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6th January 2024
Remedy Explores Alan Wake 2 in November Northlight Article

Soon after the release of Alan Wake 2, the Northlight Team revisited the project to share how their engine helped bring extra realism to the adventure. 

The article breaks down complicated features into simple terms, introducing to the players how specific elements heightened the experience.

The studio begins the piece, posted in full on their website, with an invitation to explore the engine's strengths. "The Northlight team is super-excited to have Alan Wake 2 out there. We've created and polished off a lot of new tech so that Alan Wake 2 looks great and plays great. Here are the key highlights of the new features and tools that we'd like to give a moment in the spotlight. We're keeping the description to a fairly high level here; our engineers will be back with more in-depth topics in due course."

The article takes a closer look at various topics, including voxel-based character control, NPC locomotion, creating realistic wind, scattering tools, and incorporating Luau. The latter part of the piece focuses more on graphics and rendering, with their GPU-driven rendering pipeline, large-scale character style rigs on foliage, HDR Support, transparency and atmospheric effects, VFX and Ray-Tracing. It covers a lot! The team also accompanies the text with clear demonstrations through gameplay recordings, build footage and clear screenshots. It's a wonderfully nerdy and informative piece. 

If you've not checked it out yet, you can read it on the Remedy website, HERE

Source & Image: Remedy Entertainment

Transparent Rendering - A perfect blend of different transparent effects: fog, particles and water all use MBOIT."
Transparent Rendering - A perfect blend of different transparent effects: fog, particles and water all use MBOIT."

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