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Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and favourite memories.

New Retrospective: Agents of Storm

In a new retrospective, we look back at Remedy's first mobile game developed in-house, Agents of Storm, and how their plans to shift to a multi-project setup influenced their layout now.

Behind the Scenes of Poets of the Fall's War Music Video

To celebrate 15 years of Poets of the Fall (Old Gods of Asgard) we spoke to Director, Akseli Tuomivaara, about creating the Alan Wake-inspired music video, War. [Photo by Tiia Öhman].

Interviews and Conversations with....

Over the past eight years, I've had the pleasure of interviewing some amazing devs and actors inc. Cam Rogers, Kathy Tong, Fred Berman, Ilkka Villi, Christopher Forsyth, Brett Kelly.

5th January 2021
Quantum Break's End of Time [Story Spoilers]

If you've played Quantum Break, January 5th 2021 is a date that might have been in the back of your mind. It was on this date that Paul Serene and Monarch Solutions predicted would be the End of Time, a permanent Zero State in which everything and everyone will be frozen.

In Quantum Break, it is the greatest threat and one that both Jack Joyce and Paul/Monarch are trying to prevent. For Jack, his introduction to the End of Time is through his brother, William Joyce, after the collapse of the Meyer-Joyce field during the illegally-ran Project Promenade experiment. For Paul, it was the result of the failed experiment which led to him travelling forward in time to witness the End of Time first hand. Following his experiences during this period, he travelled back to 1999 to start work on Monarch Solutions, a company dedicated to rebuilding and resuming time after the break. While working towards the same goal, the two had vastly different plans, while both needing the power of the Countermeasure (also known as the Chronon Field Regulator). Jack wants to use it to prevent the End of Time from ever happening, whereas Paul, accepting that time is fixed, needs it to operate the Lifeboat Protocol.

Concept artwork by Ville Assinen, featuring Monarch Solutions' Juggernaut lab. Juggernauts are heavily armoured Monarch troops that can move within Zero State. [Source: Escape the Level]

As the game progresses, more of Quantum Break's complex story reveals itself; we learn that William Joyce had built two time machines, that Beth experienced the End of Time alongside Serene, and that Jack and Beth had been involved in the same accident that caused Paul's Chronon Syndrome. In the end, after a final battle over the CFR, William and Jack uses the device to fix the fracture. It's in these closing moments that we learn that they had prevented the fracture from occurring in 2016, as they were always scheduled to do, but the 2021 threat still looms.

So what you can expect to find at the End of Time? Well, not a lot. The End of Time marks a permanent Zero State in everything is frozen, with the exception of Chronon-active individuals (people who had direct interaction to Chronon particles) and Shifters (creatures who live within Zero State). Shifters are also referred to as "Chronon Disrupted Lifeforms" or "Chronon Disrupted Wave Function Subjects", and consists of a number of different versions of a person from different timelines existing within one point in time. They can only exist within a Zero State, with certain exceptions, and in their domain they can be extremely hostile to anything alien to them. Outside entities that move within Zero State causes them great physical pain, whether that's Monarch soldiers with Chronon Dampeners or Jack himself. After Paul returned from the End of Time, the Shifters regularly haunted his mind, leading to Monarch developing the highly weaponised Juggernauts prototypes.

Concept artwork by Ville Assinen, featuring early designs for the "Time Monsters" aka Shifters. [Source: Escape the Level]

While players didn't get a chance to explore Riverport when the End of Time came, Remedy originally had plans to feature it in a playable segment. According to Quantum Break: The Secret History of Time Travel, the level would have been too expensive and too large in scale to develop within the remaining time. From the playable sequences set in the game's temporary Zero State, we do get an idea of what the scene would have looked like though, with people frozen in mid-task, their final words or sounds stretching out, and everywhere slightly drained of colour and life. While we know that it was possible for Beth and Paul to survive at the End of Time, as the player we don't learn a lot about the specific difficulties they faced during this time or how they survived long enough to return home. Although, Cam Rogers' novel, Quantum Break: Zero State touches a little more on that, exploring the interactions that they had and the trust that Beth manufactured.

What we do see in the game is their reactions when they release that they've travelled to The End of Time, and learn that in travelling there, it has become a fixed point in time. It's only in the closing moments that we see Jack step out of the time machine and realises that the future is still fixed and 2021 is still looming ahead.  

30th December 2020
Updates on The Art and Making of Control & Control Vinyl

If you're on the lookout for new Control merchandise, then you're in luck! There have recently been updates on two new pieces of merchandise. The first is the upcoming book, The Art and Making of Control, which has been a collaboration between Remedy and Future Press. The updates for the book address their new schedule and provides readers with the first glimpse of the final product. The second update is from Laced Records, and if you were unable to snag the vinyl edition of Control before they ran out, then this update is for you. 

