off. If you've yet to re-explore Bright Falls in all its 4K creepiness, now might be a good time! Its sequel, Alan Wake 2, is due to be launched next year, published by Epic Games themselves. View the deal, HERE

If you've yet to visit the Federal Bureau of Control, Jesse's debut adventure, Control, is also on sale. You can find the base game OR the Control Ultimate Edition (which features all the DLC) at 70%. Alternatively, if you're just missing part of the adventure, the Control Season Pass and individual DLC Packs (The Foundation and AWE) are 60% off. View the deal, HERE

Check out the entire Epic Games Store Summer Sale, HERE

-- CONSOLE & PC GAMES --

The Crossfire Series

The Control Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.