There are places in our world where fiction and dreams can come true.

Celebrating Remedy's 25th Anniversary

2020 marks the twenty-fifth year of the studio and, throughout the year, we're going to celebrating the milestone with new articles, interviews, giveaways, and more. #Remedy25

Poets of the Fall's Acoustic Sessions At Alexander Theatre

Throughout 2020, Poets of the Fall (the real life band behind the Old Gods of Asgard) will be uploading an acoustic rendition of one of their songs, with one video being posted each month.

A Conversation with Kathy Tong, Author of Not-Quite-Supermodel

We recently spoke to Kathy Tong (the brilliant actress behind Mona Sax) about her new book Not-Quite-Supermodel, and her journey in becoming a published author.

CROSSFIRE X Coming To XBOX One, With New Remedy Content

Revealed during the XBOX E3 Media Briefing, CROSSFIRE X, the latest game in the CROSSFIRE series, in partnership with Remedy, will be coming to XBOX One in 2020.

CROSSFIRE X Coming To XBOX One, With New Remedy Content

Revealed during the XBOX E3 Media Briefing, CROSSFIRE X, the latest game in the CROSSFIRE series, in partnership with Remedy, will be coming to XBOX One in 2020.

Behind the Scenes of Poets of the Fall's War Music Video

To celebrate 15 years of Poets of the Fall (Old Gods of Asgard) we spoke to Director, Akseli Tuomivaara, about creating the Alan Wake-inspired music video, War. [Photo by Tiia Öhman].

Interviews and Conversations with....

Over the past seven years, I've had the pleasure of interviewing some individuals involved including Cam Rogers, Kathy Tong, Fred Berman, Ilkka Villi, Christopher Forsyth and Brett Kelly.

15th February 2020
Remedy Publishes 2019 Financial Report
[Includes Breakdown]

Yesterday Remedy published their financial report which looks back over the entirety of the studio's activities throughout 2019.

For the past three years, the studio's financial information has been reported online twice a year, following Remedy's move from being a privately owned business to being a publically owned one in May 2017.

Ahead of the publication today, the investor website recently got a new look with gorgeous never-before-seen artwork from Alan Wake, Quantum Break, and Control. The report went live with an audiocast hosted by Tero Virtala (Remedy's CEO) and Terhi Kauppi (Remedy's CFO). The full recording can be found on the Remedy IR YouTube channel (video embedded below) with the presentation slides on the investor website, HERE.



As with all the financial reports that the studio has posted since 2017, we're going to break down some of the information about the studio and games that were released in the report. If you're here looking for specific numbers, we recommend checking out the original publication (HERE) for those.

First up, the studio!

Since 2016, the studio has been going through a transformation; becoming a multi-project developer rather than focusing on a single release at a time. As a result, Remedy has been focusing on hiring and building teams to support this new plan. By the end of 2019, the studio had 248 employees from 26 different nationalities, bringing the divide between local and international talent at the office to 50/50. In addition to hiring 52 employees last year, from 2770 received job applications, an additional 69 employees were promoted internally.

Currently, there are four game teams working on at the studio on Control, the CROSSFIRE series in collaboration with Smilegate, a third unannounced project, and a multiplayer title being developed by the Vanguard team. Alongside the games, there's another working on the in-house engine, Northlight.

At present, there are 40 developers working on Northlight, and ensuring that the engine can deliver what the game teams needs from it. Throughout Control's development, a number of areas were built upon with the engine, including improved AI, improved animation technology, additional content creation tools, PS4 support (as previous games were released on PC and XBOX), and support for NVIDIA RTX Ray Tracing. With Vanguard's project underway, the focus for the Northlight team is incorporating online functionality, and preparing for next-generation consoles arriving in 2020.

