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Community Spotlight: Charlie's Quantum Break Fan Art

The latest Community Spotlight focuses on Charlie's (aka CMDonovann) stunning Quantum Break fan art. [With Interview]

15th Anniversary Retrospective: Max Payne

2016 marks the 15th anniversary of Max Payne; the developer's first step into AAA territory and a game which not only shaped the company but the industry too.

Community Spotlight: Carla's Quantum Break Fan Art

Over the past few weeks, Carla (aka TotecTripled and Toteczious), has uploaded dozens of amazing Quantum Break-inspired sketches across her Twitter, deviantArt and Tumblr pages.

Community Spotlight: Kristy's Alan Wake Tattoo

Kristy's Alan Wake tattoo is not only beautiful but is a compilation of things which motivate and inspires her. Photo by Kristy.

Exclusive Interview with Cam Rogers

We recently spoke to Cam Rogers, the author of Quantum Break: Zero State. Photo by Mikko Rautalahti.

The Sudden Stop Cosplay Week 2015

With convention season approaching I spoke to three talented cosplayers about their tips and experinces. Interviews with Sara Croft, Emme Gray and StevenCojo.

Alan Wake 2 Prototype Revealed

Remedy recently released the prototype video for Alan Wake 2. The video was posted on Polygon's site this afternoon and was accompanied by a lengthy interview with Sam Lake.

Exclusive Interviews

Over the past four years, I've had the pleasure of interviewing some individuals involved including Kathy Tong, Fred Berman, Ilkka Villi, Christopher Forsyth and Brett Kelly.

3rd December 2016
iam8bit's Quantum Break Vinyl Shipping Now

Hey! This is the first post of December! And it also brings some good news for fans who pre-ordered the Quantum Break vinyl from iam8bit.

Back in April, iam8bit announced a new partnership with Microsoft and Remedy to bring Petri Alanko's amazing Quantum Break soundtrack to vinyl. The release date has been much anticipated by community, which had been delayed since its original August estimate due to various complications. Recently held up Customs, it missed its mid-November target, but was promised to arrive to customers before Christmas. Earlier this week, iam8bit announced that the Quantum Break Vinyl has now been shipped!


The score will be presented on a 180-gram vinyl, created by Telegraph Mastering Studio, and will be accompanied by a digital code. It costs $28 (same for the the US and UK sites) and is limited to only 3000 copies. The UK/Europe section has completely sold out, but you can still but the vinyl from the US site.

It contains thirteen tracks from Quantum Break, composed by the very talented Petri Alanko. There are five tracks on side A ("Meeting an Old Friend", "Campus", "Suite for Time and Machines", "Don't Stand in my Way", "Remote Warning", "Disappearance") and six on side B ("Dodging Bullets", "Beth", "I Kept Waiting", "Goodbye...Again", "Damaged, Together", "Doubt, Despair, Hope", "A Whisper”). It will also come with a digital soundtrack, the code of which will be included with the order. The cover art is by Christina Mrozik and looks absolutely incredible.

Join the discussion about the upcoming vinyl on the Remedy Forums!

29th November 2016
Remedy at Slush [Panel Details]

Slush returns this week in Helsinki with a selection of panels and lectures with the lovely folks at Remedy.

Remedy Panels.

Music Licensing in the Age of Streaming from 12:35 to 13:05 on 30th November at the Drop Stage. The panelists include Richard Lapington (Audio Lead at Remedy), Chris Cooke (Founder & Co-owner of 3CM Unlimited), Helienne Lindvall (Head of Business elations at Auddly) and Tobias Salomon (Attorney at Dottir).

On the same day (30th) following the music licensing panel, Sam Lake (Creative Director at Remedy) and Petri Alanko (Alan Wake and Quantum Break Composer) will be talking about The Role of Music in Remedy’s Video Games. The talk will take place between 13:05 - 13:20 and promises to be pretty unusual.

The following day on Thursday 1st December. Remedy’s Audio Lead, Richard Lapington will be returning with a second talk, this time on the Green Stage. Richard will be talking about Redefining Audio Landscape with Quantum Break. The talk will take place between 14:40 - 15:00.

Later that afternoon, between 16:45 - 17:15 in the Engine Room, there’s a discussion on Designing The Story In Video Games. Panelists include Mikko Rautalahti (Narrative Lead at Remedy), Greg Louden (Senior Narrative Desinger at Remedy), Heikki Repo (Creative Director at Cornfox & Bros.) and Reko Ukko (Vice President of Game Design at Seriously). The panel is moderated by Thomas Puha (Head of Communications at Remedy).


What is Slush? 

Slush has grown from a 300 person assembly to a world-renowned event, now spreading globally. The philosophy behind Slush has remained the same: to help the next generation of great, world-conquering companies forward.

For more information on the event, including how to attend, visit the Slush website HERE.

28th November 2016
Steam Autumn Sale & Steam Awards

The Steam Autumn Sale is on! Not only does it bring hundreds of games with dramatic reductions but this sale also brings something a little more special. Offers end Tuesday November 29th at 10am Pacific.

First up the sale. All of Remedy's PC games including Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake, Alan Wake's American Nightmare and Quantum Break have been reduced in price. The discounts range from 25% off to 70%, so if you haven't played all of the developer's titles yet, you may want to take a look. Click on the games titles that you're interested in above to be transported to their store page on Steam.

