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9th October 2018
[Gamescom 2018] Convention Post-Wrap Up

It's been a while since Gamescom but in the weeks since event doors closed, numerous publications have posted their previews of the game alongside interviews with members of the development team.

Here's our final wrap up post of Gamescom 2018.


- Wallpapers! Control screenshots from the past couple of months have recently been added to the official ControlRemedy Imgur page in beautiful 4K resolution for all your wallpaper needs.

- In Jordan Oloman's article for Daily Star, he breaks down what he saw during the Control Gamescom demo, analysing in detail the graphical improvements since Remedy's previous game and the atmosphere inside The Oldest House.
"The lighting effects in Control are beyond words, and will most definitely utilize Nvidia’s new ray-tracing technology to its full potential. Floating bodies are basked in warped shadows thanks to rays of sunlight shining through blinds. It is a jaw-dropping sight as they sway peculiarly above the player-character, making you ponder their origin and marvel at the surreal, curious environment."

- VG247 spoke to Game Director, Mikael “Mixu” Kasurinen, about Control's story, exploring more about what drew Jesse Faden to the Federal Bureau of Control, and what the media that influenced the development process.
"'There are elements in the world we don’t understand, and that’s what the Bureau is doing – they’re trying to understand,' game director Mikael “Mixu” Kasurinen tells me. 'Sometimes they succeed, and sometimes they are baffled because it doesn’t seem to follow any logic or pattern. It was important to us that we created this unexpected, unsettling world. That’s the core premise.'”

- In a new Logitech G video, Matt talks about what he witnessed during the Gamescom behind-closed-doors press preview for Control:



- GameSpace was another website taking notes about the game this past Gamescom, with a brilliant preview and interview posted up in recent weeks. The GameSpace crew spoke with Mikael Kasurinen on the game's interactivity, lore and side quests, among a number of other aspects of the game. He also breaks down how the game's structure is different to Remedy's previous work, and how the developers have used their past projects to build Control's world.

- For Control fans, 505Games created a new Playstation group for the game. It's early days still but in time the group will feature game news, media and more. If you have a PS4, check it out!

- GamesTM magazine spoke with Mikael Kasurinen for issue 205, out now! WCCTech wrote an article based on that interview, exploring the topic of the developer avoiding "fetch quests" in their upcoming game.

[Spain] Spainish gaming website, Desconsolados, also had the opportunity to check out the Control demo during Gamescom this year! Their analysis of what they saw is available to check out on their website now.
Translated with Google Translate: "The subject of the powers was the emphasis in several parts of the demo, especially in the end, when the enemies that Jesse faced also had powers. The ability to fly will also help a lot in the exploration of the scenario, since a new part appears over the area of ​​offices that we had previously visited, and other similar changes. The style with which everything is changing I like it a lot, since it is the most colorful, to see how the pieces are moving to create the new structure."


4th September 2018
[Gamescom 2018] Amazing Control-Inspired Fan Creations

At E3 2018, artists in the community showed support for Control with a series of gorgeous new artwork. With Remedy's return to the spotlight at Gamescom 2018, the community erupted again with new pieces showcasing Remedy's heroine, Jesse Faden. 
Below are just some of those we've discovered during the Gamescom week, including digital artwork, sketches and cosplay photos. Check them out below and make sure to follow the wonderful creators for more amazing projects. 
Following the recent reveal of Control, cosplayers have been mirroring Jesse's look in new photoshoots. Joining the talented Emme-Gray and Arika is the equally talented Askal who posted a side-by-side comparison on Twitter of the heroine and her cosplay. We think she makes a great Jesse!

Brendon's Control-inspired sketch shows Jesse in more of an action scene; using her powers to draw items closer, ready to throw them at a nearby enemy. Her pose gives a wonderful scene of movement and hurry to the situation. And the shading on the jacket and detail on jeans is not only well executed and difficult to do, adding to that sense of motion. 

If you're active in the Remedy community, Melissa (also known by her Instagram username, melfpic) may be a familiar name. Over the past few months she has created absolutely stunning Alan Wake, Quantum Break and Control inspired pieces, and her latest piece is no different; an awesome digital piece of Jesse for the recent PC tech demo. The use of colour and her style in the new piece is quite something!

27th August 2018
[Gamescom 2018] Day #4 & 5 Wrap Up
New Gameplay, Fan Previews, More Interviews

Gamescom closed its doors this past weekend, marking the end of a pretty specatcular year. For its 10th anniversary, around 370,000 visitors from 114 countries descended to Cologne to take a look at the latest games and reveals.

While the Remedy team headed back home to Espoo earlier in the week after showing off their behind-closed-doors demo to the press, media reports for Control continued to roll out throughout the week.

23rd August 2018
[Gamescom 2018] Day #2 & 3 Wrap Up
RTX Dev Interview, Second WIP Video, New Preview

We're back for day two and three of our Gamescom media wrap up!

