There are places in our world where fiction and dreams can come true.


7th June 2023
Alan Wake 2 Gameplay Trailer Analysis
[Alex Casey, Suspicious Walls, and Barbara Jagger]

Today, we're going to be taking a deep dive into the Alan Wake 2 Gameplay Trailer which debuted during the PlayStation Showcase. While it's only a minute and fifty seconds long, the video is packed with new scenes and teasers which have been the focus of many debates within the community. As the Summer Game Fest is heading our way this week with more gameplay, it felt like an appropriate time to take a look back at what's been teased so far. 

"I'm trapped here...." 

In the opening scene, we see a bloodied man covered in dirt being dragged by two hooded individuals wearing deer-like masks. The light is behind the two attackers, silhouetting the outlines of their clothes. Initially, it's unclear whether the man they are dragging is alive, with a very brief shot of his tired and surrendered face. Throughout the scene, there are sounds of pained groaning; possibly from the man, but also potentially from his two attackers as they struggle to move him. 

"...in this nightmare." 

The sacrifice scene is interspersed with clips that mirror those used in Control, with fragments and patterns appearing intrusively. While in Control, they often showed mirror or reflecting images, the clips that we see in the trailer appear to show a whirlpool recorded with an old film-style camera. Immediately my mind went back to Control's AWE DLC. Those that played it may remember that Alan's doppelganger tried to persuade the writer that he (the copy) was Thomas Zane, not a poet, but instead a filmmaker. In the DLC scene, Alan is struggling to remember the truth, nothing makes sense. As the trailer progresses, we see the faint outline of a figure facing towards the camera, his figures shaded by darkness. 



"I write to escape..." 

We return to the scene. The man is struggling against his two attackers. While the camera movement is quick, they appear to be dressed in dark olive raincoats or overalls. Their outfits are shining in the light, giving the appearance of a sleek waterproof material. They both wear gloves, as they begin to tie the struggling man down. Flashing scenes interject the scene, more quickly this time. We see clips of a possible whirlpool, shapes that are too distorted, and once again another figure, this time slightly more clearly. The figure is facing the camera directly with their head lowered. Their eyes and the bottom half of their face are still hidden in shadow. The only thing in semi-clear view, illuminated by dim teal light, is their dark wet hair hanging over their forehead. Mr Scratch? A fraction of a second later, we see what appears to be a man's torso. Whether it's the back or front, it's unclear, but it appears to have large wounds alongside the left-hand side. The figure returns and lifts its head. 

"...every word is a step forward..."  

The focus returns to the two attackers who have successfully subdued their victim. We see their appearance more clearly; a dark green waterproof coat with golden buttons running down the middle and covering the pockets. Their hands are covered in thick gloves, the colour of rusty beige, perhaps to avoid prints? One of the attackers raises a sharp knife in his right hand and begins to lift it further upwards. Around their neck, we see a necklace with two triangles overlapping each other vertically, creating a symbol we now know to be from the Cult of the Tree. 

He lifts up the knife above his head with both gloved hands. In this shot, we get a clearer glimpse of the attacker's face. He is indeed wearing a deer mask (Deerfest has changed!) which ends just below his mouth. Antlers protrude on either side. Below the mask, we see a peppered beard; black with flecks of grey. We see his blue eyes through the holes. There's something about the man who reminds me of Birch, one of the nurses from Cauldron Lake Lodge in the original Alan Wake game. 

"...into darkness"

As the knife comes down, the scene changes to Alan gasping loudly as if waking up from a nightmare. He looks different; a slightly longer beard and neck-length black hair. His face is dimly lit in cool light, but there's just enough to see that he is wearing a different outfit; a dark shirt and dark patterned tie. It's unclear whether he is wearing his iconic tweed jacket or one similar. 

"I'm glad you're on this case with me, Anderson. It's right up your alley."

In a new scene, a grey car (licence plate reading BHZ96 05) stops in a clearing, surrounded by trees. From the orange leaves on the ground and mist looping around the tree trunks, it's easy to see that we're deep into autumn. Next to the car is a rotting wooden sign, with a weathered map showing how to get to "Cauldron Lake", the location of Alan Wake's disappearance in the first game. The area isn't overgrown but it does look abandoned. The shortened grass is likely stunted by lack of sunlight rather than careful maintenance. There's an open but seemingly empty rubbish bin next to the sign. An area once frequented?

The perspective changes and two FBI agents step outside of the vehicle. Here we see the first look at Saga Anderson, our co-protagonist for the adventure. With the information that Remedy has shared since the trailer, we know she is a mother and a highly respected FBI profiler, that's brought in to help with the toughest cases. In the background, we see Alex Casey, but we'll get to him in a moment. 



"The victim was one of their own, FBI Special Agent Robert Nightingale" 

The scene changes. Alan is in a wooden log cabin writing on the typewriter on his desk. A taxidermied owl, prepared to take off, looms ominously behind him. On either side are the two circular windows of the Bird Leg Cabin. One major difference; the desk now faces the open door instead of against the wall; possibly to avoid any surprises from uninvited guests.

For those who played the original, Robert Nightingale is a familiar name. He had travelled to Bright Falls in search of Alan Wake, convinced that he was a ruthless criminal. It was an obsession that led to heavy drinking and an itchy trigger finger. After arresting the writer, Nightingale was dragged from the police station, consumed by the Dark Presence. He was last seen in the closing moments of the game, a possible puppet of the darkness, watching the Deerfest parade from the safety of a darkened storefront.



"So you knew our victim?" 

We see a shot of Bright Falls as the Wakes would have seen thirteen years ago. The mountains are covered in evergreen trees and partially obscured by meandering fog. Pollen is caught up in the waves of what appears to be a broken port. The town looks very familiar, not much has changed, but it looks slightly different with the new technology. In the distance, we see the church where Breaker and Wake took refuge during their fight across town and the Oh Deer Diner with its broken jukebox. Just in front of the diner is the familiar, and slightly nightmare-inducing, Deerfest float. (Presumably rebuilt since the Dark Presence tried to murder us with it.) Besides the float, very faintly, you can see green and yellow tents and Deerfest signs, alongside a string of prominent American flags. Combined with the autumn leaves, it feels like we're in mid-September, maybe just a couple of days away from the Deerfest celebrations or soon after. 

"Only the rumours. He was chasing a writer."

