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28th February 2020
D.I.C.E. Summit & Awards Ceremony 2020 / Wrap Up
[New Interviews, Plus Control Wins Four D.I.C.E. Awards]

This year's D.I.C.E. Summit was a major one for Remedy with the three-day convention concluding with the annual awards ceremony which saw the developer take home a total of four trophies.

Control was one of the most nominated titles with eight nominations each across the twenty-three categories. The title was up against tough competition having been selected for the following categories:

  • Game of the Year
    (alongside Death Stranding, Disco Elysium, Outer Wilds, and Untitled Goose Game). 
  • Outstanding Achievement In Art Direction
    (alongside Call of Duty: Modern Warfare, Concrete Genie, Death Stranding, and Resident Evil 2). 
  • Outstanding Achievement in Character for Jesse Faden
    (alongside Death Stranding for Cliff Unger, Death Stranding for Sam Porter Bridges, Star Wars Jedi: Fallen Order for Greez, and Untitled Goose Game (The Goose).
  • Outstanding Achievement In Original Music Composition
    (alongside Arise: A Simple Story, Erica, Golem, and Mortal Kombat 11).
  • Outstanding Achievement In Story (alongside Disco Elysium, Outer Wilds, Telling Lies, and The Outer Worlds). 
  • Outstanding Technical Achievement
    (alongside Call of Duty: Modern Warfare, Concrete Genie, Death Stranding, Metro Exodus). 
  • Action Game of the Year (alongside Call of Duty: Modern Warfare, Devil May Cry 5, Gears 5, Sekiro: Shadows Die Twice). 
  • Outstanding Achievement In Game Direction
    (alongside A Short Hike, Disco Elysium, Outer Wilds, and Untitled Goose Game). 

At the end of the night, the Remedy development team took home four trophies: Action Game of the Year, Outstanding Achievement in Game Direction, Outstanding Achievement in Art Direction, and Outstanding Achievement in Original Music Composition.

In addition to the D.I.C.E Awards, there was, of course, the D.I.C.E Summit, where Thomas Puha (Communications Director) held two round table sessions focusing on Separating and Maintaining Your Studio Brand and Your Game IP. 

There was also the return of Into The Pixel exhibition which featured two pieces of Control art, first revealed at E3 2019. The first is called The Hub, and it is an in-game screenshot credited to Remedy's Art Department. The artwork will be familiar to fans, as it has been used several times in promotional material having been one of the first released glimpses of the game. The second piece is entitled Mold-1 by Oliver Ödmark (Senior Concept Artist at Remedy); a previously unseen piece showcasing potentially one of the mysterious entities that Jesse will face in her mission to reclaim the FBC.

With media in attendance, a couple of sites published interviews with both Thomas and Juha Vainio (Executive Producer on Control)

In their interview with IGN, the developers revealed that work has almost completed on Control's first DLC pack, The Foundation, which is due to be released March 26th.

Control: Remedy Devs Hint at Potential Further Content
IGN [Interview with Thomas Puha & Juha Vainio]

Remedy Entertainment has hinted at the possibility of more projects set in the world of Control, saying "this is just the start" of its work in the weird, wild setting. Speaking to IGN at D.I.C.E. 2020, Remedy communications director Thomas Puha addressed whether the development team wanted to continue creating projects set in the world of Control now that the game has been released.

Read the full interview, HERE.

Shacknews also spoke to Juha Vainio about Remedy's new approach to game development, with bringing the gameplay front and centre.

Control Executive Producer talks game's success & future DLC
Shacknews [Interview with Juha Vainio]

Remedy's Community Manager recently wrote about the studio's reaction to the D.I.C.E. Awards. You can read her article in full on the Remedy website, HERE


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