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19th April 2019
GDC 2019 [US] Wrap-Up
[Interviews, Demos, Lectures, Announcements]

Remedy was at GDC (US) in full force last month, with a number of lectures from Antti Herva (Lead Character Technical Artist), Alexander Zotikov (Technical Artist), and Heli Salomaa (Costume Designer), plus a company-sponsored Mixer held on the final night.

In addition to networking, the studio was also present at the event with Control with 505 Games arranging demos for content creators, and Remedy focusing on media in attendance at the show.

Below is a wrap-up of everything that happened during the event: 

Announcements & Lectures




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New Demo Impressions 

Control: Hands-on preview from GDC 2019
     Shacknews
It's far from a normal day at the office at the Federal Bureau of Control. One doesn't expect to walk in and see dozens of people suspended, motionless, in mid-air. There's something mysterious and demonic at work, a force that's looking to spread through the rest of the world. That's the premise behind Control, the latest effort from the folks at Remedy Entertainment and 505 Games.
Read Ozzie's full preview, HERE.


Control is a Delightfully Strange Shooter with Outstanding Telekinesis Noises
     Rock, Paper, Shotgun
The sphere is loose. A spiky black void, jittering between realities as it loafs towards me like a murderous billiard ball from a higher dimension. It’s one of many paranormal horrors to break out of the Bureau’s containment, and I do not like it one bit. Except I do, because weird balls and their ilk are the main reason I’m excited about Control. Those, and all the telekinesis. I’ll tell you more about the short demo I played at GDC in a moment, but first let’s get our bearings. As best we can. Control is Remedy Entertainment’s upcoming “supernatural third-person action adventure”. That’s the Remedy of Max Payne fame, though Control cuts closer to Alan Wake or Quantum Break, their previous story-centric games. But like, way stranger.
Read Matt's article, HERE.


Hands-on with Control: Weird, unsettling, and Remedy's best-playing game since Max Payne 2
     PC World
“Do you think there’s a secret in here?” “Well now I do.” I’ve walked in and out of the same room maybe four times now, pressed up against every wall, tinkered with every switch. The Oldest House, headquarters of the Federal Bureau of Control, wraps around itself like a maze. There are no rules here, no laws of physics or Euclidean geometry to fall back on. Bodies float in the lobby. Hallways fold in on themselves. And I’ve found myself wandering in and out of Audio Testing Laboratory 2, the existence of which implies an Audio Control Laboratory 1—if only I could find it.
Read Hayden's full article on PC World, HERE.


Feature: My GDC Impressions Of Control
     PSU
Control is the upcoming supernatural action-adventure game from Remedy Games that I got to see up close and personal while attending GDC. After a brief setup of the Control story I was introduced to a hands-off playthrough of the first part of the mission called Marshall by Remedy’s own Thomas Puha (Communications Director). He then handed the controller over to me and for twenty minutes I got to experience the game for myself.
Read Laddie's preview on PSU, HERE


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New Interviews 

Control Interview — Developers Talk Film Influences, Photo Mode, and The Oldest House
     DualShockers (Interview with Thomas Puha & Mikael Kasurinen)

While in San Francisco for GDC I was allowed to watch and play a demo of Control, the latest game from Remedy Entertainment, the developer behind the Max Payne series, Alan Wake, and Quantum Break. Sitting in a hotel room at the Sir Francis Drake I got to talk briefly with Thomas Puha, Communications Director, as well as Mikael Kasurinen, the Game Director of Control. After a brief presentation of the game and Remedy’s goals with it there was a hands-off demo and then a section of hands-on gameplay.

Read DualShocker's full interview, HERE.


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