There are places in our world where fiction and dreams can come true.

Behind the Scenes of Poets of the Fall's War Music Video

To celebrate 15 years of Poets of the Fall (Old Gods of Asgard) we spoke to Director, Akseli Tuomivaara, about creating the Alan Wake-inspired music video, War. [Photo by Tiia Öhman].

Community Spotlight: Fraser's Amazing Remedy Artwork

For our August Community Spotlight, we speak to the lovely Fraser about his artwork, and his influences over the years.

New CROSSFIRE 2/HD Gameplay Trailer

Thanks to Abel09 on the Remedy Forums, we have our first look at gameplay footage from CROSSFIRE 2/HD.

Max Payne Celebrates 17th Anniversary

All the tributes, celebrations, artwork and memories from the Max Payne community following the series' 17th anniversary.

Community Spotlight: Melissa [July Feature]

Our Community Spotlight for July is the lovely Melissa, melfpic on Instagram. We recently spoke to her about her stunning Quantum Break and Control-inspired artwork.

Poets of the Fall Announces Clearview Cover & Pre-Order Bundles

Poets of the Fall, the real life band behind Old Gods of Asgard, announced the cover and pre-order information for their eighth studio, Clearview.

Catch Up On Everything Control from E3 2018

All the Control coverage, from the game's surprise announcement at the Playstation E3 Media Briefing to the latest post-E3 interviews.

NEW GAME REVEAL! Learn More about Control

Remedy’s latest project, Control, previously known by its codename “P7”, was revealed on stage during Sony’s E3 Media Briefing

Charity Auctions raise £1405.60 for Cancer Research UK!

Our Monarch Gala and Spring Charity Auction raises £1405.60 for Cancer Research UK! With invaluable support from Remedy and Poets of the Fall.

Cool People We've Spoken To...

Over the past four years, I've had the pleasure of interviewing some individuals involved including Cam Rogers, Kathy Tong, Fred Berman, Ilkka Villi, Christopher Forsyth and Brett Kelly.

10th December 2018
Win An Alan Wake Steam Code [Advent Calendar 2018]

Today we're giving away a code for Alan Wake on Steam!

Released eight years ago today, Alan Wake was originally an XBOX 360 exclusive title before coming to PC two years later. To coincide with the launch of Quantum Break in 2016, the game was made backwards compatible on the XBOX One, a reveal first teased during E3 2015. While the release wasn't the smoothest, releasing the same day as Rockstar's Red Dead Redemption, it received positive reviews gaining 82% on Metacritic and has become a beloved cult classic in the games industry.

For Remedy fans who have yet to play Alan Wake, this giveaway is for you!
The Prize

The prize is a Steam copy of Alan Wake

(The game was originally purchased on The Humble Store, where a portion of the game's price was donated to Cats Protection UK.)

Official Synopsis for Alan Wake:

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

For this competition there will be one (1) winner. (Don't worry we'll be offering more prizes in future competitions and giveaways. So if you don't win in this competition, there will be more chances!) The winning entry will be chosen based on the most personally persuasive argument. The winner will be contacted within one week of the competition finishing.

The competition will end Sunday 16th December 2018 at 23:59 GMT .

How To Enter:

For our giveaway, we're giving a shoutout to some of our favourite places including ComunidadRemedy, RemedyEntertainment fan group (deviantArt) and PayneReactor. Fran (ComunidadRemedy), Katerina (RemedyEntertainment dA fan group), and Patrick (PayneReactor) work tirelessly to create wonderful community hubs.

To enter follow them on Twitter, check out their website, or follow them on Twitch, you can also get an entry but clicking the "Daily Bonus" button which renews each day (allowing for seven entries if you return). Up to ten entries can be made in one name.

CLICK HERE TO ENTER: Win Alan Wake on PC!
Giveaway Rules
  1. This competition is not sponsored.
  2. A portion of the prize costs have gone to Cats Protection UK.
  3. Maximum of ten enteries per person.
  4. This is open worldwide, but restrictions may apply on countries with limits on internet competitions.
  5. Entry is free. 
  6. No cash prize alternative will be available.
  7. The prize can not be bought.
  8. You must have a Steam account to enter so that the prize can be sent to you. (Setting up an account is free, and you don't need to have one at the time of entry, but you will need it to play the game.)
  9. A new winner may be picked if the first does not respond to the email after two weeks. Although this is only a last resort after three weeks with reminders and alternative methods of communication e.g. through social media posts.
  10. Competition begins on 10th December at 18:00 GMT and will end on 17th December at 23:59 GMT.
  11. Please note that this is an unofficial competition and is not connected to gleam.io, Remedy, Facebook, Google, Twitter, Steam, Microsoft or THQ Nordic.
  12. There will be 1 (one) winner who will receive a copy of Alan Wake on Steam. The game is rated at +16, and to legally enter, you must be able to play the title.
  13. Entries collected through Facebook follow the rules stated on 23rd August 2013, HERE.
  14. Entries collected through Twitter follow the rules stated in their Guidelines, HERE

9th December 2018
Community Creations: Rudy's Festive Artwork
[Advent Calendar 2018]

In the lead up to Christmas, I wanted to spotlight some amazing artists in the community who have created some gorgeous and festive Remedy artwork over the years. For this feature, I wanted to focus on the amazing talent of US-based artist, Rudy. 

