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24th August 2019
Gamescom 2019 Day #5 Wrap-Up!
[Final Day! New Articles & Early Streams]

Gamescom 2019 is officially over! This evening, event doors closed on the five-day event and a week filled with announcements and reveals.

If you missed any of our daily coverage, catch up HERE! 

Remedy had a number of developers from the studio at the event including Juha Vaino (Lead Producer), Brooke Maggs (Narrative Designer), Minna Etsalo (Senior Graphic Designer), Vida Starฤeviฤ‡ (Community Manager), and Thomas Puha (Communications Director), along with Sari Lindberg (Senior Talent Acquisition Specialist), Wajhi Jafri (Senior Producer), and Mikaela ร–berg-Mattila (HR Director). The developers also invited a number of influencers to report on the game throughout the week.

Here's everything that was posted on the fifth day of Gamescom 2019!
Celebrating Women's Equality Day

To celebrate Women's Equality Day, 505Games have teamed up with a number of female content creators to stream the first glimpse of Control, starring Remedy's first heroine. The creators were hand-selected across three platforms; Twitch, YouTube, and Mixer for a special showing coinciding with the final day of Gamescom.

Twitch channels: Maghla, DamDamLive, Naomi, ESL_PwnZ, snowlit, FuzzyFreaks, CypherOfTyr, Smashley, FhaeLin, NerdyNetty, AlyskaPlays, TrishaHershberger, Morrigh4n, and cherryrae. 

Mixer channels: Moto, nymgamer_saffista, britni, and ChrisXP27. 

If you're not concerned about spoilers, make sure to join one of the channels and show your support
New Articles & Interviews

[RTX PREVIEW] Gamescom 2019: Ray Tracing Is Highly Focused At The Event!
     The Digital Weekly
After watching some sequences of Control’s gameplay, we will relate it to Quantum Break. Quantum Break was also developed by Remedy, and it looks like it is based on its code. Gameplay mechanics of the game is a joy to watch, and the character can use her mere supernatural powers in a lost city. This game’s gameplay is enough to build hype, and it truly deserved it. We will see more action when the game will release on 27th August.
Read their full report, HERE! 


[RTX PREVIEW] Gamescom 2019: did ray tracing finally find its killer app?
     Eurogamer
There were many highlights for Digital Foundry at this year's Gamescom, from the impressive Switch line-up to the hugely impressive retro-inspired Wrath: Aeon of Ruin. We'll be covering both of those soon - but with the absence of any next-gen console reveal, it was Nvidia that provided the most tantalising glimpse of the future of games technology. Almost one year after its RTX video cards launched, there's the sense that support for hardware-accelerated ray tracing is gathering momentum and in Minecraft RTX, there's a near-total implementation of RT that sets the imagination on fire.
Read Eurogamer's full article, HERE! 



[RETROSPECTIVE] La Storia Di Remedy Entertainment: Un Racconto Pieno Di Proiettili
     IGN Italia / Italian
Martedรฌ 27 agosto segnerร  il ritorno di Remedy Entertainment, con il suo primo progetto multipiattaforma dopo due lanci in esclusiva Xbox. Gli autori di Max Payne si ripresenteranno su PC, PlayStation 4 e Xbox One con Control, un’avventura dalle tonalitร  “new weird” che unisce le meccaniche da sparatutto in terza persona, tanto care al team di sviluppo finlandese, all'esplorazione dei metroidvania. Ma quali sono le origini di questa software house dedita tanto all’azione quanto alla narrazione? Ripercorriamo i passi compiuti dalla squadra capitanata da Sam Lake per scoprirne le gesta e spianare la strada a uno dei giochi potenzialmente piรน sorprendenti dell’anno.
Read their retrospective, HERE!



