There are places in our world where fiction and dreams can come true.

Poets of the Fall's Ultraviolet Album Due Out This October

Poets of the Fall (aka Old Gods of Asgard) has announced that their eighth studio album, entitled Ultraviolet will be out this October, with a follow-up international tour.

Remedy on Microsoft DirectX Raytrack (DXR) API

At a recent GDC talk, Remedy spoke about their collaboration with Nvidia on the Microsoft DirectX Raytracing (DXR) API, and its integration into the Northlight engine.

International Women's Day 2018

Our wrap-up post on the International Women's Day celebrations within the Remedy community. [Photo by Remedy].

Community Spotlight: Kate's Alan Wake-inspired Drinks

Our February Community Spotlight was the lovely Kate, owner of the Tumblr Blog, Drink Your Favourite Character.

Remedy's 2017 Financial Report Summary

In their recent financial report, Remedy announced an unannounced third title and a target launch date for P7.

Community Spotlight: Gruvu's Gorgeous Alan Wake Art

Our first community spotlight of the year is Gruvu whose wonderful artwork caught our eye last month.

A Year In Review [2017]

A look back at all the Remedy and community news which took place over the past tweleve months.

Charity Auctions raise £1405.60 for Cancer Research UK!

Our Monarch Gala and Spring Charity Auction raises £1405.60 for Cancer Research UK! With invaluable support from Remedy and Poets of the Fall.

Cool People We've Spoken To...

Over the past four years, I've had the pleasure of interviewing some individuals involved including Cam Rogers, Kathy Tong, Fred Berman, Ilkka Villi, Christopher Forsyth and Brett Kelly.

12th April 2018
Community Spotlight: Clara's A Modern Myth Launches
[April Spotlight]

A few months ago, we spoke to Alan Wake fan and artist, Kristy Seddon, about her latest project, her debut novel. Her answers to our questions were compiled into an article detailing her new adventure. Last weekend, Kristy achieved her dream of becoming a published author, launching her debut book, A Modern Myth, in paperback and ebook formats under her nom-de-plume, Clara Wake. It's an amazing achievement and to celebrate the launch of her title, we wanted to post the interview in full.

A Modern Myth is available exclusively through Amazon for the time being with the ebook (Kindle) format costing just over £7, and a paperback edition costing just over £14. If you own a KindleUnlimited membership you can read the title for free through the subscription.

Credit: Cover Photo from Clara's Facebook Page featuring the book's cover.





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Official Book Synopsis: 
Eighteen-year-old Nickolai is the only living elf in The Compound, a prison disguised as a training and reform facility. He has never stepped foot outside the walls, nor has he experienced kindness or compassion—only the cruel and unrelenting ways of the only home he’s ever known.

Tormented since birth and trained to be a rage-induced killing machine, Nickolai is fuelled by anger. Being as persistent as he is, it doesn’t take Nickolai long to realize that he is being used—that everything he’s ever known is a lie.

He becomes determined to expose the people behind this scheme and free those clasped to its chains. Eager to find a life and who he truly is, and feel alive for once in his life.


Interview In Full: 

How would you describe your novel?

The fictional Dystopian depiction of a very dark, haunting, and traumatizing world that is ruled by a very sinister and unhinged source. Riveted with suspense and conspiracies surrounding a broken half-elf trying to find a reason to continue fighting.



How long have you wanted to be a published author and how did that dream begin?

I believe I’ve always wanted to since I started writing. I was always praised for my creative writing, but I dismissed and even ignored it – even when I felt so happy to get compliments about it – I focused too much on my art growing up. While it was my coping mechanism for bullying and everything else, I completely forgot about my writing. So, I’d say I’ve always wanted my own book on the shelves since I was probably 13 years old. The dream I’m chasing right now? It’s been there for years, and like I said I shoved it aside, for art; thinking that was my passion – while it still is – I’ve found it in writing as well, so I pushed myself last year to truly make it a reality.



Why and how did you decide to write this book now?

Rayne, my daughter. Is why I pushed myself.

I suffer from Anxiety and depression, and while my meds help with depression, they’re not completely taking hold on my anxiety, and it’s honestly really hard for me to even leave the house, alone. I want to make my little girl proud of her mummy, and seeing her face light up when I show her what I’ve done, is truly a treasure I’ll never fall bored of. I decided at the end of 2016, to buckle down and write the story that’s been screaming in my mind since 2008.