In the next shot, we see the main street in Bright Falls. Preparations for the 81st Annual Deerfest event look to just be underway. (In Alan Wake, the closing scenes took place on the 68th Annual Deerfest, so some time has definitely passed!) In the background, there are two individuals with one precariously balanced on a chair as they lift up a green Deerfest sign. (That colour scheme for the event is... interesting. It's hard not to draw comparisons between the colours worn by the deer-mask attackers at the start.) There's a stack of white patio chairs in preparation for the events and a few cars and vans parked on the road which has been recently soaked by rainwater.



The town looks a little scruffier than how we originally saw it. That may be partially due to improvements in technology, but there's also evidence of rubbish on the street, bordered-up windows, and a general sense of abandonment. There's no queue for the ticket stall for the ferry, with the only items showing proof of foot traffic being an abandoned safety jacket and bicycle leaning up against the railings. 

Without a doubt, the most attractive place on the road is the lodge (maybe a visitor centre of sorts?) to the left on the screen with hanging floral arrangements and lovely looking porch. Next to them is the Pine Funeral Home(?), the last word in the logo is obscured by two Oh Deer Diner mascots dressed up as thermoses deep in conversation. (Look at their little arms!) Interestingly, the thermoses are lacking the blue case from the iconic ones in the first game. That seems to be a common theme with this shot though; besides the green and yellow shades, there's a feeling that it's been drained of colour and life. Maybe intentional, or just the feeling that some colours feel more prominent after strong rainfall. 

The final thing which grabs my attraction is the Oh Deer Diner down the street. It seems to have had a makeover following what looks to be new management. Instead of "Triple D's", the sign above the cafe reads "Coffee World". Gone is also the huge sign above the entrance, "Bright's Diner". And for those looking for the "best cupcakes in Pacific Northwest", you might have to look elsewhere, they don't boast that anymore. (Although there might be a new logo on the structural supports.) In any case, if you're visiting the main street, your maximum speed needs to be twenty, you can't park at any time, watch out for pedestrians, and no left turns. General life advice. 

"Someone knew they were here, was playing a game with them." 



We return to Alan at his typewriter, the camera zoomed in closer, and that's where things begin to look not quite right for Bird Leg Cabin. You've got the two T.J. Eckleburg windows (check), desk and lamp (check), and slightly threatening owl (check), but there's also a silver TV on the right and what appears to be THE MOST FINNISH BALCONY to the left. The last one is a little tricky to describe, but while working in Finland, the style shown here is something that you encounter quite a bit in buildings. There's something about the scale of the window to the door, the placement, and that thick window border. This would be a weird comparison to make but Control established that Watery was founded by Finnish immigrants and that there's a lot of overlap in the culture. Ahti, the beloved Finnish janitor retires for a holiday to his cabin in Watery, sending a postcard to Jesse later of him having a well-deserved mid-sauna beer on the porch. It's also worth mentioning that there was not a door there before in the cabin.

"The killer left... a message?"

Returning to the action, Saga picks up a typewritten page. Remember in the original game how neat the pages were? This one is decidedly less so. The page are covered in mud and heavily edited with frantic scribbles crossing out words and even sentences at a time. Are these heavily edited by the writer, intentionally redacted by someone else, or Alan attempting to leave no room for interpretation? They're closer to the pages that we collected at the FBC rather than last time we were at Bright Falls (or even Night Springs). As Saga reads it, she concludes that they are the intended audience. 

"It's about us. The text is about us." 



In the next scene, we're introduced properly to Alex Casey. Now, this is a bit of a tricky connection to talk about! In the original game, Alan wrote about an FBI agent, Alex Casey, in a series of bestselling books ending with The Sudden Stop. The manuscript pages that we collect from his desk in New York are read by James McCaffrey in a clear reference to Remedy's earlier work, Max Payne. The final book that Alan publishes before his disappearance leaves things a little dire for the detective; in The Harry Garrett Show interview (viewed in Episode Five in the original game), the host states that "this book is all about the death of the main character, the hard-boiled, New York detective, Alex Casey." 

It's hard not to make comparisons between Thomas Zane, a previously-famous poet who became a myth and lost his connections to the real world. In the original adventure, there was an interesting manuscript page which explored the fluidity in reality with Zane having written the Clicker into existence for Alan to recover it at the Well Lit Room. Thirteen years after his disappearance, it feels like Alan has fallen into Zane's position; a man with no real tether to the world, except for his writing ability to form connections and nudge reality. (It does pose the question that if Alex Casey is brought to life through Wake's writings, if Wake is also a creation that Zane brought to life, but maybe that's for another day.) Like the original Max Payne, Alex Casey is back to life, armed with James McCaffrey's voice and Sam Lake look. 

"We're all trapped in a horror story. The horror story wanted us dead." 



After a quick close-up of Alan writing at his desk, we jump into some gameplay action. In the first clip, we take control of Saga as she walks carefully but confidently towards the heavily abandoned Cauldron Lake General Store, with a decaying sign promoting "goods, groceries, and confectionary". The atmosphere is extremely heavy, with darkness surrounding the place, and the rain adding to the grey haze. From the outside, it looks similar to, but not quite like, the two general stores that we had encountered before in the town. Instead, this store is situated in the middle of a clearing, surrounded by trees. It's looking extremely battered, with the roof covered in moss and tangled branches, and the place in general ruin. It's unclear whether the store was built within the past thirteen years, but it wasn't a location that we visited in the original game. The only hint of a welcome is a picnic bench and lantern, so... that's inviting right? Naturally, Saga is armed with a gun and a torch. 

There are a couple of things that I love about this clip. First up, the rain does make everything a little creepier and unwelcoming. Whenever a scene has had intense rainfall before it, I always feel like I can vividly imagine being there; that feeling that everything feels fresh and alive. When it comes stealth games, there's also the impression that, no matter how quiet you are, the mud is going to give you away, and the leaves are going to impede your escape. On the topic of rain, the FBI jacket is looking pretty incredible. It has that sleek look that you immediately know what kind of material it is and how it behaves with water. You've got the raindrops on the jacket which adds to the overall look and feel. It's something small but I'm all for it! The final thing that I wanted to mention is Saga's hair. In the original game, you may have noticed that all the women have their hair tied up. For a lot of cases, it just made sense, but there was also a technological aspect to it. Hair is a nightmare to animate. Now, while Saga's hair is also pulled up into a neat and practical ponytail, it's also loose below her shoulders. Although we had this a little with Jesse, a few years down the line, and now with Saga it hits different; it feels more loose and natural. 



