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28th August 2015
GameReactor Talks to Sam Lake

The past few weeks have been pretty crazy: lots of travelling and unfortunately lots of plagues. I feel like patient zero for the zombie apocalypse complete with a desire for an actual working brain. Mmmm brains. While I'm getting back to feeling more human, there's a news story or two which I posted about on Twitter but not here. This is one of them.

During Gamescom, GameReactor had the opportunity to interview Sam Lake (Creative Director at Remedy) about the studio's upcoming game, Quantum Break. The interview explores the concept behind the game and how the gameplay and television series will interact.

You can watch it below!


-- UPDATE LOG --

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

- New Blog Post! [Sept 12] Outside Xtra Explores How Resonant Brings A Twist To the Control Formula

- New Blog Post! [Sept 10] Remedy's CONTROL Resonant Character Profiles Continue with Emily Pope

- New Blog Post! [Sept 9] Remedy Kickstarts CONTROL Resonant Character Spotlight with Simon Arish

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New audio file update added.]

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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