Next up the awards. This sale brings the first ever Steam Awards. There are nine categories which gamers can nominate their favourite titles for. Unlike most gaming awards, Steam takes a more light-hearted tone to their catergories. Titles like "Just 5 More Minutes" can show a game's immersive virtual world or gameplay, "I'm Not Crying, There's Something in My Eye" shows how the title can emotionally drag us in. For more information, you can read about the Steam Awards, HERE.

Personally I did vote for two Remedy games in the categories, along with some other favourites; Life is Strange, Stardew Valley and Inside. I nominated Alan Wake for "Test of Time" as it's one I frequently go back to. And I nominated Quantum Break for "Villain Most in Need of a Hug" for obvious Serene related reasons.


23rd November 2016
Community Spotlight: rmilo's Quantum Break Projects

Community Spotlight is a regular feature which highlights amazing fan projects in the Remedy community. This week I wanted to write about rmilo's beautiful Quantum Break artwork! 

This Community Spotlight has been a long time coming. I messaged rmilo back in October about this post annnnd then got three colds in a row followed by two broken bones, and then jet lag... it may not have been my most successful month. This feature never slipped my mind though, and I've been looking forward to writing about the projects that she's been up to these past few weeks. 

If you've visited the Remedy Forums within the past month, you may have seen the "Fracture Day" Community Celebration Wrap Up post in the Quantum Break section, featuring a handmade copy of the Chronon Field Regulator (CFR). The model is the work of the amazing rmilo who has also been pretty active in the game's tag on Tumblr these past few months.

She's not only very talented and creative but the amount of passion that she puts into her work is very clear. From just looking at her CFR, you can see that each section has been carefully constructed, with immense detail given to even small things like the screws and vents. The device isn't symmetrical in the game with each panel presenting something new,  which makes recreating the design a difficult challenge. In addition to the model, rmilo also dedicated several pieces of her "One Sketch A Day" challenge to Jack Joyce's adventures, even going beyond the game events; showcasing some of his adventures before returning to Riverport. The artwork ranges from elegant watercolour paintings to sketches with a unique style, featuring Jack, Beth, Serene, Hatch and Nick, and they all look incredible.

Paul Serene and Jack Joyce.

For the post, rmilo has very kindly taken the time to answer some questions about the artwork and what inspired her. You can read her answers below:

Tell us about yourself! 

I'm an ordinary Russian girl. I like arts, my plants, Physics and sci-fi, also I love a good stories like Quantum Break. Now my main goal is to go to the university, and I hope that I'll be able to do it. About my favorites: my favorite saga is Star Trek. I love in books by Sergei Lukyanenko, Dmitry Glukhovsky and George Orwell. Have you read the book Future by Glukhovsky? If you haven't, I advise to read. It's amazing. I think, you know my favorite game %) Quantum Break is the best game I've ever seen. I study physics and math which is why I love stories like Quantum Break. It looks so realistic and I'm impressed!


How and when did you become a fan of Quantum Break?

By pure accident, I found out Quantum Break. It was in April. Painting arts for school, I was bored, and I turned up my favorite streamer's [channel]. It was Quantum Break. Then I fell in love with the game and now I still love it. %)

Project Promenade. The moment time fractured.


Where did you get your passion for art and why did you want to create QB inspired pieces?

I found inspiration in my friend. Her nickname is Edessa and she loves Quantum Break so much. If I didn't know Edessa, I would have forgotten this game. I doing Quantum Break stuff for her, because she's amazing. I just want to make her happy. :) She's writing wonderful fanfics (about Quantum Break too) but it's in Russian. I also found inspiration in music. Ooh, I found a great singer. I think his songs are about Quantum Break. Yeah, I know this is not true, but texts of songs are perfect for the game. Oh, I forgot, singer's name is Mujuice.


The CFR you created looks incredible! Can you talk a little bit about the process of making it?

I just wanted to do something cool. I like handmade; it's great to do things yourself. And I just haven't got enough money to buy fandom stuff. :D Also it's impossible to find that in the Russia. The work process was enough easy. You can do it yourself! First you'll need to print and cut twelve pentagons. Then you need stick this figure. Next slowly and carefully collect the [panels together to form a] dodecahedron. Then you just paint it like CFR and that's all! Sticking it was enough hard, but I was able to do it. %)

The CFR net.
Painting the model.
[Click the images above for full resolution.]

Rmilo's CFR completed!


What would you like to see in a possible Quantum Break 2?

Mmm I haven't thought about Quantum Break 2 yet. Firstly I want Jack's Chronon Syndrome to progress. Yeah, Jack is protagonist, but he did a lot bad things. I think Jack will crack time, trying to save Beth and Paul (I believe Paul too). Thirdly I want to learn more about Hatch and the Shifters. It's interesting. What do they want? Why? It's pity there a little information about them.

Quantum Break and Life is Strange crossover fan art.

A huge thank you to rmilo for the permission and for the interview! You can follow her adventures and see more of her QB artwork on her Tumblr page, HERE

-- AAA GAMES --

Quantum Break Series

Alan Wake Series

Max Payne Series

Beyond the shadow you settle for, there's a miracle illuminated.

-- MOBILE GAMES --