As the third day was fairly quiet in terms of new Control news, we've grouped together the past two days in a double feature. You can check out all the announcements from the past 48 hours below:

21st August 2018
[Gamescom 2018] Day #1 Wrap Up
Nvidia Breakdown Post, Nominations, Community Artwork

Gamescom has officially started and while the first day hasn't been as hectic for the 505Games and Remedy Control team as E3, they've certainly been kept busy.

Before we start with today's news, we wanted to catch you up on the announcements from within the past twenty-four hours. Yesterday evening, following Nvidia's Gamescom Briefing, 505Games uploaded a PC tech trailer showcasing ray-tracing in Control, along with the announcement that the game will be one of the first to support the Nvidia RTX GPUs. You can watch the trailer and read the official statement in full, HERE.

Let's get on to today's news! So the reason we wanted to recap the events yesterday is due to Nvidia expanding on previous reveals. Today the company published a new blog post on their site breaking down how ray-tracing and the Nvidia RTX GPU will add realism to experience. The blog post comes with a new series of gorgeous screenshots. Some of those screenshots also make for some pretty perfect cosplay reference shots. (Although we have got hints on social media, that something in that department will be surfacing later.)

In celebration of the new PC tech demo, the wonderfully talented Melissa (@melfpic on Instagram) uploaded her latest piece featuring Jesse Faden, and it's phenomenal. Check it out below and make sure to follow her account for more beautiful artwork!


505Games posted a very quick booth tour on their Twitter page today, showing off their behind closed doors entrance and Control's eye-catching exterior display. Some sections of their booth are open to the public such as area for Overkill's The Walking Dead but as far as we can tell, the Control demo is still being shown in private demonstrations.

It may be the first day, but Remedy got their first Game of the Show nomination early on. The nomination came from Guy Yuval from GamersPack, and presented to Twitter by Remedy's Head of Communications, Thomas Puha.

While not strictly Remedy-related, a surprise announcement came today in the form of The Dark Pictures Anthology by Supermassive Games, the developers behind Until Dawn. While there's a lot of overlap between the two communities (both devs do psychological thrillers well!), another reason why it has interested a lot of Remedy fans is due to a cast member. It was announced today that Shawn Ashmore (who also played Jack Joyce in Quantum Break) will be acting in Supermassive's new game. So far little is known about the title as it was just announced, but we do know that it's part of collection of standalone horror titles and that the first game, Man of Medan. The game will launch in 2019 on PS4, XBOX One and PC.

If you're heading to Gamescom this week, don't forget to keep checking back for new tweets from @ControlRemedy. They've been giving away Control merchandise today including some pretty sweet looking FBC badges.

20th August 2018
Control: Nvidia's RTX Demo Showcase [PC Tech Demo]
Statement and Demo Showcase

This evening, following the Nvidia Gamescom Briefing, 505Games and Remedy uploaded their latest trailer for Control, an NvidiaRTX demo showcasing ray-tracing.

In addition to a technology demo, the showcase is also packed with stunning new scenes and environmental shots from the game, which helps sets the mood for The Oldest House.

The video was accompanied with a statement announcing that Control will be one of the first games to support the new Nvidia RTX GPU, with Remedy adding ray-tracing to their upcoming game "starting with glossy Ray Traced Reflections, Ray Traced Diffuse Global Illumination and Contact Shadows for most influential light sources."

Check out the demo and statement below!


Original Announcement 
(via the ControlRemedy YouTube)

Control will be one of the first games to support the Nvidia RTX GPUs. We've added ray-tracing to Control, starting with glossy Ray Traced Reflections, Ray Traced Diffuse Global Illumination and Contact Shadows for most influential light sources.

The Bureau’s glossy office environments are a perfect showcase for Global Illumination and Reflections, enabling the realistic reflection of floors, walls and furniture, elevating image quality and immersion. And as ray traced reflections are based on the exact geometric detail and dynamic lighting of a scene, expect to see Control’s supernatural enemies and action fully reflected at a level of quality that was previously unobtainable.

With Ray-Traced Diffuse Global Illumination, we are able to enhance our existing Global Illumination system to deliver more accurate details, and also include lighting from dynamic light sources reflected from nearby surfaces in real time. As a result, even the smallest geometric details in a scene influence the indirect illumination with superior results.

And finally, we've utilized ray-traced contact shadowing to enhance non-RT shadows cast from lights with the highest intensity. By combining the two techniques, a scene’s most predominant shadows can be rendered at a higher level of detail than was previously possible. Additionally, ray-tracing enables rendering of accurate contact shadows from shadow casters outside of the camera’s field of view, enhancing immersion as the camera moves through the scene.

CONTROL is scheduled to release in 2019 for PS4/PS4 Pro, Xbox One/Xbox One X, PC (digital only).

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.