[PREVIEW] Control gespielt: Das Physik-Wunderwerk wird Max Payne meets Inception
    PCWelt / German
Control lรคsst uns mit offenen Mรผndern zurรผck. Zu brillant ist die Inszenierung, zu genial die Physikengine der PC-Version, die wir ausfรผhrlich auf Nvidias Raytracing-Showcase anspielen. Es ist ein Werk vom Studio hinter Max Payne, Alan Wake und Quantum Break, die hier den technischen Benchmark ein gutes Stรผckchen hรถher setzen.
Read PCWelt's full preview on their website, HERE!



[INTERVIEW][gamescom]็™บๅฃฒใŒ่ฟซใ‚‹Remedy Entertainmentใฎๆ–ฐไฝœใ‚ขใ‚ฏใ‚ทใƒงใƒณ,「CONTROL」ใฎๆœ€ๆ–ฐ็‰ˆใ‚’ใƒใ‚งใƒƒใ‚ฏใ—ใŸ / Japanese
     4Gamer.Net (interview with Brooke Maggs)
 「CONTROL」ใฎ่ˆžๅฐใจใชใ‚‹ใฎใฏ,่ฌŽใฎๆ”ฟๅบœ็ต„็น”Federal Bureau of Control(FBC)ใฎๆœฌ้ƒจใƒ“ใƒซ,้€š็งฐ「ใ‚ชใƒผใƒซใƒ‡ใ‚นใƒˆ・ใƒใ‚ฆใ‚น」ใ 。1964ๅนด,ใƒ‹ใƒฅใƒผใƒจใƒผใ‚ฏใฎใƒžใƒณใƒใƒƒใ‚ฟใƒณใซใ‚ใ‚‹ๅœฐไธ‹้‰„ใƒˆใƒณใƒใƒซๆง‹ๅ†…ใง「ไธ–็•Œใ‚’ๅค‰้ฉใ•ใ›ใ‚‹ๅฏ่ƒฝๆ€งใ‚’ๆŒใค」ใจใ„ใ†่ถ…ๅธธ็พ่ฑกใŒ็™บ่ฆ‹ใ•ใ‚Œใ‚‹。FBCใฎ็›ฎ็š„ใฏ,ใใฎ็พ่ฑกใ‚’ๅฐใ˜่พผใ‚ใฆ่ชฟๆŸปใ—,ใ‚ณใƒณใƒˆใƒญใƒผใƒซใ™ใ‚‹ใ“ใจใซใ‚ใ‚‹ใจใ„ใ†。
Read their full interview with Brooke Maggs, HERE!



[INTERVIEW]『CONTROL(ใ‚ณใƒณใƒˆใƒญใƒผใƒซ)』ๆ–ฌๆ–ฐใชใ‚ขใ‚ฏใ‚ทใƒงใƒณใฎไธ‹ใซ้š ใ•ใ‚ŒใŸRemedyใ‚‰ใ—ใ„่ชžใ‚Šใฎ็พŽๅญฆ【gamescom 2019】/ Japanese
     Famitsu
ใƒžใƒƒใ‚ฐใ‚นๆฐใŒใƒ‡ใƒขใฎๅ†’้ ญใง่ฆ‹ใ›ใฆใใ‚ŒใŸใฎใŒ、ใ‚ธใ‚งใ‚ทใƒผใจ่ทๅ“กใจใฎไผš่ฉฑใฎใ‚ทใƒผใƒณ。ใƒžใƒƒใ‚ฐใ‚นๆฐใซใ‚ˆใ‚‹ใจ、ไผš่ฉฑใ‚ทใƒผใƒณใงใƒ—ใƒฌใ‚คใƒคใƒผใŒ้ธๆŠžใ—ใฆ、ใ„ใ‚ใ„ใ‚ใช่ฉฑใ‚’่žใ‘ใ‚‹ใฎใฏ、Remedyใฎใ‚ฒใƒผใƒ ใงใฏๅˆใ‚ใฆใจใฎใ“ใจ。「ใ“ใ‚Œใฏ、ใ‚นใƒˆใƒผใƒชใƒผใ‚’ใƒ—ใƒฌใ‚คใƒคใƒผใซใ‚ณใƒณใƒˆใƒญใƒผใƒซใ—ใฆใ‚‚ใ‚‰ใˆใ‚‹ใ‚ˆใ†ใซใ—ใŸใ‹ใฃใŸใ‹ใ‚‰」ใจใฎใ“ใจ。ใฉใ‚Œใ ใ‘ๆทฑใใ‚นใƒˆใƒผใƒชใƒผใซๅ…ฅใฃใฆใ„ใ‘ใ‚‹ใ‹ใฏ、ใƒ—ใƒฌใ‚คใƒคใƒผใŒๆฑบใ‚ใ‚Œใฐใ„ใ„ใจใ„ใ†็™บๆƒณใ 。ใคใพใ‚Š、ใใ“ใพใงใ‚นใƒˆใƒผใƒชใƒผใ‚’ๆทฑใ็Ÿฅใ‚ŠใŸใใชใ„ไบบใฏ、้ฉๅฝ“ใชใจใ“ใ‚ใงไผš่ฉฑใ‚’ๅˆ‡ใ‚ŠไธŠใ’ใ‚Œใฐใ„ใ„ใ—、ใ‚ˆใ‚Šๆทฑใ『CONTROL』ใฎไธ–็•Œ่ฆณใ‚’็Ÿฅใ‚ŠใŸใ„ไบบใฏ、NPCใจใฎไผš่ฉฑใ‚’ๆœ€ๅพŒใพใง้€ฒใ‚ใ‚Œใฐใ„ใ„ใฎใ 。