She’s six years old, learning to read and we share conversations all the time, and I hope she’ll be proud of her mummy for pursuing her dreams instead of letting self-doubt cripple her. To know, that you can do anything you put your mind to.



Credit: Photograph from Clara's Facebook page of her editing process.


What helps you to get into the mental zone for writing, especially if you’re working at home?

Coffee! Lots of lots of lovely, warm, and caffeinated coffee! Music, that fits my story – 30 seconds to Mars and Dead By April, but mostly instrumental music, trailer music and TV/Movie scores etc.

I basically worked as soon as Rayne went to bed, so from 8 pm, I’d get to it and If I was awake when Rayne went to school, I’d write them but I’ve learned I’m more creative at night time.



One of the biggest struggles that creative people have is the feeling of Impostor Syndrome; that even though you can do a job well you don’t always feel it. Is this something that you had to face while writing the book? And if so, how did you overcome or push past it?

Ahhh!!

I think every creative person has this at some stage of their journey, right? With books, or even movies and games; there will always be elements of another source within. We get ideas from things that are already created, however, we bend them and make it our own with our own style and story. It happens everywhere. You can’t tell me The Hunger Games doesn’t have some elements that The Maze Runner has. They all do, some way or another.

I had my partner remind me of this, among other examples to pull me out of the Imposter Syndrome. Without him, I probably would have drowned in it, heh.



You mentioned before that Alan Wake has been an inspiration on this project. How has the game motivated or inspired you?

Without Alan Wake, I wouldn’t have re-discovered my love for writing and telling stories. As I’ve mentioned before, that beautiful game tore me out of years of creativity block, and it hasn’t faltered since. It even games me a Novel idea, from a dream I had after playing it. (for another completely different book) Without Alan Wake, I wouldn’t be writing and even drawing as much as I have over the years since playing. It’s changed my life in so many ways, and my undying love for it only ignites my desire to keep going. Like Alan, as writers, we struggle but in the end, we find a way to keep going. He’s my muse.



Kristy/InvisibleRainArt's Mr Scratch fan art. One of many Alan Wake inspired pieces that she created over the years.


To follow on from the previous question, how would your book have changed if you had never discovered Alan Wake

 I wouldn’t have written it.

I wouldn’t have gone to Tumblr, and entered the amazing Role-Playing community as Alan Wake and met some of the greatest people on this earth, who motivate and cheer me on. I wouldn’t have bothered, Instead, I’d be lying there in a pit of darkness with no way out.



What has been the most challenging aspect of writing the book so far?

Writing? I’d say adding the “filler” parts to the main arc and plot. Like I stated before I’ve had this story, this character since I was 21 years old (2008). The whole premise has never left my mind it only evolved into what it is today. I’ve had this idea, building, and molding into its own world since, and of course, while I had the main plot, there were little sections I had to fill in. I’d say they were the most challenging parts, oh and editing, don’t get me started on editing.



What has been the best thing about working on this project so far?

Just one thing? Or can I ramble on for days ha-ha!

I’d say the best thing, would be the sense of purpose I got from writing and completing it.

I honestly, never felt so accomplished in my entire life; like I finally had a reason to wake up. I know it almost sounds morbid, but it’s my reality honestly. I felt like for once, I’d done something with my life. I’m not just sitting at home playing games, or scrolling through Facebook all day. I’m researching, learning, and creating the world from my own mind. I’m not the lazy person people think I am. I know I’m more than that, and this book has helped me realize this. Sure, there are millions of people completing their first manuscripts as well, and kudos to them as well!... however, for me it’s not just a slab of paper with words. It’s so much more than that. I have so much love for this story and its characters, and I just hope someone else will love it too!



Credit: Promotional artwork from Facebook featuring Clara's protagonist from A Modern Myth.


After completing the book, what is one piece of advice you would give yourself if you could travel back to the start of the project?

OUTLINE KEEP OUTLINING FOR THE LOVE OF THOR! KEEP OUTLINING.

No seriously, outlining in the best thing ever, and everyone should do it. It’s the best thing ever, oh! And make sure to add those little details to Evernote that I’ll no doubt be scrolling through hundreds of pages for to reference from. Ha-ha, so guilty of that. I’ve learned my lesson!



