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BAFTA Games Awards 2024 Wrap-Up

At the end of evening, Remedy took home two BAFTA awards for Alan Wake 2; Artistic Achievement and Audio Achievement. [Photo by BAFTA Games 2024]

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

Community Spotlight: Edvard Spells

For our first Community Spotlight of 2024, we spoke to the brilliant Edvard Spells, a cosplayer who smoothly transforms from tormented writer to evil double.

Alan Wake 2 Update Lowers Requirements

In March, Remedy released their Alan Wake 2 update (1.0.16.1) for PCs, which lowers the minimum GPU requirements, optimising rendering for GPUs that don't support mesh shaders.

Remedy Purchases Full Rights for Control IP at €17 million

With the purchase, the publishing agreements for Control, Condor (codename), and Control 2 have been terminated by mutual agreement.

Alan Wake 2 Sells 1.3 Million Units

Alan Wake 2 sold one million units by the end of December 2023 and 1.3 million units as of February 2024, making it Remedy’s fastest-selling game so far.

An Open Letter from Sam Lake / Alan Wake Remastered

Alan Wake Remastered is coming! Read Sam Lake's open letter announcing the new game, his passion for Wake's debut adventure, and release details.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


2nd May 2024
Rewatch Today's Alan Wake 2 Live-Action Dev Stream w. Vida Starčević, Anssi Määttä, and Mikko Riikonen

Ready to dive into the weird world of video game live-action? Remedy has just wrapped up their Alan Wake 2 dev stream, and it's looking at exactly that! If you missed it, though, the entire broadcast is already available right now on Twitch and YouTube.

Once again, Vida Starčević hosted the two-hour livestream, which featured special guests Anssi Määttä (Live Action & Cinematics Director) and Mikko Riikonen (Principal Cinematographer) in an in-depth discussion about the challenges of creating those incredible live-action shots that left us in awe. 

Throughout the talk, the duo tackled questions dealt by Vida, from creating the reality-shifting vortex to mixing live-action and game, and creating the memorable self-made Koskela adverts. We were also treated to new behind-the-scenes photographs and footage from Room 665 and Yötön Yö. As before, the community was also able to ask questions in the latter part of the livestream.

The above video has been embedded with Twitch and YouTube chat, so you can follow the community discussions regardless of where you watch.

Vida and Julius (off-screen support, but also in our hearts) are set to return to YouTube and Twitch on May 16th at 4pm EEST (2pm BST), talking to Anne-Lynn Sottas (Senior Environment Artist), Anne-Marie Grönroos (Lead Mission Designer), and Kyle Rowley (Game Director) on recreating the Pacific Northwest.

30th April 2024
Remedy Announces Changes to its Core Management Team

April turned out to be a busy month for both the Swedish and Finnish studios. Last Thursday, Remedy announced changes to its core management team, with a new departure and a new promotion. 

The Departure of Remedy's COO

The company's COO, Christopher Schmitz, revealed that he would be stepping down from the role on May 31st 2024. 

Those who have been following The Sudden Stop for a while or keeping an eye on Remedy's investor's page may remember other c-suite changes at the end of last year. In their press release, the studio addresses that topic, stating that the company "has made management reorganizations in 2023 and in 2024, including the earlier changes made to the Chief Product Officer (CPO) role and appointment of a new Chief Technology Officer (CTO). These developments have been made to better manage and support Remedy’s game portfolio and game development personnel. With these organizational changes, the previous COO responsibilities are distributed to other management team members, and Remedy will not look for a replacement."

CEO, Tero Virtala praised Christopher's contributions to the studio, "“Christopher Schmitz has had various responsibilities during the past five years, with which he has helped in building the foundations of our multi-project model, and developing game project leadership, as well as selected support functions. I want to warmly thank him and wish him all the best in his next endeavors.”

Christopher had been Remedy's Chief Operating Officer, serving in the executive management team, since April 2019, when he moved to Helsinki from his previous role at EA in Göteborg. His role consisted of the day-to-day operations of the company, including assembling, mentoring, and leading development teams, and ensuring they had the direction and resources they needed.

Following the news going public, Christopher expanded on his departure via his LinkedIn page, stating, "It was a blast. Finland will forever be my second home. And Remedy will forever stay close to my heart. It’s really difficult to leave so many talented developers and good human beings behind. Now on to new super exciting ventures. Stay tuned."

