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5th May 2018
VG247 Talks to Anna Megill (Narrative Lead) about Her Role & Responsibilities at Remedy

A quick post for today! VG247 recently spoke to Remedy's new Narrative Lead, Anna Megill, about her work at Remedy and what her job entails. Her interview was part of a collection of interviews from developers in the industry discussing their roles.

The article is called "Game Design is Like Architecture" - Video Game Jobs Described By Those Who Do Them, and features a collection of over fifty pages of interviews. Anna's page is number eighteen.

-- UPDATE LOG --

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

- New Blog Post! [Sept 12] Outside Xtra Explores How Resonant Brings A Twist To the Control Formula

- New Blog Post! [Sept 10] Remedy's CONTROL Resonant Character Profiles Continue with Emily Pope

- New Blog Post! [Sept 9] Remedy Kickstarts CONTROL Resonant Character Spotlight with Simon Arish

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New audio file update added.]

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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