There are places in our world where fiction and dreams can come true.

Community Spotlight: Holly Nightmare

For our final Community Spotlight of 2018, we have the talented Holly Nightmare, aka tsunderekatsu, co-owner of the Control community Discord, Wikia, and Reddit.

Half-Payne, Half-Life's Max Payne Mod Gets Final Update

suXin's Max Payne-themed Half-Life mod receives its final update with a selection of new modes, Twitch intergreation, and model changes.

A Year in Review [2018]

To celebrate the new year, we look back at the past twelve months of game announcements, community projects, and events.

Behind the Scenes of Poets of the Fall's War Music Video

To celebrate 15 years of Poets of the Fall (Old Gods of Asgard) we spoke to Director, Akseli Tuomivaara, about creating the Alan Wake-inspired music video, War. [Photo by Tiia Öhman].

Charity Auctions raise £1405.60 for Cancer Research UK!

Our Monarch Gala and Spring Charity Auction raises £1405.60 for Cancer Research UK! With invaluable support from Remedy and Poets of the Fall.

Interviews and Conversations with....

Over the past four years, I've had the pleasure of interviewing some individuals involved including Cam Rogers, Kathy Tong, Fred Berman, Ilkka Villi, Christopher Forsyth and Brett Kelly.

21st March 2019
Congrats to @PayneToTheMax On Their 7th Anniversary!

Today I wanted to say a massive congratulations to fellow fansite, @PayneToTheMax, on their seventh anniversary!

The Twitter page started up just a month after The Sudden Stop, and it's been wonderful to celebrate the Remedy community alongside them all these years. They are seriously dedicated, passionate about the Max Payne series, and just very lovely. Whenever there's a Max Payne anniversary, they're always the first to send a group chat to bring a number of fansites together to do something special.

It's been wonderful getting to know them and following all of their adventures ranging from easter eggs to artwork, behind the scenes tidbits, and a whole lot more.

Congratulations PayneToTheMax! You rock and I'm looking forward to following your amazing work for hopefully many, many more years to come! 

21st March 2019
Rumour: Control Pre-Order & Release Details Revealed
[CONFIRMED! CONTROL TO LAUNCH 27TH AUGUST 2019]

TrueAchievements have reported a teaser on the Microsoft Store which reveals a number of digital preorder bonuses for the XBOX One edition of Control, along with a potential release date.

At present, the nearest confirmed release date was announced by Nvidia earlier in the week, which sees Jesse's adventure launch "late summer". Listed in the game's details on the Microsoft store, the game is due to launch on 27th August 2019.

True Achievements also caught details of pre-order incentives. Unlike the potential release date, the digital pre-order bonuses look to have been removed from the Microsoft site since. TA reports that the XBOX One preorder bonuses include the"Tactical Response Gear" and a "Crafting Resources Pack". According to their store, pre-orders are expected to begin 26th March.

We're marking this as a rumour as there's been no official confirmation by Remedy or 505Games.

Source: TrueAchivements

UPDATE! Game Informer has just published an update confirming the release date for Control. The confirmation was supported by Remedy. Mark your calendars for Tuesday 27th August 2019!

20th March 2019
Game Informer Looks At Control's Story in Monday's Article
[Game Informer Coverage] Includes Summary

In Monday's Game Informer coverage, the team delves deeper into Control's mysteries as they speak to Sam Lake (Creative Director) and Brooke Maggs (Narrative Designer).

As with our previous coverage, we have a breakdown of all the new details released about Control in the latest feature. But of course, if you have time, you should check out the article in full, HERE!

Following their Control-themed April cover reveal, Game Informer is dedicating the following month to the game with exclusives, interviews and new footage being released throughout March. The latest issue is out now and is available to download or buy (if you're in the US) as a physical magazine. For more details on the magazine visit the subscription page, HERE.


A little about the story team:
Remedy's Narrative team has been the biggest yet for any of their projects, with eight writers working to bring Control's story to life! Leading the team has been Sam Lake (Creative Director), with Brooke Maggs and Eevi Korhonen (left Sept 2018 ) holding down the Narrative Designer title. Anna Megill (left Nov 2018), Mikko Rautalahti (left Oct 2017) were the project's Narrative Leads. With additional story work done by the writing team; Ben Gelinas, Angela Leigh McCoy, and Clay Murphy.