Moments later, and we're inside the Cauldron Lake General Store. It's clear that, despite the fallen leaves, and vines snaking through the ceiling, someone is still using the location. There are several metal foldable tablets in the centre of the room, with lanterns, an insulated blue and white (thermos colours) picnic box, and (concerningly) power tools scattered on them. Unsurprisingly the Ahma ("wolverine" in Finnish) vending machines are out. In the advertisements shown in Alan Wake Remastered, we learn that Ahma is a "Finnish Style" lager made in the Watery Brewery. (Let's just hope they didn't copy the Anderson brother's recipe of using water from Cauldron Lake.) Old posters and broken ceiling tiles border a room that implies a group gathering with several foldable chairs littering the place. It's also clear that it's been used as living quarters; implied by the blanket wrapped over one of the former shelves, and a pair of trousers on another. 

Stirred by intense whispers from the next room describing a "flood of darkness", Saga walks closer. Her hands are in the same crossover position that Alan uses in Alan Wake's American Nightmare. One thing of note, as she approaches the doorway, is the mouldy poster to the left. It's celebrating the upcoming "68th Annual Deerfest" celebration from the original game. Suddenly a figure shatters through the wall, throwing Saga back. Armed with an axe, the attacker appears physically similar to the ones seen at the start of the trailer; wearing a full waterproof outfit, boots, gloves, and the haunting deer mask. 

"There's something I'm forgetting."

The next shot is of Alan standing in a Valkyr-green New York alleyway trashed with graffiti. The scene is best analysed with the official screenshot that was posted following the trailer's debut, as it shows a clearer view of some of the text.



On the left-hand side, is the word "Return", a title that holds multiple meanings in the series. It was the manuscript that Alan wrote in American Nightmare. It's also the third step in the Hero's Journey; Departure, Initiation, and Return (a structure that was referenced in Sam Lake's This House of Dreams). Further down the wall is the word "Scratch" in a similar spiky style. Mr Scratch was Alan's smiling doppelganger teased at the end of the original game. We learned more about his evil ways in American Nightmare, and although he was defeated, it's unclear how much of a part he will play in the game. The right-hand side of the screen is a little more fuzzy. At the top, we have the word "Write", and at the very bottom, we see the word "Here" repeated a few times, although it's difficult to make out the start of the phrase. 

The scene changes and we're in front of the Elderwood Palace which describes itself to be "where history meets hospitality". While a new addition to the Bright Falls map, the design of the entranceway is recognisable from the start of the trailer, and helps us place it on main street. It's a beautiful location; a large wooden lodge decorated with neat stonework, blooming plants, and wrapped in a cosy vibe. The name expertly carved out of wood in a sign above the entranceway. The cabin is embracing the final light of a dying sunset. It's a scene that reminds me of the very early 2005 Alan Wake trailers. The camera moves out to reveal two hooded and masked figures approaching. 



The scene moves again as the music pace increases. We see Wake at a payphone, originally teased in early concept artwork. While this scene would have felt differently a decade ago, there have been two instances in Remedy titles since where phones have played an interesting part in the game. In American Nightmare, it allows the player to access an Easter Egg in which Matthew Porretta (voice of Alan Wake) talks about his encounter with a deer. In Control, the hotline (represented as a red 1960s rotatory phone) is an Object of Power that can only be used by the Director of the FBC to communicate with the Board. At present, we don't who is was talking to, but it's going to be interesting finding out. 

In the next scene, we see him standing in the middle of a street in the Dark Place's recreation of New York. He is surrounded by skyscrapers, signs, and trees, with cars parked either side, including a yellow cab. It might even look real to a man untethered to reality for thirteen years. Certain signs grab our attention; the "Oceanview Hotel", a mirror to Control's "Oceanview Motel" where Jesse sees Alan Wake in a vision as she approaches the spiral door. Another neon light offers "Neighbourhood Illumination", decorated with a light bulb symbol; presumably our next stop as light often playing the saviour in the series. Just beyond the branches of a tree we see an advertisement for "Cult", with a figure wearing a deer mask. 

We flashback to Saga, who has cornered a man, now seemingly trapped against a large boulder. He is wearing blue overalls and carrying a waterproof backpack. As she edges towards him, he contorts his body and produces a low gurgling sound. In the final micro-second, we see a mist of darkness emerge from him. 

"Something important."

The scene changes again to a mid-action shot. Saga is grabbed by a man by the neck and pushed backwards. In the distance, the sun is setting, but trees provide additional shade for the Taken to emerge. As our protagonist stumbles back, we see that rememberable inky black mark of the Taken surround the attacker. 

We're back in New York. Illuminated by a purple haze of police lights, three slightly-transparent shadows edge closer to Wake who has armed himself. In the background is a building that reminiscent of Wake's apartment building

"Something's not right!"

We're again with Saga, in what looks to be a gym at a residential home. There are a couple of yoga balls to the side, a wheelchair parked in the corner, and weights against a column. Against the far wall is a mural of a white-tailed deer is painted on the yellow wall, surrounded by blue skies and green trees. There's also a vibe that reminds me of the Oceanview Motel in Control... though that may just be a warm, cottagey public space with soft light spilling in through curtains. Oh, and there's also a twelve-armed woman with two heads lurching towards Saga.... I maybe should have led with the woman. While we don't yet know the purpose, a piece of ribbon has been tied to each of her wrists. The woman appears mirrored from the waist up; with her torso leading to another torso where there is a vertical reflection of herself. She walks across the ground on balanced hands. 

The next piece of gameplay showcases an action scene with Saga firing a shotgun round at a Taken. In previous Alan Wake games, blood was never really a feature. We saw Rusty with a badly injured leg, but Taken usually faded into the background. This time, shooting gets you blood. As the attacker is thrown back, we see a sign next to Saga with the description for a possible location. The word "Ladle" appears at the top, but the text is too blurred to read. What's caught my attention though is the image next to it; a sketch of a woman in a morning gown with a hole where her heart should be. Barbara Jagger, you're up! 

"Easy now. First things first... what's your name?"

In the closing scene, Saga meets Alan who reassures him and calmly asks him his name. They are surrounded by mountains, potentially at Crater Lake, although it's slightly unclear as the scene is in close-up. Alan looks up at her, unsure or maybe overwhelmed. He doesn't answer.

