There are places in our world where fiction and dreams can come true.

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

Introducing FBC: Firebreak

In a surprise announcement, Remedy has revealed its next Control adventure,FBC: Firebreak! The adventure is a three person, cooperative FPS set in The Oldest House.

FBC: Firebreak Community First Look

Check out the first details of FBC: Firebreak, Remedy's debut multiplayer title launching in 2025.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


28th March 2025
Mega Ran Releases New York Video Game Awards Single, Dedicated To Sam Lake [50% of Proceeds goes to NYVGCC]

Back in January, Mega Ran dazzled viewers at the New York Video Game Awards, with a brand-new single dedicated to the ceremony's Legend Award recipient, Sam Lake.

Now, three months later, the singer has released the new piece to celebrate Sam's birthday, with a portion of the proceeds going to charity. Writing about the charity aspect, Mega Ran posted on social media that, “50% of all proceeds from the song will benefit The New York Video Game Critics Circle, a non-profit whose program 'Playing With Purpose' connects students with the NYVGCC’s vast network of industry professionals providing mentorship and internship opportunities. Young writers and creatives connect with industry legends, like Reggie Fils-Aimé from Nintendo and Phil Spencer from Microsoft.”

A video message from Sam was posted on Mega Ran's social media channel, alongside the reveal. In the recording, he thanks the singer for the new song, stating “I'm feeling honoured and blessed about this awesome song that Mega Ran created. I wanted to wish much love to all the fearless and brave creators out there building new worlds.”

Sam Lake is a studio recording of the original piece, performed on stage at the New York Video Game Awards, with some changes made to the original lyrics. 

You can listen to the new song, Sam Lake, on Spotify, Apple Music, Tidal and more, HERE



Sam Lake Lyrics by Mega Ran

Hey. Hey.
This one's for the creators.
Hey, keep innovating. Ya. 

In the heart of Finland where the cold winds blow
A storyteller's spark will begin with a glow
In a styling forest, with a neon haze
A man will craft worlds in which we all play

Through the dark, with a pen,
he will paint through the night. 
Ideas so bright
That we'd all see the light. 
Psychological action takes all of your might. 
Trying to find the Remedy in the songs I write.

There's something like painkillers
They mitigates the suffering. 
Been off forever
But I'm still recovering. 
Because the dreams never stop, 
trying to make it to the top
through the schemes and the plots. Yeah. 

On the quest to innovate,
reach new heights,
where one slip will leave you unemployed overnight. 

Through thresholds and dimensions wide, 
creators like Sam keep the vibe alive, yeah. 

Yeah, this one's for the creators.
Much love to you, the innovators. 
It didn't exist until you made it.
Just wanted to say you're appreciated. 
Cos this one's for the creators.
Much love to you, the innovators. 
It didn't exist until you made it.
Just wanted to say you're appreciated. 

C'mon.
Max's pain. Alan's wake.
Heroes so that we challenged fate.
Many of you felt the true pull of talent.
Wait and still keep the balance straight.
Though we move out of night
though destiny might call.
My head spinning like some white walls.
My town ain't nothing like Bright Falls.
So I'm used to the whispers and eyeballs. 

Yeah, but Sam was different. 
Sam was gifted. 
Cos, Sam was driven. 
When Sam was drifting. 
Sam persisted. 
Spotted the trends and then Sam would flip it.
So, therefore...

This one's for the creators.
Much love to you, the innovators. 
It didn't exist until you made it.
Just wanted to say you're appreciated. 
Cos, this one's for the creators.
Much love to you, the innovators. 
It didn't exist until you made it.
Just wanted to say you're appreciated. 

C'mon.
He's the face of Max Payne. 
No literally. 
The face of Max Payne. 
Thanks

27th March 2025
Game Informer Returns After Seven Months
Team Rejoins With Full Catalogue Back Online

Seven months after its closure, Game Informer is back online and with its full team of writers and editors, picking up where they left off.

The magazine is considered one of the prestigious in the games industry, paired with exclusive month-long coverage of upcoming titles. It closed unexpectedly last year, after thirty-three years in the business by parent company GameStop. The termination came as a shock to those within the industry and as well as the company itself, with the sudden firing of all staff members and the removal of all their work from the website and industry. 

After coming back online, the team has been busy filling up their news page with brand-new coverage, with a letter explaining their surprise comeback at the top. “How did this all happen? After first touching base with our team and ensuring our interest, the team at Gunzilla Games secured the rights to Game Informer. From the start, the new owners insisted on the idea of Game Informer remaining an independent editorial outlet; they felt just as strongly as our team did that the only path forward was with an editorial group that made 100 percent of the decisions around what we cover and how we do so, without any influence from them or anyone else.”