The Art and Making of Control

In mid-August, Sam Lake (Creative Director on Control) announced a new collaboration with Future Press to bring to life, The Art and Making of Control. The limited-edition book features gorgeous artwork from the game's art team including concept artwork, renders and sketches, as well as a look at Control's game design, VFX work, narrative design, creative direction, world-building and costume design. Originally slated for a "Holiday 2020" release, the publishers have posted a new update, along with presenting Forbes an early edition for review...

UPDATE #1 In a new update, Future Press revealed that "The Art and Making of Control: Our epic collaboration with Remedy has been finished for quite some time now, but the pandemic has made print proofing (and the printing process in general) much slower and more difficult than anticipated. What’s more, the printer needed more time than planned to ensure the books meet our desired quality. The upshot of all this is that the books won’t be ready for pickup at the printer until just before Christmas. Since it’s also being printed in Europe, and shipping over the new year period is also a lot slower than usual, we now expect the books to reach fans in mid- to late-January. We are very sorry for this month delay and thank you in advance for your patience! We’ll provide an update on the exact dates for both the EU and US as soon we can."

UPDATE #2 In early December, Forbes received an early edition of The Art and Making of Control, and interviewed a number of contributors to the project including Jonathan Gagné (Author at Future Press), Minna Etsalo (Senior Graphic Designer at Remedy), Juha Vainio (Executive Producer on Control), Thomas Puha (Communications Director at Remedy), Wil Murray (Editor in Chief of Future Press). You can read their review and interview, HERE

The collection spans an impressive 400 pages and measures 11" x 8.5", so it's a sizable beast! The limited-edition "premium hardcover book" will be printed on "high-quality art paper with coloured page edges" which has a thread-sewn binding and will be protected by a textured slipcase. While the project is still currently wrapping up, the collection is set to launch by the end of the year and will cost £49.99 / $ 59.99 / € 59.99. You can pre-order the book on Amazon or via the Future Press website HERE

Laced Records' Control Vinyl LP 

Originally announced back in June, the Control vinyl LP sold out incredibly quickly, but Laced Records have recently announced a second run of this elusive product. You can purchase the vinyl on their official site, HERE

The Control LP features sixteen tracks in total, on the two 180g vinyl LPs, themselves housed in a deluxe gatefold sleeve. The design mirrors the game's aesthetics, with a minimal black exterior. "Control Original Game Soundtrack" marks the spine, with the back showing a full playlist (in white) under a black pyramid. Inside, the vinyl LPs (one black, one red) are secured in protective inner-sleeves with a complementary design.

29th December 2020
Holiday Messages from Remedy & Poets of the Fall [Updated]

As offices wrapped up for the holidays, Remedy and Poets of the Fall (the real-life band behind Alan Wake's and Control's Old Gods of Asgard) celebrated the end of the year with festive messages. Both were posted on December 23rd, the day before the main festivities in Finland, although the developers snuck in with an additional letter before the new year. 

First up, Remedy celebrated the holidays with a new piece of festive artwork, designed by their in-house artist, Jenna Seikkula (Junior Concept Artist). 

As we approach the final days of 2020, the studio's Community Manager, Vida Starčević, also wrote a wrap post for the past twelve months, focusing on how the company has switched to remote work, upcoming Crossfire releases, Control's AWE DLC development, and more. You can read the blog post in full, HERE

In addition to Remedy's holiday message, Poets of the Fall also recorded their own with Marko Saaresto (vocals) and Olli (lead guitar) on camera and Captain (keyboards) behind the lens. 

Transcript:  "Hi there everybody! It's Marko, Olli and Captain here from Poets of the Fall. We all really wanted to thank you guys for the past year for being there with us, for us, supporting us, and watching the Alexander Theatre session videos on YouTube. Also, we wanted to wish you guys a Merry Christmas, Happy Holidays and Happy New Year! We have lots of awesome stuff coming out for you guys next year, so stay tuned and hope to see you soon. Peace!" 

[UPDATED: 17th January 01:29] Ahead of the Christmas holidays, Petro Alanko (one of two brilliant composers for Control) released Red Glow Tunnel Rush, a piece he had written for The Foundation DLC. The track was uploaded to his Soundcloud where the community can now relive the experience in its five-minute-long entirety. In the description, Alanko goes into depth about the process for the piece, including technical details and Dropbox links for those who want to know a little more about how it was composed. You can listen to the full track, HERE!

2nd December 2020
Control Community Team's Nintendo Switch Subreddit AMA
CLOSED [Updated with AMA Responses]

If you have a question for the Control community team, now is your chance to ask it! Later today, Jade Nicole (Brand Community Manager at 505 Games), Vida Starčević (Community Manager at Remedy) and Antonela Pounder (Director of Global Community at 505 Games) will be answering questions in a Control Community Team AMA on the Nintendo Switch subreddit. 

The AMA sessions starts today (December 2nd) at 2pm GMT / 4pm EET / 9am EST. CLOSED.

Update [6th December 2020 at 4:23 EET]: The AMA last just over two hours, during which time the three developers tackled questions about food, audience feedback, work demands, and community management. You can check out the page (HERE) or visit our archived version, HERE

Source: @ControlRemedy Twitter Channel


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The Control Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series



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