For the past two months, Remedy has been treating the community to weekly livestreams of Control. Held at the end of the week, each three-hour livestream has welcomed a developer who had worked on a different aspect of the game's development. With the community team nearing the end of Jesse's debut adventure, today's broadcast has unfortunately had to be postponed due to technical issues.
The sixth livestream was set to feature Principal Environment Artist, Martin Vierne, who had worked on the FBC's Containment Sector. Half an hour into the livestream's original schedule, Remedy's Senior Community Manager, Vida Starčević, posted an update on the game's Discord server explaining, "No stream today unfortunately - our audio mixer is totally busted."
Livestreams are due to
kickstart again on
October 16th at
12pm BST (2pm EEST) with
Control's Narrative Designer, Brooke Maggs, now Principal Narrative Designer due to join. Make sure to mark your calendar for its return in two weeks.
And in case you missed the livestreams, there's plenty to catch up on! Remedy has been revisiting two fan-favourite titles in a special livestream series. Each week, the community team has been visited by special guests who have worked on the projects. So far, they're deep into Control's story, but will also be checking out both
The Foundation and
AWE expansions, along with side missions, ahead of its conclusion.
In the meantime, there's still time to catch up if you haven't already! So far, the developers have
stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the
Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer).
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