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23rd August 2021
IGN Asks Devs About The Hardest, Seemingly "Simple", Thing For Them To Design

Following the heated discussion earlier this year on social media over door creation difficulty, IGN reached out to game developers with a simple question, "What is a thing in video games that seems simple but is actually extremely hard for game developers to make?"

IGN received almost 100 responses to the question, including from Sergey Mohov (Lead Gameplay Designer) and Arto Suominen (QA Manager) who weighed in with their own experiences. In their answers, they focused gunplay and saves in Control. You can read their comments and the article in full over on the website, HERE

-- UPDATE LOG --

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

- New Blog Post! [Sept 12] Outside Xtra Explores How Resonant Brings A Twist To the Control Formula

- New Blog Post! [Sept 10] Remedy's CONTROL Resonant Character Profiles Continue with Emily Pope

- New Blog Post! [Sept 9] Remedy Kickstarts CONTROL Resonant Character Spotlight with Simon Arish

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New audio file update added.]

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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