In 2019, the studio received royalties from both Control sales and payments made by Smilegate for CROSSFIRE work. Alan Wake made its return to the Microsoft Store after an extended hiatus, and sales of the game (across all platforms) also contributed notably to revenue. In addition, royalty payments from previously released games "had a positive effect of 2.5 million euros" on Remedy's operating profit.

With the Control DLC packs due to be released this year, and CrossFire X expected to launch on XBOX One, the studio predicts that 2020 will be a financially good year with revenue and operating profit set to increase, particularly in the second half.

The next financial report will cover the first half of 2020 and will be published on August 14th.

The current board consists of: Markus Mäki (Chair), Christian Fredrikson, Jussi Laakkonen, Ossi Pohjola and Henri Österlund.
And, the games! 

There are four game teams currently working at Remedy.

The first is the Control team. While the main game shipped on August 27th 2019, the focus now is on delivering additional DLC packs; The Foundation and A.W.E.  While the profits received from Control aren't specifically given, in his letter, Tero Virtala (CEO) mentioned that sales at the start had been slow as a result of a small marketing budget, but had been helped since due to critical recognition. With Control, in collaboration with 505Games, Remedy received a 45% of game sales net revenue.

The second team is dedicated to the CROSSFIRE series. During the Microsoft Media Briefing at E3 2019, the publisher announced a new partnership with Smilegate, the result of which will see their upcoming game, Crossfire X, launch on XBOX One in 2020. The first teaser of the game was later revealed at the X019 event in London, with a trailer that explored the work going on behind the scenes at Microsoft, Remedy, and Smilegate.

The third dev team is currently working on an announced project. While mentioned in the report, the project was not further discussed but is believed to be nearing the pre-production phase along with the fourth team.

That fourth team is Vanguard, which was originally announced in late August 2018. The goal for the developers working on the Vanguard project is to provide "long-term service-based multiplayer experiences with some of Remedy's unique game features." Some new details have emerged about their latest project in the publication; while we previously knew that it was the only title currently using the Unreal Engine 4 in addition to Northlight, there is actually currently an internally playable demo of the game which sounds exciting!

With both the third unannounced title and Vanguard nearing pre-production, materials and services expenses have naturally increased by 44.1%. If you would like to learn more about the numbers behind the words, check out the full report, HERE!
Quick Overview
  • At the end of 2019, there were 249 permanent developers at the studio.
  • International talent makes up 50% of the studio, spanning 26 nationalities
  • 52 employees were hired last year, receiving 2770 applications in total.
  • 69 employees received internal promotions. 
  • Remedy received 2.5 million euros from previously released games in 2019.
  • There are four game teams at the studio.
  • Remedy's in-house engine, Northlight, has a team of 40 developers.
  • Improvements to Northlight in 2019 includes advancements with AI, animation, content creation tools, PS4 support, and NVIDIA Ray Tracing support. 
  • The goal for Northlight going ahead is incorporating online functionality and preparing for next-generation consoles.
  • Control's initial sales were slow due to a limited marketing budget, but has since been discovered by more gamers due to critical recognition. 
  • A third unannounced title and Vanguard's multiplayer title is reaching the pre-production phase
  • There's an internally playable demo of the Vanguard team's project. 
  • The studio predicts that it will be financially strong in 2020, with the release of Control's two DLC packs, plus the launch of CrossFire X on XBOX One. 

14th February 2020
Hyvää Ystävänpäivää! [Valentine's Day 2020]

Today is Valentine's Day and we're doing something a little different.

In previous years, we've created themed cards to for the occasion, and if you're looking for some incredibly awful puns, I cannot recommend avoiding our cards enough; Max Payne (2014), Alan Wake (2016), Quantum Break (2017), Max Payne 2: The Fall of Max Payne (2018), and Control (2019). Oh boy, that's a lot of terrible.