Read their interview with Brooke, HERE! 
Photographs from the Showfloor


23rd August 2019
Gamescom 2019 Day #4 Wrap-Up!
[New Control Giveaway, Interviews, and Articles]

It's been a busy week for the away team in Cologne, but we're almost at the end of Gamescom 2019, with just one day to go!

A quick reminder to those attending the show tomorrow that the Control booth has sometimes had queues spanning about three hours. While there are plenty of stations available, it has proved exceptionally popular especially with a thirty-minute demo. So make sure to get there early! It's in Hall 7 at the PlayStation booth. Show attendees who visit the booth will also receive a special "Dynamic Black Pyramid" theme for the PS4.

Attending the show. Remedy has a number of developers at the studio including Juha Vaino (Lead Producer), Brooke Maggs (Narrative Designer), Minna Etsalo (Senior Graphic Designer), Vida Starฤeviฤ‡ (Community Manager), and Thomas Puha (Communications Director), along with Sari Lindberg (Senior Talent Acquisition Specialist), Wajhi Jafri (Senior Producer), and Mikaela ร–berg-Mattila (HR Director). The developers have also invited a number of influencers to report on the game throughout the week. We'll be sure to keep you up to date on all the announcements during the event with daily wrap-ups like this one!

Getting there. If you need any help finding the convention centre, the event website has a collection of guides ranging from public transport to motorway access, wheelchair accessibility, and also food. Check out the official list of guides, HERE!
New Control Giveaway for Australian Fans

[Open to Australian residents] In our day three wrap-up, we talked a little about Stevivor's amazing competition which is open to fans in Australia and New Zealand. Today another Australian-based website, Press Start, has published their own competition with five Control press packs up for grabs. Unfortunately, it's only open to residents in Australia, but if you can, make sure to enter!

Click HERE to check out the giveaway!
New Interviews

Il progetto piรน ambizioso di REMEDY! - Cosa dobbiamo aspettarci da CONTROL?
(Translation: REMEDY's most ambitious project! - What should we expect from CONTROL?)
     GameStopZing TV (with Thomas Puha)




Control’s ‘new weird’ aesthetic builds on the likes of Twin Peaks and Annihilation
     PCGamesN (with Brooke Maggs)

Remedy’s Control launches next week, and it looks to be delightfully bizarre even by the standards of the studio which brought us Alan Wake. While fans are still salivating over the possibility of an Alan Wake 2, Control is generating its own buzz as an original title even with its weirdness in mind (the Avengers-style superpowers probably help, too), and narrative designer Brooke Maggs believes that shows like Stranger Things have helped whet appetites for this type of unusual storytelling.