They continue, explaining that “Game Informer now operates under an entity called Game Informer Inc., and our intent is to continue to focus on highlighting the coolest games, celebrating the history and legacy of the gaming industry, and shining a spotlight on the creators and players who are charting its future.”

Throughout Game Informer's long history, they are perhaps best known for their exclusive month-long coverage of upcoming games. Both Quantum Break and Control were the subjects of those spotlights in recent years, which saw gorgeous and custom-made artwork grace the covers, and in-depth interviews and analysis filling the pages.

Check out the brand new Game Informer, HERE



26th March 2025
Control Ultimate Edition Launches on Mac [App Store]
Steam Version To Follow

Originally announced in June, the Oldest House opened its doors to Mac owners this week, with the release of Control Ultimate Edition on the Apple Store.

For the release, the game has been "optimized for Apple silicon Macs with support for hardware-accelerated ray tracing on Macs with the latest M4 family of chips." While available to purchase currently via the App Store, Remedy has clarified that the a Steam release for the Mac version will follow in the future. 

Along with the base game, Control Ultimate Edition also includes The Foundation and AWE expansion packs. It will also be the most up-to-date version of the title, featuring updates such as Expeditions, photo mode, Assist Mode, and the ability to replay boss fights through the SHÜM arcade machines.The Mac version of the game weighs in at 27.8 GB, and launches with version 1.31, featuring all the newly added pre-order content

Check out Control Ultimate Edition on the App Store, HERE

Official Synopsis: A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.

25th March 2025
Remedy Releases Control Ultimate Edition Update 1.33 for Steam & Epic Games Store Versions

Earlier this month, Remedy released Update 1.30 for the Steam and Epic Game Store editions of Control and Control Ultimate Edition. The update saw a number of PlayStation pre-order cosmetics, and the exclusive mission starring fellow developer, Hideo Kojima.

Today, the team was back with another mini-update for some of the reported bugs, and providing some general fixes for the Ultimate Edition. 

Writing on social media, the developer explained that the “Update 1.33 for Control Ultimate Edition has been released on Steam and the Epic Games Store. The GOG update is coming too! This update contains a number of very minor graphical and other fixes.”

In their previous 1.30 update post, Remedy's Community Manager, Vida Starčević wrote about the challenges the team has faced rolling out the new update to their older game, “While this has always been the plan, it’s taking us a while to ensure that the update propagates (correctly!) across multiple stores and editions of our six-year-old game. We thank you for your understanding, as we’ve had some… surprising things happen now that the patch is live.”

The post goes on to explain the team's plans to bring the upgrade to console editions too; “In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience!”

While the game was released six years ago (a year feeling both like it was almost yesterday and a pandemic ago), Remedy has double-down its commitment to the Control and Alan Wake IPs in their recent Annual Report 2024 with plans to expand both. Plus, with FBC: Firebreak and Control 2 on the horizon, it's the perfect time to revisit the original title and get it back in the news. 

As previously mentioned, you've not loaded up the game this month, you might want to fix that. On March 10th, the developers began rolling out a new update which included a number of new additions for PC owners. Check out the full patch notes below:

[Previously Released] March 2025 PC 1.30 Patch Notes

Outfits

The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.

• Astral Dive Suit (formerly a pre-order exclusive)

• Tactical Response Gear (formerly a pre-order exclusive)

• Urban Response Gear (formerly a pre-order exclusive)


Missions

All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)


Graphics

• Added HDR support

• Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability

• Fixed shadow flickering on new NVIDIA Series 5000 GPUs

• Added Super Sampling support. The game can now render at resolutions higher than your output resolution.

• Added a new High Quality Post Process setting. All post processes should now look better – depth of field, bloom, Hiss effects…

• Added a new higher quality Anisotropic Filtering setting

• Added ultrawide monitor support for up to 48:9 monitors

• Added an FOV scaling setting for the gameplay camera

• Updated SDR to 10bit (from 8bit), which reduces visible color banding

• Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12

• Improved the quality of our own in-house TAA solution. This results in less ghosting and better textures.*

• Implemented screen aspect ratio fixes for ultrawide monitors

• Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus

• Added rendering resolution support beyond 4K

• Implemented texture streaming fixes

• Ray tracing bug fixes 


DLSS Support

• Added DLSS support for arbitrary resolutions

• Added DLAA support

• Updated DLSS to DLSS 3.7, with higher temporal stability

• Film grain added back to DLSS SR

• Fixed shadow resolution when DLSS is enabled

• Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.


General

• Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.)

• Several bug and crash fixes 

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.