I want to also mention a few other analysis videos and articles that you should check out if you're interested in different perspectives. The brilliant Hidden Machine created a video soon after the trailer's debut, and GameSpot's Mark Delaney was back with another in-depth article. We all have very different approaches, so they may have been able to pick up things that I missed, and hopefully, I picked up something that they didn't see originally. I've had these pages bookmarked, so as soon as this article is published, I'm going to check them out too! 

6th June 2023
Community Creations Celebrating Alan Wake 2 Gameplay Trailer

With new Alan Wake content, the fandom burst alive with artwork and creativity. While interest in the series never went away, the PlayStation Showcase rekindled the community's imagination with a new wave of brilliant artwork by talented artists. We've seen so many fascinating techniques and styles from pencil sketches to watercolours, and digital art playing with stylized and realistic art. They're absolutely awe-inspiring. 

Below is a collection of incredible pieces that we've stumbled across from new and familiar names. Make sure to give them a follow if you're not already! 

5th June 2023
Discussions Around Alan Wake's 2 Digital Pre-Order
GamesIndustry.biz Article & THQ Nordic's Tweet

Following the PlayStation Showcase, Remedy kickstarted their Alan Wake 2 marketing with new interviews, new trailers, and new pre-order details. Today we're going to be taking a deep dive into what the two pre-order packages offer and the discussions around the game going digital-only

A Digital Launch. In recent weeks, there's been a lot of talk about Remedy and Epic Games' approach to distribution with Alan Wake 2, with the studios choosing to make the game digital-only for PC (via the Epic Games Store), PlayStation 5, and Xbox Series X|S.

Their FAQ addresses the decision stating that "There are many reasons for this. For one, a large number of players have shifted to digital only. You can buy a Sony PlayStation 5 without a disc drive and Microsoft’s Xbox Series S is a digital only console. It is not uncommon to release modern games as digital-only. Secondly, not releasing a disc helps keep the price of the game at $59.99 / €59.99 and the PC version at $49.99 / €49.99. Finally, we did not want to ship a disc product and have it require a download for the game - we do not think this would make for a great experience either." They then clarified that there are no boxed editions underway. 

Why A Physical Edition Might Matter. Over the past few years, we've been moved further into a digital future. Personally, while I prefer a boxed edition for console games, when it comes to PC, I find myself using Steam and Epic Games Store more for purchases. Buying digitally is easier in many ways; it's quicker, you can pre-download purchases, and if you're on Steam, you get incredible discounts. It's also cheaper and more environmentally friendly, particularly with the reduced plastic needed to make the boxes.

That being said, there are several factors why it feels more appropriate for an Alan Wake 2 boxed edition. Back in 2010, the game had a beautiful collector's edition which featured a book-like design and was packed with goodies including a hardback version of The Alan Wake Files. When the game came to PC two years later, Nordic Games (now THQ Nordic) published two physical editions with new content. On top of that, Alan Wake's American Nightmare was originally digital-only, but received a boxed edition following its launch on PC. Dropping the physical edition of Alan Wake 2 feels like having an uncompleted series on the bookcase. It's also a game which has been highly anticipated for over a decade, picking up a lot of interest, and potentially making it an exception to the rules for those who purchase digital games, especially if there was a collector's edition available.

The Alan Wake Limited Edition Collector's Edition from 2010.

For transparency, I tend to buy games digitally, and Remedy going digital for this adventure doesn't impact my excitement for the game, but I would have bought the boxed edition if possible. Physical editions hit differently, so I can understand both sides. I love my Kindle and take it everywhere, but those special books, I like to have on my bookcase too.

GamesIndustry.biz. Following the decision, a number of media outlets wrote their own perspectives, including gameindustry.biz who published an article entitled, "Are Remedy and Epic right to make Alan Wake 2 digital-only?" which analysed the market and compared the approach to that of Dead Space and The Callisto Protocol. In the article, Christopher Dring makes an interesting point about the launch window writing that "the other element that surprised me about the decision is due to the release window. Alan Wake 2 arrives in the middle of October, which is a strong period for physical retail sales due to the upcoming holiday sales period. It’s also a good distance ahead of Black Friday, allowing Remedy and Epic to maintain the full price for a month, before involving the game during that popular sales week." You can read the full article on GameIndustry.biz, HERE!

How fixed is the decision? While Remedy's FAQ for the game states that "there are currently no plans to release Alan Wake 2 on disc", it's not a certainty that we will never receive a boxed edition, and there are some companies willing to step up to help bring it to life. After the digital-only decision was picked up by the media, THQ Nordic tweeted an unusual response tagging both Remedy and the Alan Wake Twitter pages, "I mean... we did the disc version of Alan Wake for PC back in the day ICYMI ;) And just because ONE person (or company) does not love physical, there is plenty who still do. Give it some thought. We'd love to go at it again! Full circle and all."

The pre-order details as we know them. As the game is set to be launched digitally, there are two versions of the game available; Standard and Deluxe. 

The Standard Edition is for those who just want the base game experience. The price for just the game is set at £39.99. 

The Deluxe Edition comes with the base game and the Expansion Pass (with story content including Night Springs Expansion" and "Lake House Expansion"). There are also a number of exclusive costumes including a Nordic shotgun skin, a Crimson windbreaker, and a Lantern Charm for Saga. For Alan, he gets a Parliament shotgun skin and a fancy Celebrity suit.


For those who want to pre-order the game, there are some pre-order bonuses! Regardless of the edition, by purchasing early, you will get an ornate revolver skin for Alan, and a survival kit for Saga which includes a rocket flare, first aid kit, painkillers, and an Oh Deer Diner mug charm. 

The game looks to be introducing a new way to boost stats in the form of charms. From what we can tell from the pre-order information, charms impact your gameplay and combat. The lantern charm (featured in the Deluxe Edition) allows Saga to have an additional battery for the flashlight. From the sounds of it, that may be a permanent change. However, the Oh Deer Diner mug charm looks to be one-use only. In the description on the Epic Games Store page, they state, ""the charm breaks permanently when used. Survival pack items are unlocked during the 2nd mission"

You can pre-order your game on the Alan Wake website, HERE. 