Read the full interview with Brooke, HERE!
New Articles

Gamescom 2019 made me believe in ray tracing again
     TechRadar
However, once the graphics card made its way to my doorstep, I had to wait a while to see what ray tracing looked like. This is, of course, while enjoying the amazing 4K gaming performance, so it wasn't all a loss. However, at Gamescom 2019, I got a chance to see what the future of ray tracing will look like, if only just a glimpse. Not only are more AAA games like Call of Duty: Modern Warfare and Watch Dogs: Legion implementing the tech, but games like Minecraft are really taking things to another level entirely.
Read their full article, HERE!

Control was Gamescom’s best Marvel’s Avengers game
     PCGamesN
Its projectiles thump into targets with a satisfying clout that equals any of Stark’s anti-personnel munitions. They knock enemies off their feet and smear a glowing cloud of pastel-tinted smoke across the space in which your victim formerly stood. And like Stark’s suit, the weapon transforms, switching between functions – whether that’s spraying bullets, shotgun pellets, or micro-missiles – as its form subtly shifts.
Read their full report, HERE!
Photographs From The Showfloor

22nd August 2019
Gamescom 2019 Day #3 Wrap-Up!
[Poets of the Fall Announcement & Control Giveaway]

We're halfway through Gamescom 2019! Things were a little quieter today online compared to earlier in the week, but news about a new collaboration between Poets of the Fall and Remedy stole the day.

Attending the show. Remedy has a number of developers at the studio including Juha Vaino (Lead Producer), Brooke Maggs (Narrative Designer), Minna Etsalo (Senior Graphic Designer), Vida Starฤeviฤ‡ (Community Manager), and Thomas Puha (Communications Director), along with Sari Lindberg (Senior Talent Acquisition Specialist), Wajhi Jafri (Senior Producer), and Mikaela ร–berg-Mattila (HR Director). The developers have also invited a number of influencers to report on the game throughout the week. We'll be sure to keep you up to date on all the announcements during the event with daily wrap-ups like this one!

Getting there. If you need any help finding the convention centre, the event website has a collection of guides ranging from public transport to motorway access, wheelchair accessibility, and also food. Check out the official list of guides, HERE!

Poets of the Fall Works With Remedy On Control

Today Poets of the Fall and Remedy announced a continuation of their partnership, as the band and studio collaborated once again for the upcoming title, Control.

The reveal, scheduled during Gamescom, came in the form of a video, with Sam Lake (Creative Director at Remedy) and Marko Saaresto (vocalist and co-founder of Poets of the Fall) talking to fans about their latest collaboration. In the reveal, the duo announced that the song, The Dark Disquiet (from the band's latest album, Ultraviolet), will also make an appearance in the game, along with a special surprise for players.


New Article

Why Control is 2019’s strangest – and smartest – single-player shooter
     PlayStation
Prefer your sci-fi unsettling, avant garde and to pose as many questions as it answers? Control, the new adventure from acclaimed developer Remedy Entertainment, might just be in your wheel house. You play as Jesse Faden, a young woman who finds herself drawn to an anonymous office block hiding in plain sight in downtown New York, home to a mysterious government agency called the Federal Bureau of Control. Once inside, not only does she discover that it has been taken over by a supernatural threat, but she also learns that she has been designated the agency’s new director – whether she likes it or not. It’s up to you to tame a set of new-found supernatural powers, figure out what the heck is going on, take the building back, and unravel Jesse’s mysterious past.
Read the Full Article, HERE! 
Control Bundle Giveaway By Stevivor

[Austrailia & New Zealand Only] Stevivor has teamed up with 505Games and Remedy to give away five special Control prize packs! The packs feature a hat and t-shirt along with an assortment of documents including art prints, as seen in the bundles sent to the press in the run-up to the launch. In addition to the bundle, they're including a copy of Control on the console of your choice. If you live in Australia and New Zealand, make sure to check it out!