Our Breakdown: For Remedy's latest adventure, the team has taken inspiration from a number of sources including David Lynch (as with Alan Wake), Jeff VanderMeer's Annihilation, Mr Robot, Inception (as with Quantum Break) and the "New Weird" genre. To maintain the authentic "new weird" feel, Remedy knows there's a careful balance between answering mysteries and leaving them open, to maintain that genre sense of bewilderment. Mysteries are at the heart of Control.

Throughout Control, the player will hear Jesse's insights, for instance, following conversations with another individual if she has concerns or is holding something back we will hear her true intentions. The protagonist is described as "closed down and keep things close to her chest" by hearing Jesse's thoughts, we learn more about who the character really is. In their article, Game Informer also hints at some fourth wall breaks where Jesse could be talking to the player from certain perspectives.

Following the release of Quantum Break, the story team reevaluated their approach to their narrative and the lessons they've learnt. With Control's lore, there's more of a mix of media compared to Quantum Break, with information delivered through audio logs, video logs and documentation. The same can be said for live-action which has been dialled back but continues to make an appearance in the game, as it did with Alan Wake and Max Payne 2. (A demonstration of Control's live-action has been released following the article's release in a recent Nvidia RTX gameplay comparison featuring internal FBC communications by Dr Casper Darling.)

Previously releated gameplay footage also showed Trench's ghostly apparitions; live-action recordings overlapping gameplay. While Trench is confirmed to be deceased, Jesse remains in contact with the former-director, helped by some of the "mysterious devices" around the FBC.

20th March 2019
PC Edition of Control To Be Sold On The Epic Store
[Update! Reports of Timed Exclusivity for the Epic Store Before Steam Release]

In their keynote today, Epic Games revealed a new series of games coming to their store, including Remedy's upcoming title, Control.

While coming to the Epic Store, Control is also set to be released on Steam, a platform announced last year. At present, neither Remedy or 505Games have directly mentioned that it will be an Epic Store-exclusive, and product information is still on the Steam store. While the Epic Store's exclusivity was a cause for concern for some PC owners in the community, at present it looks to be released on both platforms and is up to player preference. Epic has also set up a twelve month-exclusivity deal with a number of developers, so it's possible that it will be initially available at launch for Epic and a year later for Steam (thank you for the tip, @GavinUK86!) The store teases that it will have more information soon; if new details on Control emerge, we'll let you know!

We've reached out to The Epic Store and Remedy/505Games for a clarification on the exclusivity.

[Update #1: While there's still been no public comment from Remedy, 505Games, or the Epic Store yet. A number of publications including VG24/7, DualShockers, The Verge, and Polygon have announced that the game will be a timed exclusive title to Epic. This means Control is expected to be launched on the Epic Store initially, and then come to Steam at a later date, approximately a year later. 21/3/2019 10:13 GMT]


The Epic Store was announced back in December 2018, with the goal of shaking up royalties for game developers by offering a better split than its competitors. Developers earn 88% of each purchase, with Epic getting a slice of 12%, a better deal compared to Steam which takes 30% (the exact number will depend on sales). By purchasing titles via The Epic Store, more of your money goes towards the developers you love rather than the platform that host the games.

Other games announced to come to the Epic Store include: Heavy Rain (Quantic Dream), Beyond Two Souls (Quantic Dream), Detriot Become Human (Quantic Dream), Spellbreak (Proletariat Inc), Division 2 (Ubisoft), The Cycle (Yager), The Outer Worlds (Obsidian Entertainment Inc / Private Division), Satisfactory (Coffee Stain Studio), Dauntless (Phoenix Labs), Afterparty (Night School Studio), Phoenix Point (Snapshot Games), The Sinking City (Frogwares / BigBen Interactive), and Industries of Titan (Brace Yourself Games).

Source: Game Informer / Epic

-- CONSOLE & PC GAMES --

In Development

Quantum Break Series

Alan Wake Series

Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Beyond the shadow you settle for, there's a miracle illuminated.