3rd June 2023
GameSpot's Alan Wake 2 Coverage Wrap-Up #1
Exclusive Interviews, Trailer Analysis, and Retrospectives

If you've been following GameSpot lately, you've been in for a treat! Alongside the Alan Wake 2 reveals, GameSpot's Mark Delaney has been busy writing about the upcoming adventure and learning more about what's in store for our two protagonists. As the website's resident Alan Wake nerd, he recently sat down with Sam Lake (Creative Director), Hannah Price (Performance Director), and Melanie Liburd (Actor), and has also been reflecting on where the original game left players thirteen years ago. 

Over the course of two weeks, Mark has written five articles from trailer analysis, to character introductions. You can see the full list below: 

Alan Wake 2: 11 Clues You May Have Missed In The May 2023 Trailer
May 24th, 2023

"Alan Wake 2 was revealed a year and a half ago, but since then we've seen nothing about it. That is, until now. From the virtual showfloor of the PlayStation Showcase for May 2023, we got to see a new Alan Wake 2 trailer, giving us a generous glimpse at more of the world players have longed to return to for 13 years."

Read the full article, HERE! 


Exclusive: Alan Wake 2's New Hero, Saga Anderson, Ushers In Remedy's "Darkest Version" Of The Sequel

"When players descend into the madness of Alan Wake 2 this fall, they won't just be playing as the game's titular grumpy novelist again. They'll also step into the shoes of a new co-protagonist, Saga Anderson. This surprise was teased in the recent story trailer we saw for Alan Wake 2, but even the most diehard Wake fans won't recognize Anderson--she didn't exist in the original game."

Read the full interview, HERE! 


Sam Lake On Alan Wake 2: "There Was Never A Time When I Felt Like It Would Not Happen"
May 30, 2023

"Continuing our Alan Wake 2 coverage from last week, in which we broke down the new trailer for clues and introduced co-protagonist Saga Anderson, GameSpot was able to catch up with Remedy's creative director and writer on Alan Wake 2, Sam Lake. I wanted to hear it from Lake himself--often seen as the face of the studio--exactly how we got here, and why he says it's even a good thing it's only happening now."

Read the full interview, HERE! 


Alan Wake 2's Sam Lake On Resolving Mysteries: "The Tension Goes Away When You Have One Definite Answer"
June 2, 2023

"Like the puzzling TV shows that inspired it, Alan Wake is full of mysteries. Presumably, Alan Wake 2 will be, too. After all, several of Remedy's other games, namely Quantum Break and Control, are laden with enigmas--many of which are left unresolved. Instead, players are left to try and unravel these lingering mysteries in their own heads. I sat down with Remedy creative director Sam Lake to discuss the team's approach to writing mysteries and ask why, as he put it, questions are sometimes better left unanswered."

Read the full interview, HERE!


Alan Wake 2: Seven Lingering Mysteries The Sequel Might Answer
June 2, 2023

"Part of the lasting appeal of Alan Wake is its number of dangling plot threads and unanswered mysteries. Fans love the game's atmosphere, its story, its characters, and plenty else--but many also just really want to know the answer to some of the questions Alan Wake poses but does not resolve. We recently spoke to Remedy's creative director and Alan Wake scribe, Sam Lake, who revealed his approach to answering mysteries--or not answering them, as is sometimes his preference. But given that some of the original game's mysteries will likely merit answers, we're taking inventory of where we left off and where the story might go next. Here are seven Alan Wake mysteries that might get answers in Alan Wake 2."

Read the full article, HERE! 

2nd June 2023
Alan Wake 2: Behind the Scenes [Video Series]
Chapter 1: Introducing Saga Anderson

Marketing for Alan Wake 2 has kicked off strong following the PlayStation Showcase. In the past week, we've seen interviews, merchandise announcements, new events, and details on when we can expect more. It's certainly not been boring, and it's not slowing down either!

As we speed towards the Summer Game Fest, Remedy has begun a new behind-the-scenes video series, starting with a look at our new protagonist, Saga Anderson. 

In the five-minute video, we hear from new and familiar names including Kyle Rowley (Game Director), Sam Lake (Creative Director and Lead Writer), Clay Murphy  (Principal Writer), Molly Maloney (Principal Narrative Designer), Melanie Liburd (Actor, Saga Anderson), Anne-Lynn Sottas (Senior Environment Artist), and Ciara Creagh-Peschau (Foliage and Photogrammetry Artist). We also get a glimpse of Ilkka Villi, the physical actor for Alan Wake, which hints at some exciting discussion between the two actors. 

In this piece though, Saga is firmly in the spotlight. It's through her fresh perspective that we explore Bright Falls, but she is also her own character, bringing compassion, humour, and her unique professional insight. Learn more about her in the video below...

Alan Wake 2: Behind the Scenes, Chapter 1: Saga Anderson Transcript

Kyle Rowley: Alan Wake 2 is a psychological survival horror game. And the player takes on the role of two different hero characters. The titular character, Alan Wake.

(In-Game) Alan Wake: This story, is a monster.

Kyle Rowley: And a new character, Saga Anderson.

(In-Game) Alex Casey: Glad you’re on this case with me, Anderson.

Sam Lake: Alan Wake 2 has many twos in it. Two narratives; we are exploring two worlds. It's not just Alan Wake this time.

Clay Murphy: We have this theme of duality and echoes in Alan Wake 2. So we needed a counterpoint, like another perspective in the game, that was a play-off of Alan's. As well as having a character located in the Pacific Northwest, so we could have both of those worlds present in the game and playable for the players.

Sam Lake: Even when we are not playing him there are a lot of things that tie the story to him and there are other ways how he is present in those moments as well.

Molly Maloney: The character of Saga, she's an FBI agent and relative newcomer to the Bright Falls area. She is a really capable investigator, she is a mum, she's a teller of bad puns. What's not to love?

Clay Murphy: She’s enthusiastic about her job she really enjoys what she does. But I think her most defining quality for me is her kindness. She's a very empathetic person and she brings that into her work and it makes her a better detective and profiler. These two different professions that are similar but different. The artist is looking for inspiration, the detective’s looking for answers. You can see the parallel there, but there's different approaches to those things.

Kyle Rowley: We're obviously quite aware that the first game came out 13 years ago, so we wanted to make sure that we had a hero character who would bring the perspective of new players. We wanted to make sure that new players of the experience would be learning with her through the story.

