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30th March 2019
Game Informer Concludes Month-Long Control Coverage With Video Interview [Game Informer Coverage]

Concluding their month-long coverage, Game Informer has uploaded their final exclusive piece of Control goodness, a video interview with Mikael Kasurinen (Game Director), Brooke Maggs (Narrative Designer), and Thomas Puha (Communications Director).

As with our previous coverage, we have a breakdown of all the new details released about Control in the latest feature. But of course, we recommend checking out the original article, HERE!




Following their Control-themed April cover reveal, Game Informer is dedicating the following month to the game with exclusives, interviews and new footage being released throughout March. The latest issue is out now and is available to download or buy (if you're in the US) as a physical magazine. For more details on the magazine visit the subscription page, HERE.


Our Breakdown: Kickstarting the interview was a question that Game Informer said that they received the most, the decision for Control to have PC exclusivity to the Epic Store at launch. Thomas took that question stating that "we're in a business" and that while Remedy was aware of the controversy it might cause, he also viewed PC platform competition as being good. The developers have had a long history with Epic and the opportunity was seen as "interesting", with the draw of the platform being in its "great content". It wasn't just Remedy's decision though but the game's publisher.

Control will be available in 30FPS (Frames Per Second) on console, but allows for more flexibility on PC. The developers are still looking into resolutions. 

There will be loading screens. 

Unlike Alan Wake, there were no bugs which inspired creative decisions later.

Jesse will have a selection of outfits to wear in the game. 

Similar to Max Payne, Alan Wake, and Quantum Break, occasional key moments will be slowed down to amplify action. 

Seize was the most complex of Jesse's powers to implement into the game. 

You won't be able to go back and look at cutscenes through the in-game menu, but there will be archived footage of the collectable video reports in the game. 

Players who replay Control will have a greater understanding and different interpretation of events with hindsight, but there are also other reasons to return to the game, including "the end game", which Remedy can't discuss just yet. 

The campaign length for Quantum Break is estimated to be eight hours, in comparison, according to Thomas, Control is expected to last "at least" twenty hours. 

Jesse doesn't kill innocent people, those who have been infected by The Hiss can't be helped. 

Content will be released between DLC packs.

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