There are places in our world where fiction and dreams can come true.


Death Rally (1996) Interviews

1UPGamers Interview with Markus Mäki
(link)
"The game concept was starting to develop in summer of 1995, and while there were 3D games, it wasn’t seen to be a requirement (Carmageddon and GTA 1 were released a year later than Death Rally). We wanted a game that would be fun, wouldn’t require all the latest hardware, and one that would be possible for a start-up company to get done in a reasonable time."

3DRealms Interview with Petri Jarvilehto
(link)
"IP rights can be incredibly valuable, and it's always fantastic if the developer can retain those rights. Developers who own their IP usually have even stronger motivation to create the best possible game out of it."

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.