Sam Lake: We wanted to make absolutely sure that we find the right actor for the role. And we were looking for quite a while, for Saga.

Melanie Liburd: Hi, I’m Melanie Liburd and I’m playing Saga Anderson in Alan Wake 2. This is my first time working in this medium and doing a game. It's just nice to learn something new. The voiceover part of it can be very intense when you get in the booth, but I've learnt so much.

Sam Lake: All of us have been working with Melanie and because of the writing process being ongoing there are always new ideas and writing it more and more specifically to her as a role.

Melanie Liburd: I'm excited for the world to see Saga because I think she's a brilliant role model and just to see a woman in this role, a woman of colour being a protagonist in a game that we don't see that often and just to have a lifestyle that she has doing her best to balance work and a family and I just think that’s really relatable for a lot of people.

Kyle Rowley: While we wanted to create one cohesive experience, we wanted to give each playable character and their world its own style and mood.

(In-Game) Alan Wake: Something’s not right.

Kyle Rowley: In the setup for Saga's experience,  she's investigating these ritualistic serial killings. When we were looking from a narrative and tone perspective, looking at things like ‘True Detective’, we actually have a lot of like nineties references in terms of like things like ‘Seven’.

Clay Murphy: The events that bring her to the Pacific Northwest are a series of murders and they think there might be a serial killer somewhere lurking in the area.

Sam Lake: Part of this experience taking place in the Pacific Northwest is centred around our fictional small town of Bright Falls. This idyllic, slightly quirky small town that clearly then under the surface has shadows and darker things waiting and a mystery waiting.

Anne-Lynn Sottas: In the first game you didn't really get to explore the environments, but now you will be able to walk around the streets, discover the town a bit more and revisit existing locations, like the diner, for example.

Ciara Creagh-Peschau: Quite a lot of research was done to prepare for this project. I spent several weeks reading research papers, gathering data on forest surveys, learning about key species of the area to properly do justice to the Pacific Northwest. The photogrammetry side of it means that we can actually scan trees on-site ourselves. The trees that we are seeing in the game are literally the trees that are from this area in the Pacific Northwest.

Kyle Rowley: The player will be going back to Cauldron Lake, which is obviously a key part of the story, be exploring all the forests that are around there and because we are more slightly open area based, the player can freely explore, the player can go back and revisit locations, as part of their playthrough.

Sam Lake: Saga Anderson, she's not just any FBI agent coming into this case. There are elements to this that very much tie to who she really is and a journey, a mystery to be discovered there as well.

(In-Game) Saga Anderson: First things first, what’s your name?

Sam Lake: So where has Alan Wake been these 13 years? He went missing at the end of the first game. That is the question.

1st June 2023
Remedy x Airam Recreates Oh Deer Diner Thermos
[Limited Edition Run Launches September 2023]

Today, Remedy and Airam announced a collaborative project which sees Alan Wake's iconic blue Oh Deer Diner thermos, brought to life. The limited edition run will be available in September 2023, as part of the Alan Wake 2 launch celebrations. 

For the piece, Remedy teamed up with local specialists, Airam who is backed by almost a century of knowledge in rugged and quality thermos design. Established in the 1920s, the company originally focused on lighting but branched into the creation of the now-iconic red thermos bottles a decade later with the formation of their Punavuori-based glass factory. Although a household name, the partnership marks its first brand crossover. 

In a statement, Airam’s Marketing Director, Elina Tolonen, talked about the collaboration saying “The Oh Deer Diner thermos is an example of a fan product designed with authenticity and quality first in mind. We are happy with how a nearly 90-year-old classic product gets a new generation look inspired by a video game.”

On choosing to recreate the design, Thomas Puha (Communications Director at Remedy) stated that "the thermos bottle has become a notorious little detail that has achieved cult status among the Alan Wake player community. Fans remember the achievement in the original game which the player earned after finding 100 hidden thermos bottles. In the sequel, the thermos plays a significantly more important role. This got us excited about the idea of creating an authentic Oh Deer Diner thermos for our fans.”

Following the press release, Thomas expanded on the process of bringing the project to life on Twitter. He posted "It took about 18 months to make the thermos happen from first discussion to final product on my desk. @MinnaEtsalo was my partner in crime and @vidaisonline provided copy writing magic. Fun to get to do something different at Remedy in a very different industry with Airam." A follow-up tweet later reads, "Want to shoutout Antti Ahokoivu, who filmed, edited and creatively partnered with me on the Airam Oh Deer Diner video. He has also shot a lot of Alan Wake 2 behind the scenes footage that is going to be rolled out. SO much cool stuff. Check him out at anttiahokoivu.com."

The limited edition Oh Deer Diner thermos is part of the launch celebrations for the highly-anticipated Alan Wake 2. The recreated thermos features a shiny bright white top and base, along with the recognizable pastel blue. The cafe's logo is prominently featured on the outside. For the piece, Airam is using its traditional 0.45-litre bottle with a high-quality glass interior. Look out for the launch of the Oh Deer Diner thermos in September 2023.

Along with the press release, Remedy also recorded a fun little video... 

Video Description: Sam is standing in front of an empty canteen at Remedy, the background is blurred but we can see the grey walks, illuminated lampshades, and yellow cabinets. The TV screen behind him shows the key art created for Alan Wake 2. Sam is dressed smartly, wearing a suit with a pale blue buttoned shirt.

Sam Lake: Hey. Sam Lake from Remedy. At Remedy, we are dreamers. We get an idea, we feel passionate about it and we go for it. Sometimes the journey can be long and winding. Countless hours of hard work from talented, brilliant people has gone into this. But now we are finally here, and we have something amazing to show you. 

Video Description: The speaker switches over to Vida in the same spot. She is wearing a black t-shirt and a musty-red polka-dot jumpsuit, along with apple slice earrings. 

Vida Starčević: For over twenty-five years, we've been making games, and you've been by our side. This idea has been percolating for a long time and we're brimming over with excitement to share what we've created with you. 

Video Description: The scene switches back to Sam. 

Sam Lake: This is turning a new page for us at Remedy. It feels me with warmth to present to you the hottest release of the year. 