Appointment of Remedy's Second Creative Director

The document goes on to announce a further change to the Core Management Team, with Mikael Kasurinen's promotion to Creative Director alongside Sam Lake (listed as Sami Järvi in the statement). 

The statement reads that "Mikael Kasurinen has been appointed as Creative Director and will join Remedy’s Core Management Team. He will continue to report directly to CEO Tero Virtala. Kasurinen will work alongside Sami Järvi, who has acted as a company Creative Director and Creative Director of Alan Wake 2. Kasurinen worked for Remedy from 2001 to 2010 and joined Remedy again in 2014. He acted as the Game Director of Control since 2016 and currently he is the Game Director of Control 2."

The press release goes on to add that "As Creative Directors of Remedy, Järvi and Kasurinen continue their current responsibilities in Alan Wake and Control franchises and will share the companywide Creative Director responsibilities going forward. They support game projects’ creative leadership so that we can make outstanding games aligned with Remedy’s strategy and operational priorities."

In his closing remarks, Tero Virtala welcomes him to Core Management Team, “He is a highly respected, experienced and accomplished creative leader.  Kasurinen and Järvi have worked together in a number of games, and they have complementary world class skills. With this arrangement, we can ensure the needed focus on growing Alan Wake and Control into larger franchises, and the right type of creative guidance and support that all our game teams can benefit from”.

28th April 2024
Alan Wake 2 Wins Webby Award in "Best Music/Sound Design"

As we entered the weekend, the International Academy of Digital Arts and Sciences (IADAS) announced the winners, nominees, and honorees for this year's Webby Awards, with Alan Wake 2 taking home Best Music/Sound Design, alongside Lies of P (People's Voice Winner)!

Nominees for the category included Atomic Heart, COCOON, and Dead Space, with honoree mentions for Monopoly GO! and Oxenfree II: Lost Signals

Celebrating their win on Instagram, Remedy posted, "Alan Wake 2 won the Webby Award for Best Music/Sound Design in the Games category! Thank you to all the champions of light (and heralds of darkness) who voted for the game!"

The Alan Wake series is no stranger to the Webby Awards, having received honoree status in 2011 across three categories; Websites & Mobile Sites, Apps & Software, and Advertising, Media & PR. This year, its sequel received nominations for Best Art Direction and Best Game Design.

Created in 1996, the Webbys were established to celebrate the creative growth and achievements made in media across the internet. With a judging body of over three thousand members, the IADAS organisation sifts through nominations across nine major media types; 1) Websites & Mobile Sites, 2) Video, 3) Advertising, Media and PR, 4) Apps & Software, 5) Social, 6) Podcasts, 7) Games, 8) AI, Metaverse & Virtual, and finally 9) Special Achievement. You can learn more about the awards HERE



26th April 2024
Remedy Celebrates Retirement of WED (The World Editor) After Almost 20 Years

In this week's A Dose of Remedy newsletter, the developers celebrated their long-serving World Editor (WED) as they marked the end of an era. 

The software has been used in all of their games since the release of the original Alan Wake in 2010 through the writer's haunting sequel, but it was retired at the start of the month to be replaced by its successor, the New World Editor, NWED.

In their newsletter and later on Instagram, the studio shared their tribute to the code, writing, "At the start of April, a certain era here at Remedy came to a solemn end. The World Editor, better known internally as WED, was used by our development teams with every game we’ve done since the first Alan Wake. It was a source of myriad selection of feelings to our developers throughout the years. In the end, WED was a remarkably reliable tool, but after 20 years, it was time for it to retire to greener pastures."

The studio gathering, marked with themed cake and champagne, also paved the way for speeches. Northlight's Development Director, Tommi Lind, stated that "WED lived a long and singular life. The fact that it could still be used to not only ship a game, but a cutting-edge, world class title like Alan Wake 2, speaks volumes for the effort put into maintaining it over the years.  While working with WED wasn’t always easy, together we accomplished great things. With that, let’s raise a glass to WED. Requiescat in pace!"

With work now completed on the editor, Remedy shared its growth over the years, stating that "The initial WED submit contained only 27 files, most of which were empty stubs for future implementation. After 20 years and many individuals contributing to it, the number of files removed from the Northlight codebase was 1905, totaling 256401 lines of C++ source code."

Source: A Dose of Remedy & Remedy Entertainment's Instagram

-- CONSOLE & PC GAMES --

Formerly "Vanguard"

The Crossfire Series

The Control Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.