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16th March 2019
Remedy's Full GDC US 2019 Schedule
[Lectures, Mixer, Networking Opportunities, Previews]

With many developers and show attendees making their journey to GDC over the weekend, it felt like the perfect time to do a quick rundown of all the Remedy and Control activities taking place over the next week!

Below is a list of all the lectures, parties, networking opportunities, and previews being held at the event, and contact details for invite-only access:

Remedy and Control Appointments

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Whether you're a content creator interested in getting an exclusive look at Control this GDC, or you're a developer hoping to join the company, there's something for you!

If your queries are Control-related, contact 505Games' Influencer Relations, Nelstar, for more details into getting a sneak preview at the game. If you are interested in employment opportunities, send an email to to set up an appointment.

TUESDAY 19th March 2019
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[LECTURE 1:20PM] ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
Antti Herva (Lead Character Technical Artist, Remedy)
Official Description: Antti Herva, Lead Character Technical Artist at Remedy Entertainment, will be presenting a simple machine learning project with the goal of helping animators liven up dialogue wheel interactions for an upcoming game project. Topics covered in this session include an introduction on performance capture, understanding and reasoning about image data, selecting image features and machine learning models, annotating data, training a neural network and finally evaluating the results.
Location: Room 303, South Hall
Time: Tuesday 19th March / 1:20pm - 2:20pm
Find more information about this lecture, here! 

[LECTURE 2:30PM] Introduction to DirectX Raytracing [3-Hour Tutorial Session]
     Lecturers: Chris Wyman, Adam Marrs, and Juha Sjoholm
Official Description: Are there rules for designing games that no one has told you yet? As the craft of game design matures, there's a lot of established best practices that most people agree on. But some of the most unique designers have their own sets of game design techniques that are not common knowledge. In this talk, you get to find out what they are. The popular Rules of the Game session returns for GDC 2019 to invite five more veteran designers to talk for ten minutes each about a technique they use that sets them apart from common design practices. The aim of this session is to keep each lecture as advanced and technical as possible, diving right into the details of what makes a given "rule" work. Whether you agree or disagree with the techniques presented, they're sure to get you thinking about game design in entirely new ways.
Location: Room 153, South Hall
Time: Tuesday 19th March / 2:40pm - 5:40pm
Find more information about this lecture here!

[LECTURE 4:00PM] Technical Artist Bootcamp: “Understanding Constraints: A Framework for Tech Art Decision Making” & “Tech Art at Scale: Supporting 2,000 Users”
Lecturer: [Joint Session] Alexander Zotikov (Technical Artist, Remedy), Luiz Kruel (Senior Tech Artist, SideFX Software)
Official Description: The first step to making any decision in a technical art pipeline is to identify constraints. Every game has varying requirements, employees of different backgrounds and cultures, and technical limitations that must be taken into consideration. To effectively make decisions, you must collaborate with stakeholders, communicate effectively, and validate your assumptions. Sometimes, it is easy to get caught up in the day-to-day problem solving without recognizing bad practices or patterns in the bigger picture. By highlighting practical examples, this talk will help you identify the constraints that affect your projects and steps you can take to make decisions that will expand technical opportunities in the future. [“Understanding Constraints: A Framework for Tech Art Decision Making”]
Location: Room 3004, West Hall
Time: Tuesday 19th March / 4:00pm - 5:00pm
Find more information about this lecture here!

WEDNESDAY 20th March 2019
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[LECTURE 10:30AM] Costume In Games: Integrating a Costume Designer into the Character Pipeline
Lecturer: Heli Salomaa
Official Description: This session demonstrates the design process of creating costumes for the characters in Remedy Entertainment's 'Control'. The case presents ways to integrate a professional costume designer into the character art pipeline in games that aim for a realistic art style.
Location: Room 2016, West Hall
Time: Wednesday 20th March / 10:30am - 11:00am
Find more information about this lecture here!

[PARTY 5:00PM] Remedy Mixer @ GDC
Official Description: Come to our mixer in San Francisco on Wednesday, 20th March. Let's talk about opportunities we have for you! Ping Sari Lindberg, our Senior Talent Acquisition Specialist, for an invite. Spaces are limited!
Time: Wednesday 20th March / 5:00pm - 8:00pm
Find more information about this party here!


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