Video Description: The scene changes to a tilt shot of the Oh Deer Diner thermos. It has a bright white cap and base, with the beloved cafe logo against a pale blue background. The text reads "the official Oh Deer Diner thermos by Airam, since 1921". Sam suddenly grabs it and the scene moves out. Dr Casper Darling (performed by Matthew Porretta) is standing in front of a line, holding out his Oh Deer Diner mug as Sam pours the coffee into it. He is dressed in the full outfit; white jacket, knitted vest, bowtie, and glasses. Behind him are eager faces craning over his shoulder for a look at the coffee. 

Sam Lake: This is the good stuff.

Video Description: Darling/Matthew mouths something. Although we can't hear it, from his facial expression we know his reaction is appreciative. Behind him is Ilkka Villi (the physical actor for Alan Wake) wearing a Cult of the Tree necklace over a black t-shirt, and his hair is pulled into a short ponytail. 

Sam Lake: It's surprisingly warm. 

Ilkka Villi: Thank you so much. 

Sam Lake: Here you go, Ilkka. Vida. 

Video Description: Ilkka walks away and Vida takes his spot. She holds out her Oh Deer Diner mug.

Sam Lake: Mmm. There's plenty more where this coming from. 

27th May 2023
Discounts on the Remedy Connected Universe
[Steam, GOG, Epic Games Store, PlayStation Store, Xbox Store]

With five months to go before the release of Alan Wake 2, if you haven't played the original adventure or explored the world of Control, it might be the perfect time to make the leap. There are a number of sales across all three platforms that the sequel is due to launch on. In this post, we're going to be 1) looking at where the discounts are and 2) how their story relates to Alan Wake 2. 

Alan Wake 2 Connections

Alan Wake. After originally launching as a console exclusive on the Xbox 360, the game found a new audience on PC two years later. Although the original game at heart, the additional time, combined with the additional flexibility of the new platform, allowed the team to make graphical tweaks, adding a new layer of depth. For the PC edition, we've marked it as 2012, but it's the original adventure. While Remedy has said that you don't need to play Alan Wake to jump into Alan Wake 2, it is such a fantastic game. If you skip it, you're missing out. 

Alan Wake's American Nightmare. Released two years after the original adventure, this title was released as part of the XBOX's Summer of Arcade 2012. While considered a spin-off, the title explores several themes including the malleability of The Dark Place and plays with potential concepts and tech for Alan Wake 2 (seen in the 2010 prototype). Alongside the story mode, the game comes with a horde mode for endless action. 

Alan Wake Remastered. Alan Wake Remastered allowed PlayStation owners to explore the treacherous paths of Bright Falls for the first time! Developed with d3t, the game brings a refreshed look to the original 2010 title, packed together with both DLC packs and new commentary. If you were introduced to Remedy through Control or Quantum Break, this is the easiest way to play Alan Wake on consoles. 

Control. Control changed the way that many players viewed the Remedy Connected Universe. In addition to having an expansion pack adding to the story after Alan Wake (AWE Expansion), the base game itself introduced a new governmental organisation that monitors unusual otherworldly events such as the events in Bright Falls. While not vital to the Alan Wake 2 story, players who check out Control ahead of the game's launch will go in with a new perspective.  

Discounts

Steam (PC)
Ends May 29th

GOG (PC)

Epic Games Store (PC) sequel to launch on this store
Ends June 15th

PlayStation Store (PS4/PS5) sequel to launch on this store for PS5
Ends June 8th

XBOX (Xbox One and Xbox Series X|S) sequel to launch on this store for Xbox Series X|S
Ends June 4th

26th May 2023
GameSpot Talks to Sam Lake, Hannah Price, and Melanie Liburd on Building Saga Anderson

In preparation for the PlayStation Showcase, Mark Delaney (Editor at Gamespot) sat down with Sam Lake (Creative Director), Hannah Price (Performance Director), and Melanie Liburd (Actor) to talk about the process of bringing Saga Anderson to life. 

In Alan Wake 2, players will be introduced to Saga Anderson, the game's second protagonist. As an experienced FBI criminal profiler, her career has been a successful one; solving the toughest cases and being a highly prized asset to the team. The game begins when she is called out to investigate the death of Agent Nightingale. In her journey, her experiences begin to mirror that of Alan Wake, as she begins to find pieces of a manuscript which is becoming true before her. Through her perspective, we learn more about Wake's own journey in The Dark Place. 

In their discussion with Mark, Melanie reveals that "Once you start playing it, it makes sense why she appears and why she needs to be there because she does need to be there. Alan needs Saga, and Saga needs Alan. And that is the main thing that fans will understand when they see her." As such a pivotal character, Saga's creation was the formation of a discussion between the dev team and the actress. In the piece, we learn tidbits about her background, an exciting teaser for more later in the year. 

It's a wonderfully written piece with a brilliant interview from a fellow Alan Wake fan. You can read the full article on the Gamespot website, HERE! 



25th May 2023
Summer Game Fest 2023 to Show New Alan Wake 2 Gameplay

If you're eager for more Alan Wake news, you won't have to wait long! Sam Lake (Creative Director and Lead Writer on Alan Wake 2) will be taking to the virtual stage at Summer Gamer Fest to showcase the first look at raw AW2 gameplay. 

Hosted by Geoff Keighley, Summer Games Fest is a digital event that gathers international talent without the jetlag from travel (well, for some, we'll get to that soon!). While it was never intended to be an alternative to E3, the LA-based event's cancellation in recent years due to the pandemic and lack of studio participants, has highlighted the interest in having a more flexible mid-year event. 

The Summer Games Fest livestream will kick off on June 8th at 3pm EDT (8pm BST / 10pm EEST). You can watch the broadcast, HERE! 

Remedy will also be in attendance at the Summer Game Fest 2023 Play Days with a longer gameplay demo. From Lake's description on Twitter, it sounds like it will be shown behind closed doors to selected press. Look at for more gameplay perspectives and previews coming soon after! 

25th May 2023
Attend "Alan Wake 2: Building a World of Fear" at Tribeca Games 2023

The Tribeca Festival is back this year, taking place between June 7th-18th, and bringing with them Tribeca Games.

Throughout the event, Tribeca will be showcasing world premiers (including The Expanse: A Telltale Series, Stray Gods, and Nightscape), as well as a special screening of Hideo Kojima's new documentary, alongside developer panels, talks, and interviews. (See the full schedule, HERE)

Included as a ticketed special event is "Alan Wake 2: Building a World of Fear" in which Sam Lake (Creative Director and Lead Writer on Alan Wake 2) will sit down with filmmaker, Mike Flanagan to talk about the studio's upcoming adventure. The one-hour talk will be held on June 13th at 8pm in the SVA Theater.