What are the next steps for you?
[When the interview was taking place, Kristy/Clara was in the final few weeks of editing her novel.]

Now while I edit and revise the last stages of the book, I’m getting help from a lovely editor to edit and work with me for my query letter. And once I’ve crafted the perfect pitch and letter, I’ll be sending it off to every agent I’ve found so far. Then the terrifying and dreadful wait for rejection letters, but once I’ve sent off my first batch of query letters, I’ll be starting Book 2, and I can’t wait to enter my dystopian world again (yes, I love my dystopian world).



Did you settle on a final name or is it still being developed?
[A Modern Myth had gone through a series of name changes throughout its development. As we were talking the list had been settled down to two final names, either A Modern Myth or Syrex Born to Bleed. This question was originally meant to just be about double checking the final one for the article, but Kristy/Clara's answer was so good, I wanted to include it.]

I had a name in mind the entire process. However, I took to my close friends and family to help on deciding the name, and the one picked out of the three. It wasn’t the one that stood out for me, but I went with it. It wasn’t until recently, I knew I needed something that would catch someone or potential agents eye, and I knew the one I had picked “SYREX BORN TO BLEED” wouldn’t fit well and sounds bland and I never really felt comfortable with it in the first place, but I stuck with it because I knew this wasn’t going to be just one novel, It would be in either two or three parts, a trilogy perhaps. So I went with SYREX until I scratched it, once I started looking up agents and went back to my favorite one, A MODERN MYTH. Now, that’s the title and I don’t feel like it will be changed again. I like the title, it holds a mystery to it.

A huge thank you to Kristy/Clara for the interview, and congratulations on the launch of A Modern Myth! If you want to learn more about the novel, you can follow her on Amazon, Facebook, Goodreads or Twitter.

10th April 2018
Remedy's April Fools 2017 Video
Plus Community Fan Art!

With renovations and packing taking place these past few weeks, it's been a busy time to just sit down and write about the Remedy-related activities taking place recently. There's still a lot of work to do, but fortunately the end is in sight and it's at least a little more relaxed for now.

The biggest news item from the past couple of weeks to come from Remedy has been their April Fool's video which announced that the studio was moving away from game design and turning production and their focus to their truer passion, coffee. The "announcement" was shared on the developers' YouTube channel and social media accounts, in a video hosted by Creative Director, Sam Lake.

From a country standpoint it would weirdly make sense, Finland is one of the highest coffee consumptions in the world with 12kg being drank per person, every year. Plus those beans are slightly easier to ship than a AAA project. Mmm coffee.

You can check out the video below, and make sure to stay for the very end!




A couple of familiar names in the Remedy fan art community put pencils, and even coffee, to paper after the video went live. Those nerds. :)

Katerina (@SeaCat2401) drew Sam with a Remedy-branded cup, surrounded by a swirling background of coffee beans and light bulbs. It looks great, Kat!


There's also Carla (@Tcmexphony) whose piece took inspiration from Alan Wake for her really cute pencil sketch!

3rd April 2018
Community Spotlight: Beavers-Lodge's Alan Wake Artwork
[March Spotlight]

Community Spotlight is a regular feature which highlights amazing fan projects in the Remedy community. For 2018 we're switching things up a little with each month having its own spotlighted fan and fan project. For our March feature I'm excited to talk to Beavers-Lodge, a talented artist whose focus lately has been on the Alan Wake series.

Each morning I have a routine which consists of a cup of coffee and a look at the community activities which have taken place overnight or that I might have missed the previous day. This includes things like tweets, fan art, videos etc, and nothing makes a morning quite like finding newly uploaded fan art by talented contributors. Beavers-Lodge is exactly that; their paintings are simply stunning with bittersweet sketches and delightful watercolours which has stayed with me since I first saw them.
One reason why they have stayed with me is due to the style of the work, it captures the look and personality of each character; what they enjoy and what bothers them, which perfectly reflects their character on screen. Another is the choice of characters that Beavers-Lodge focuses on: Rose and Rusty, Mulligan and Thornton; characters which add to the Bright Falls atmosphere but are often absent in fan art. The artwork continues their stories, adding to their background, very much like the manuscript pages do. The stories are influenced a lot by the optional storytelling in the original Alan Wake game, some by the pages of Departure that Wake can collect, and others by radio segments.