In Finland, it's Ystävänpäivä which is the much more pleasant and less weighted with societal pressure, Friend's Day. (Friends' Day? Friends Day? Friends's' Day.) There's still an element of a commercial focus, but it's pretty perfect for people who want the restaurant discounts and 30% off that cat food that your cat has just randomly decided it likes, but without the feeling like you're stuck at a family gathering with your nine siblings and their partners. In reality though, Ystävänpäivä pretty low-key and just nice; it's more about being thankful for your friends.

So today, I wanted to thank the lovely friends I've met through the Remedy community! Below is a list of some of those incredible people. Thank you for all of your awesomeness! 

03roku
505Games Community Team
Adam La Fleur
AJ Järvilehto
Alan Wake Forums Moderators
Ann
Brett Kelly (Brett Madden)
Christopher Forsyth
El Rey Amr
Fred Berman
Gosin Nilratana
Ilkka Villi

Lauren (Shepard)
Maniac
noir
Nova
Peter Papadopoulos
Pickman
Remedy's Media Unit
Scratch






Eight years is a long time and I've likely accidentally missed out half of the people who I talk with on a daily basis trying to get everyone. I promise to rectify that as soon as possible!

10th February 2020
Courtney Hope Wins New York Game Award For Her Performance As Jesse Faden

Yesterday we spoke about the 18th Annual VES Awards Gala, today going to be talking about the 9th Annual New York Video Game Awards which held their ceremony back on January 22nd, and which saw Courtney Hope take home an award for her performance as Jesse Faden in Control.

Being based in New York City, all of the award names were inspired by local landmarks including the "Great White Way Award for Best Acting in a Game", in which Courtney Hope got her win.

Competition within the category was tough with fellow actors Debra Wilson (Cere in Star Wars Jedi: Fallen Order), Tommie Earl Jenkins (Die-Hardman in Death Stranding), Alexandra Shipp (Ava in Telling Lies), Logan Marshall Green (David in Telling Lies), Margaret Qualley (Mama in Death Stranding), Norman Reedus (Sam in Death Stranding), and Faye Kingslee (Nico in Devil May Cry 5) nominated for the award.

While Hope couldn't be at the event in person, she did record an acceptance speech that was played on the screen during the ceremony. You can watch the announcement and read the transcript below:



Courtney Hope's New York Game Awards 2020 Acceptance Speech:
Hi, Everyone! I am so bummed that I'm not there, but I would love to thank the New York Game Critics for the incredible honor. This is so cool. I'd love to thank God. I want to thank Sam Lake for trusting me with his incredible, insane vision, and for trusting me to be your Jesse. I want to thank 505Games and the entire Control Remedy team for all of your hard work and dedication, and for allowing me to walk on this journey with you. I want to thank my friends, my family, and my boyfriend, for your boundless support, always. The fans, for your support, and for continuing to play this game and to fight for the truth. So in honor of Jesse, I would love to say, "stay weird, stay curious, and always stay in pursuit of the truth." Thank you.

9th February 2020
Control's Visual Effects Team Wins VES Trophy
[18th Annual VES Awards Gala]

Kickstarting the year, we've had news of Control grabbing nominations at the upcoming D.I.C.E Awards (February 13th) and Game Developer Choice Awards (March 18th). But recently the talented team behind the game's visual effects brought home the first trophy of 2020, in the prestigious 18th Annual VES Awards Gala!

The Control team was up against tough competition in the "Outstanding Visual Effects In A Real-Time Project" category, facing the departments behind Call of Duty Modern Warfare, Gears 5, Myth: A Frozen Tale, Vader Immortal: Episode I.

The awards website also breaks down the departments behind the projects and names the talented developers behind the win, including: Janne Pulkkinen, Elmeri Raitanen, Matti Hämäläinen, and James Tottman.

You can see the full list of nominations on the site, HERE

Congratulations to the incredible team for their VES Award trophy! You deserve it!


-- CONSOLE & PC GAMES --

CROSSFIRE Series

Quantum Break Series

Alan Wake Series

Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Beyond the shadow you settle for, there's a miracle illuminated.