Enter the giveaway, HERE!
Photographs From The Showfloor

21st August 2019
Gamescom 2019 Day #2 Wrap-Up!
[Live on the PlayStation Stage and Rocket Beans Broadcast]

Today the event doors opened to members of the public following yesterday's exclusive press-only glimpse.

Attending the show. Remedy has a number of developers at the studio including Juha Vaino (Lead Producer), Brooke Maggs (Narrative Designer), Minna Etsalo (Senior Graphic Designer), Vida Starฤeviฤ‡ (Community Manager), and Thomas Puha (Communications Director), along with Sari Lindberg (Senior Talent Acquisition Specialist), Wajhi Jafri (Senior Producer), and Mikaela ร–berg-Mattila (HR Director). The developers have also invited a number of influencers to report on the game throughout the week. We'll be sure to keep you up to date on all the announcements during the event with daily wrap-ups like this one!

Getting there. If you need any help finding the convention centre, the event website has a collection of guides ranging from public transport to motorway access, wheelchair accessibility, and also food. Check out the official list of guides, HERE!
Control On The PlayStation Stage

Yesterday Mikael Kasurinen (Game Director) and Thomas Puha (Communications Director) took to the PlayStation stage to show Control to show attendees. During their forty-five-minute session, they played a section of the game set deeper into the game than previously seen, judging by the mission goals. Because of this, if you're trying to avoid spoilers, this may one to avoid for the time being, if you're wary about knowing too much before you play.

If you want to catch the presentation, you can check out the full video below:


PlayStation Underground Showcases Control Mission 

Kristen Titus Zitani and Tim Turi from Sony sat down with 505Games' Shant Boyatzian, for a new episode of PlayStation Underground featuring what looks to be the "Directorial Override" mission from Control. The mission was previously shown at E3 2019 and in a developer livestream soon after. The episode lasts just over twenty minutes and is perfect for players who are curious about the title and knows the basics but wants to dive a little deeper before committing. 

You can watch the full interview with Shant below: 

Control Live on Rocket Beans

In addition to having a playable demo on the show floor, Thomas and Vida joined the Rocket Beans Gamescom livestream to tell viewers more about the title and to show a little gameplay from the Central Research section. The section lasts approximately twenty-five minutes and you can watch their interview in full here: 

Photographs From The Showfloor

20th August 2019
Gamescom 2019 Day #1 Wrap-Up!
[Control's Launch Trailer, RTX-Enabled Trailer, & Sale Goals]

Good Evening! Today kickstarted the first day of Gamescom, a day reserved exclusively for members of the press.

Attending the show. Remedy has a number of developers at the studio including Juha Vaino (Lead Producer), Brooke Maggs (Narrative Designer), Vida Starฤeviฤ‡ (Community Manager), and Thomas Puha (Communications Director), along with Sari Lindberg (Senior Talent Acquisition Specialist), Wajhi Jafri (Senior Producer), and Mikaela ร–berg-Mattila (HR Director). The developers have also invited a number of influencers to report on the game throughout the week. We'll be sure to keep you up to date on all the announcements during the event with daily wrap-ups like this one!

Getting there. If you need any help finding the convention centre, the event website has a collection of guides ranging from public transport to motorway access, wheelchair accessibility, and also food. Check out the official list of guides, HERE!

▼ ▼ ▼

Control Launch Trailer

With Control just a week away, Remedy and 505Games have published their launch trailer featuring the weird and wonderful FBC. The new clips were accompanied with "Madness" by Ruelle, which made the video eerily beautiful. It's definitely one of the best trailers created for the game and gorgeously represents the title.

While the trailer is a fantastic glimpse into the game for new players, if you're a fan looking to avoid spoilers, you may want to give this specific trailer a miss until after you have played the game as it features new environments, creatures, and situations never before shown.