While tickets are available to purchase through the Tribeca website, it's not yet known if the discussion is set to be recorded. We'll let you know if we hear more! 

Special Event: Alan Wake 2: Building a World of Fear
Tuesday, June 13th at 8:00pm [60 Minutes]
SVA Theater

In a special Tribeca Games event, acclaimed filmmaker Mike Flanagan (The Haunting of Hill House, Midnight Mass) talks with renowned game creator Sam Lake of Remedy Entertainment about the upcoming psychological thriller, Alan Wake 2. The two creative minds will dive deep into the influences of the upcoming game and explore what drives fear in interactive story telling.

You can buy tickets on the Tribeca Games website, HERE! 

Promotional image: a portrait of Sam Lake, with the Tribeca Festival logo on the bottom right. (Shared by Remedy)




24th May 2023
Alan Wake 2 Launches October 17th 2023 | UPDATED
[New Trailer, Details, Pre-Orders, and Promotional Image]

If you tuned into the PlayStation Showcase, you may have noticed some familiar faces. After thirteen years, we have the first glimpse of gameplay footage for Alan Wake 2 and brand new details about what awaits us and our favourite tweed-wearing writer. There's a lot to get through with this post, with a brand-new trailer, to a new promotional image, new details from the PlayStation Blog, Sam Lake's letter, and so much more!  

The most important thing to note from the night is that Alan Wake 2 will launch digitally on October 17th 2023, for PC (Epic Games Store), PlayStation 5, and Xbox Series X|S. We have a fixed release date and platform.

Before we delve in, if you want to watch the livestream in full, you can do so on the PlayStation YouTube channel!

Key artwork by Oliver Ödmark and Juhani Jokinen. (Source)

Alan Wake 2 Gameplay Trailer

If you were hoping that the sequel picks up with a warm, cosy, reunion and lighthearted jokes, that might not be... entirely what the studio has in store. Warning: things get spooky, and stabby with this trailer. While we see the return of Ilkka Villi (physical actor) and Matthew Porretta (voice actor) in their role of Alan Wake, they're not the only familiar names that Remedy fans will recognise. Check out the trailer below... 
   

Official Synopsis

"Saga Anderson, an FBI profiler with a reputation for solving unsolvable cases, arrives in Bright Falls to investigate a string of ritualistic murders. The case slides into a nightmare when Anderson discovers pages of a horror story, a horror story that starts to come true…

"Alan Wake, a lost writer trapped in a nightmare prison beyond our world, writes a dark story to shape reality in a desperate bid to escape. Hunted by an insatiable horror, Wake struggles to retain his sanity and beat the devil at his own game.​

"Anderson and Wake, two heroes on two desperate journeys. Two separate realities connected in ways neither of them can understand. Echoes become reflections. Reflections that can reach out to each other.​Trapped in a horror story where there are only victims and monsters, can they break out to be the heroes they need to be?"


New PlayStation Blog Article

If you're interested in more Alan Wake 2 information, make sure to check out Thomas Puha's (Director of Communication at Remedy) new article on the PlayStation Blog. In the post, he introduces another important character, and the game's secondary protagonist, Saga Anderson (played by Melanie Liburd). With a reputation for solving the most impossible of cases, Anderson is called into Bright Falls to investigate a series of murders. 

"Our team has hand-crafted several unique locations for players to explore. Anderson’s story takes place in the Pacific Northwest, consisting of three hubs: the small town of Bright Falls, the stunning primordial forest surrounding the mysterious Cauldron Lake, and the run-down town of Watery. And finally, the Dark Place is a shifting, looping reality where Wake’s story takes place."

Read the full article on the PlayStation Blog, HERE.

Letter from Sam Lake

New Remedy, who dis? Along with the recent logo refresh, the new Alan Wake 2 trailer also allowed for a potential shake-up. The official Alan Wake page is now adorned with a new look featuring images from the sequel, and a new article from Alan Wake 2's Creative Director and Lead Writer, Sam Lake. 

In my time here at Remedy, over 28 years now, I have been fortunate to be able to take part in the creation of several games I’m hugely proud of, but I have never been quite as thrilled as I am now about the game we are making and the vision behind it. There has almost been this fever and hunger, madness even, a drive to push every aspect of this story-focused experience not just a step but a leap forward, taking the foundation of what we have done before...

Read the full letter on the Alan Wake website, HERE. 

New FAQ

Over the night, we had a lot of information dropped. Fortunately, the FAQ covers the questions you have and the questions that you might have in the future. As pre-orders opened up, they talked about the choices for going digital-only, whether you need to play the original (you don't have to but you should), and what platforms it covers. 

The page is packed full of details, so if you have questions about pre-order bonuses or were even just curious about the general premise of the game, make sure to check it out!

Visit the new Alan Wake 2 FAQ page, HERE.

Pre-Orders

If you've been lured by the temptations of serial murders in sleepy towns, or just was always going to buy the sequel because... Alan Wake, pre-orders have now begun! As the game is set to be launched digitally, there are two versions of the game available; Standard and Deluxe. 

The Standard Edition is for those who just want the base game experience. The price for just the game is set at £39.99. 

The Deluxe Edition comes with the base game and the Expansion Pass (with story content including Night Springs Expansion" and "Lake House Expansion"). There are also a number of exclusive costumes including a Nordic shotgun skin, a Crimson windbreaker, and a Lantern Charm for Saga. For Alan, he gets a Parliament shotgun skin and a fancy Celebrity suit.


For those who want to pre-order the game, there are some pre-order bonuses! Regardless of the edition, by purchasing early, you will get an ornate revolver skin for Alan, and a survival kit for Saga which includes a rocket flare, first aid kit, painkillers, and an Oh Deer Diner mug charm. 

Okay, so we've spoken about lucky charms earlier in the post, but what are they? From what we can tell from the pre-order information, charms impact your gameplay and combat. The lantern charm (featured in the Deluxe Edition) allows Saga to have an additional battery for the flashlight. From the sounds of it, that may be a permanent change. However, the Oh Deer Diner mug charm looks to be one-use only. In the description on the Epic Games Store page, they state, ""the charm breaks permanently when used. Survival pack items are unlocked during the 2nd mission"

You can pre-order your game on the Alan Wake website, HERE. 



-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.