There are places in our world where fiction and dreams can come true.

30th March 2019
Exploring The Secrets of the Astral Plane
[Game Informer Coverage]

While we still have a podcast featuring a community Q&A with the developers, yesterday marked the final article released in Game Informer's month-long Control coverage. The article was written by Elise Favis and tackles the mysterious Astral Plane. For the piece, she had statements from Thomas Puha (Communications Director, Remedy), Mikael Kasurinen (Game Director, Remedy), and Brooke Maggs (Narrative Designer, Remedy). 

As with our previous coverage, we have a breakdown of all the new details released about Control in the latest feature. But of course, we recommend checking out the original article, HERE!


Following their Control-themed April cover reveal, Game Informer is dedicating the following month to the game with exclusives, interviews and new footage being released throughout March. The latest issue is out now and is available to download or buy (if you're in the US) as a physical magazine. For more details on the magazine visit the subscription page, HERE.

As we near the end of March, I wanted to do a quick shoutout to all of the wonderful journalists who have written for the Control Game Informer Hub this past month, including Elise Favis (@elisefavis), Leo Vader (@leovader), Ben Hanson (@yozetty), Brian Shea (@BrianPShea), and Jeff Cork (@gijeff)


Our Breakdown: While Remedy is keeping fairly quiet regarding the Astral Plane, the initial teaser at E3 2018 showcased the first glimpse of that world and the Black Pyramid that dominates the place.

Given its location, the FBC is tied closely to the Astral Plane, and Jesse can travel between the two dimensions when needed. Travelling to the other dimension happens when Jesse comes in contact with an "Object of Power". On the other side, she must then encounter a boss battle to prove her worth and learn how to harness the new skill. If you're worried about handholding though, Elise squashes those concerns, stating that it's "more than a tutorial". In one of these boss battles, Elise describes a large tentacle monster whose eye shoots out projectiles

The Astral Plane is described as being aesthetically vague, with no borders and no horizons, it simply descends into fog.


0 comments:

Post a Comment

-- CONSOLE & PC GAMES --

CROSSFIRE Series

Quantum Break Series

Alan Wake Series

Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Beyond the shadow you settle for, there's a miracle illuminated.