When it comes to the artwork itself, Beavers-Lodge uses traditional tools in a way which complements the feel of Alan Wake and the heart-felt, hand created atmosphere of Bright Falls. But it also conveys an almost illustrative look, as though they were sections out of the Departure novel. The artwork of Rose and Rusty especially look peaceful and joyous, a reflection of what is described in the pages. It's a really cool and unique tribute to the games, and the pieces are absolutely gorgeous. It's also no wonder that the work has also caught the attention of Remedy who featured it on their social media channels for their previous "#fanartfriday" tweet.

We spoke to Beavers-Lodge recently about their work and joining the Alan Wake community.
Where did you get your passion for art?
I’ve been drawing for as long as I can remember. As a kid I would draw characters and tell little stories with them. My passion for art comes from this: I see it as a way of telling a story, whether it’s in a painting, a comic, an illustrated book, etc. I find as much interest in classic art as in graphic novels or children’s literature, and have studied a little of each.


How and when were you introduced to the Alan Wake series?
That was in last November, through Tumblr. And thanks to this great artist and blogger Gruvu whom you’re already familiar with. Gruvu reblogged some pictures from the game (sceneries) and posted their own fanart of Alan. There was a beautiful small American town surrounded by forests and a lake and this grumpy-looking character drinking lots of coffee, and that was enough to pique my interest! It only took me a few days to find out what the story was about and be really into it.


What specifically about the games inspired you to make your Alan Wake art?
I was really touched by Rose and Rusty’s story. It was very secondary compared to the main storyline, and yet there were just enough elements to make it so moving. We see them both in the first diner scene, but the most important part of their relationship is told in the manuscript pages. I wanted to illustrate the things evoked in there, like the fact that they used to dance together. Then I just imagined all sorts of scenes from what their life must have been like. Including them reading side by side (I wanted to show Rose reading one of her favorite books!) and Rusty giving Rose a bouquet. For me, this kind of characters and relationship are all about the poetry of everyday life and simple things, and I enjoy that.

Thornton and Mulligan make me laugh a lot. They have this running gag in which Mulligan always ends up grabbing the radio from Thornton and speaking in his place. In stressful moments, when Alan is lost in the forest again, they are comic relief, literally! They’re not shown in-game and I don’t think I’ve seen any fanart of them, so I really wanted to draw some. On January the 1st, I decided to combine their running gag with a “Happy New Year” announcement.
What would you like to see in a potential Alan Wake 2?
If it’s anything like the trailer seen in Quantum Break I sure would be interested. I think every episode of the Alan Wake series has been really great at reinventing its own genre. If Alan became part of a detective story like the ones he used to write, and maybe faced his own character Alex Casey, that would be really intriguing.

I would love to hear from all the Bright Falls folks too, and Barry and Alice of course. And some answers! Is Agent Nightingale the new face of the dark presence? Has Rose recovered from the events of the first game? And what about Thomas Zane, I think his story isn’t over yet and he still has a part to play in all this.


A huge thank you for the interview, Beavers-Lodge! 
You can see more of their work on their Tumblr page, HERE

27th March 2018
The XBOX Spring Sale 2018 [Updated]
XBOX One, XBOX360 and Windows 10 Games

XBOX Gamers! Today Microsoft begun their Spring Sale with dozens of XBOX One, XBOX360 and Windows 10 titles now available at a discounted price. If you've been looking to start a new adventure, now is a perfect time.

The list of deals include Quantum Break on XBOX One and Windows 10. For console gamers, the game is available at 40% off, or 50% if you own Gold Membership. The Windows 10 version of the game is actually a staggering 75% off. 

If you own an XBOX One or XBOX360, Alan Wake's American Nightmare is 65% off, or 75% off if you have Gold Membership! 

For the full selection of discounted games, make sure to check out the Spring Sale page on the official XBOX store, HERE. Or TrueAchievements comprehensive sale list

-- AAA GAMES --

In Development

Quantum Break Series

Alan Wake Series

Max Payne Series

Beyond the shadow you settle for, there's a miracle illuminated.

-- MOBILE GAMES --

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