Transcript: "You called me. So here I am." "Things change when you become Director. Something's coming. Something unbelievable, unknowable. Choas of biblical proportions."




▼ ▼ ▼


Tero Virtala's Devcom Talk, Predicted Control Sales

While it's slightly rare for developers to talk about sale goals or predictions ahead of launch, in his Devcom talk, Tero Virtala (CEO at Remedy) revealed exactly that for Control. In a report published by PC Games Insider who was in attendance at the talk, Virtala stated that while he couldn't give the exact number for the game, "within one-to-two million units, we will have broken even. After that we are profitable." The game had a budget of between €20 million to €30 million, and has taken three years in development with an average of 100 devs working on the title.

Part of the money raised for the project has been through development fees from 505Games, and partially self-financed as reported in the studios H1 2019 Financial Report. (We are nerds so if you're interested, we've also broken down all of the new information, HERE!)


▼ ▼ ▼


Nvidia's Control RTX Trailer

Ahead of event doors opening, yesterday Nvidia released a brand new trailer showcasing Control on PC with RTX enabled. The new trailer is a minute long and can be described more like a short art film; showing off the characters and environments in a cinematic way that emphasize the light and shadows which ray-tracing helps make look more realistic.

All the footage shown in the trailer was recorded with the NVIDIA GeForce RTX 2080.




▼ ▼ ▼


Nvidia's Gamescom Giveaway

In addition to the new trailer, Nvidia also has an exciting giveaway planned for this week. Starting today, the company will be giving away a specially selected prize each day for the next seven days. Are you interested? Make sure to follow the Nvidia social media channels (Twitter, Facebook and Instagram) and keep an eye out for prompts to enter.

The prizes include: Cyberpunk 2077 (20th), Minecraft (21st), Call of Duty: Modern Warfare (22nd), Watch Dogs Legion (23rd), Wolfenstein Youngblood (24th), Vampire The Masquerade: Bloodlines 2 (25th), and Control (26th).

For more details, check out the Nvidia Gamescom giveaway, HERE!


▼ ▼ ▼


Remedy Mixer Concludes First Day

The day ended with a Remedy Mixer held near the event. While I couldn't find any further information on the event, the studio published a series of photographs on their Instagram stories. If you missed the photos, you can check them out below.


▼ ▼ ▼



Event Doors Open Tomorrow To The Public

If you're attending the event, Control will be playable on the show floor in Hall 7, just keep an eye out for the PlayStation both and you can't miss it; it's illuminated with the Control logo. If you're attending the event, you can download the floor plan, HERE, to ensure you catch the action.

Attendees who check out the game at the event will also receive the "Dynamic Pyramid Theme" for the PS4. And if you get your hands on the title, let us know what you think!


▼ ▼ ▼


Photographs from the Showfloor


29th June 2019
Devcom Announces New Speakers for 2019

E3 2019 only closed its doors a couple of weeks ago, but already the first details about Remedy's Gamescom plans are being revealed, starting with Devcom! 

Devcom starts just ahead of Gamescom, taking place between August 17-19th at the Congress Center East in Cologne. It's a conference just for game developers to network and to learn more about other studios. The first official day begins on August 17th and consists of a networking dinner, but it's on the two following days that talks and workshops take place. On those days, there are two familiar names from Remedy stepping up on stage to deliver lectures. 



.
The first is Matias Myllyrinne who held the position of CEO at Remedy until June 2015 when he announced his departure. He has since founded a brand new mobile studio called Redhill Games in November 2018, with their first project currently in development. 

The second is Tero Virtala, Remedy's current CEO who succeeded Matias in August 2016, following the launch of Quantum Break. Since he has taken over the role, he has overseen the company transition from a single project studio into a multi-project studio, a format which currently sees three games in production. 

Neither Matias' or Tero's talks have been scheduled and, as of yet, their topics haven't been revealed, but we'll let you know as soon as we have more details. 

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.