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20th November 2015
Sam Lake on Interactive Storytelling
[Game Informer Coverage]

In a recent interview with Game Informer, Sam Lake (Creative Director at Remedy) talked in-depth about interactive storytelling in video games. In the video he discusses the evolution of narrative driven games and how developers help immerse players into the story with game mechanics.

It's a really interesting interview, especially as it comes across like a TED talk or a lecture; something which Sam doesn't do often.* One reason why I really like this interview is that he talks about how the approach to storytelling has changed; he's been in the video game industry for almost twenty years now, and in that timeframe the definition of story-driven games has changed a lot.

Click HERE (archived) to watch the full interview!
I'll update this page with the video as soon as it's posted to YouTube.


Update (24/11/15): YouTube Video.


*There was recently a panel he took part in at Slush 2015. It was livestreamed, but there isn't archived footage online yet. I'll post a link as soon as it is available.

-- UPDATE LOG --

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

- New Blog Post! [Sept 12] Outside Xtra Explores How Resonant Brings A Twist To the Control Formula

- New Blog Post! [Sept 10] Remedy's CONTROL Resonant Character Profiles Continue with Emily Pope

- New Blog Post! [Sept 9] Remedy Kickstarts CONTROL Resonant Character Spotlight with Simon Arish

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New audio file update added.]

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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