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20th March 2021
Smilegate Releases CrossfireX Update 2.1.2.5

One month after the launch of CrossfireX, Smilegate rolled out a new patch last week focusing on multiplayer improvements. The long list of improvements, new features and bug fixes came from community feedback, which the development team has been working at hard to bring into the game. 


While the changes don't specifically change Remedy's single-player experience, they do impact a number of option changes. You can see the full list below, or you can check it out on the CrossfireX website, HERE


Crossfire Update 2.1.2.5

Additional aim sensitivity customisation options. To address the difficulties surrounding the aim sensitivity, several customization options have been added to the game. These include...
  • Expanded analogue stick sensitivity range for Stick & Vertical sensitivity, with ADS & ADS Vertical sensitivity.
  • Dead Zone options have been added for both left and right analogue sticks.
  • Aim Response Curve Type options have been added: Standard/Linear/Dynamic. 
  •  'Set to Default' feature was added for each option category.
The following adjustments have been made to melee attacks...
  • Melee range hitbox has been increased slightly
  •  Kukri strong attack (LT) has been adjusted.
Other adjustments include...
  • Improved Aim Assist mechanic. (Refinding based on community feedback.)
  • Muzzle and Ammunition attachments can now be used in the Classic playlist.
  • Additional ammo magazines have been added for Mercenary players on the Babylon Lab map.
  • The rate at which Kill Streak Points are gained has been adjusted. 
  • The points requirement to unlock Boogieman has been increased to 3,000.
  • KALASH-47: Adjusted the recoil and firing rate to feel more consistent.
  • Adjusted the Spectre invisibility effect so that the invisibility is not deactivated right away after taking damage. 
  • Now upon taking damage, the opacity will gradually increase.
  • Adjusted the spawn points on Black Widow so opposing players were not immediately in view of each other during spawn.
  • Improved the responsiveness of the Tactical Growth – Sliding mechanic.
  • To mitigate spawn camping on GR Tower, a new object has been added to block the line of sight to the spawn points. 

New Features
  • Weapon statistics have been added for each weapon, viewable in the Loadout screen. (Includes recoil patterns for both Modern & Classic mode.)
  • ‘News’ section added – users can view news updates from the main lobby screen by pressing (X) or navigating to the corresponding button on the UI.
  • Play Guide videos have been added for the Submarine and Invasion maps.
  • Enhancements to the controls have been added to better handle situations with low aim acceleration.
  • An AFK kick timer has been implemented to remove users who are inactive during a match.
  • Premium Missions have been removed from the game. Users who purchased the mission will still be able to complete it. 
  • The chance of receiving a Daily Mission that requires a specific weapon has been reduced significantly.
  • The Daily Mission requirements have also been reduced to make them easier to complete.

Performance Issues
  • Reduced the duration that eliminated characters would remain on the ground for. This has been implemented to reduce errors that would sometimes occur related to game physics.
  • Added support for the Australian region to improve ping issues.
  • Improved dynamic resolution optimization for each type of Xbox device.
  • The framerate and screen transition time of the lobby has been improved.

Bug Fixes
  •  The official CrossfireX BETA rewards have now been distributed to all players who participated in the 2020 BETA. 500 CFP has also been awarded for the delay. 
  • Fixed an issue that allowed Nano characters to pick up Secondary weapons, which subsequently enlarged the Nano model.
  • Fixed an issue that caused continuous camera shake after ending a round while spectating a teammate who is sprinting.
  • Fixed an issue that disabled the use of ‘Enhanced Defense’ Tactical Growth for some loadout slots.
  • Fixed an issue on Babylon Lab that allowed infected players to attack Mercenary characters through terrain/walls.
  • Fixed an issue where the C4 Defuse UI would sometimes not display while defusing.
  • Fixed an issue with the Black Market where users could not complete purchases with GP.
  • Fixed an issue where Gamer Tags would display through smoke.
  • Fixed an issue that didn’t add a kill point if you killed an enemy with a Grenade while respawning.
  • Fixed an issue that output a light source on the B.C Axe Dynamic Pearl.
  • Fixed a model and texture issue with the CAR-4 Snow Field that occurred in Classic Modes.
  • Improved plant foliage hitboxes on Black Widow so that they no longer block bullets outside of the foliage zone. Foliage is no longer removed when damaging these affected plants.
  • Fixed an issue that caused Aim Assist acceleration issues for the SC-772 and SC-556.
  • Fixed an issue that allowed tactical growth to upgrade the max tier perk for a 2nd time.
  • Fixed an issue with mode selection after a match is completed.
  • Fixed an issue that could cause C4 detonation to add kill points incorrectly.
  •  Fixed an issue that allowed the Boogieman to make movements while in the introduction video.
  •  Fixed an issue that temporarily locked out Battle Pass reward distribution if you passed the 10th level maximum.
  • Fixed an issue that caused the death recap to display information from multiple deaths.
  • Fixed an issue that allowed the boogieman to get stuck on the 1st phase of GR tower after using the (LB) ability.
  • Fixed an issue that caused specific guns to avoid invisibility on GR Tower while using the Spectre suit.
  • Fixed an issue that allowed movements to persist while the killstreak menu is open.
  • Fixed an issue on Laboratory that caused players to become temporarily stuck after Mantling an area near Black List Spawn.
  • Fixed an issue that caused the spectator camera to become stuck if a character died by fall damage.
  • Improved the frame rate for characters who are visible at long distance.

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