Last year I contacted Rudy, also known as Trenchiikoat, to ask if I could commission him to design a Christmas card featuring Alan Wake with a Christmassy twist. I had been friends with Rudy for a while now; he's an wonderful artist and been active in the Alan Wake community for years. His work has been in a few past articles and wrap-ups, and something that I always love seeing. The fact that he has an adorable tuxedo cat is also a bonus.

For the commission, he really knocked it out of the park, creating a stylish Alan Wake lineart that I absolutely adore. That Santa hat is pretty adorable! I spent a lot of November and December seeing this image, and I never got bored of seeing his work. Even now, I'm still in awe of how great of a job he did.

Rudy opens commissions up from time to time, and you can check his availability through his Twitter channel, where you can also follow his adventures. He is very friendly and an absolute pleasure to work with.

8th December 2018
Remedy-Themed Christmas Gift Guide 2018
[Advent Calendar 2018]

It wouldn't really be a proper Christmas advent calendar without a gift guide. Depending on how early you start, gift buying can be an exciting or daunting aspect of the festive season. Personally I love being able to give back to people that means the most to me but I would be lying if I said that the financial burden of the month isn't felt pretty heavily. I love this time of year, my bank account does not.

With the Alan Wake and Quantum Break store currently down, and still a while to go before fans get the first glimpse of purchasable Control merchandise, we've handpicked a number of official and community-created gifts perfect for yourself or someone special in your life this Christmas! As money can be tight this time of year, we've tried to pick items which are approachable in price.

Some of these items are more expensive than others but all items cost between £2.24 and £26.70 (excluding postage), but any of the items would make for a wonderful present.

Christmas Gift Guide 2018:



Alan Wake PC Special Edition
If you have a PC gamer in your life who has yet to play Alan Wake, the Special Edition and Collector's Edition of the game is still being sold, and at an affordable price. You can buy either edition from local stores or through Amazon where they're under £10! The Special Edition comes packed with stickers, an A3 poster, postcards, OST by Petri Alanko, and both DLC packs. If you get the Collector's Edition pack, it comes with all of that plus the Alan Wake Files.


Alan Wake Novelisation
To coincide with the launch of the game, Tor Books published the novelisation of Alan Wake, written by Rick Burroughs. While it's a faithful adaption to the game, Burroughs also includes some additional scenes exclusive for the novel. The book is 318 pages long and is available in paperback or in a Kindle edition. (The latter can be directly gifted through Amazon US.)


Quantum Break: Zero State Novel
Similar to the Alan Wake novelisation, Quantum Break Zero State was published by Tor Books and matched the release date for the game. Unlike its predecessor, it was not a direct adaption with writer, Cam Rogers, exploring alternative junction moments and telling a different story for a different Jack. The book is available through hardback, paperback, and Kindle ebook. This is a perfect gift for gamers who are Quantum Break fans or for gamers who haven't or can't play the game.


The Secret History of Time Travel
A great gift for Quantum Break fans, The Secret History of Time Travel delves deeper into the development process of the game including never-before-scene concept artwork, wire frame images, ideas from the cutting room floor and a lot more!


Champion of Light T-Shirt
[By InvisibleRain]
Created by artist and author, InvisibleRain, her Alan Wake-inspired t-shirt is a wonderful tribute to the game. Excellent for any fan of the series or as a Christmas gift for yourself! The piece is also available as other products including a rather dapper greetings card.


Alan Wake - The Clicker T-Shirt
[By Bratwurst]
Another great t-shirt is by Bratwurst and features original artwork of a Darkness-possessed hand clasping at The Clicker with the words "whose story is it anyway?" It's eerily and beautifully designed with t-shirt customisation available. I've always adored this design!


The Clicker Sticker
[By Tawkua]
If you have a friend who likes their stickers, you might want to check out Tawkua's Clicker sticker. With attractive bold colours, the sticker resembles the magic Clicker which Wake uses to defeat the Dark Presence.


Quantum Break Spiral Notebook
[By CMDonovann]
If you have someone who loves stationery (and who doesn't?!), why not look at getting them this gorgeous Quantum Break spiral-bound notebook designed by artist, CMDonovann. The book contains 120 pages with 90gsm paper stock with a 350gsm cover.


Jack Joyce T-Shirt
[by CMDonovann]
While the Quantum Break store may have closed down, the community has got your back for inspired-t-shirts. This t-shirt is also by artist, CMDonovann whose lovely artwork of (Prototype) Jack Joyce makes for a perfect gift.

7th December 2018
On The Go: How Mobile is Agents of Storm?
[Advent Calendar 2018]

On The Go is a new feature which tests Remedy products on the go; seeing how perfect they are for your commute to work, while travelling on holiday, or returning home for Christmas. This could be mobile games or books, anything small enough to be part of a regular journey. Today we're looking at Remedy's latest mobile game, Agents of Storm.


The History


After the release of Alan Wake, Remedy divided itself into two groups; one team worked on "the next big thing", whereas the second group focused on the mobile space. This was shortly after the Rovio unleashed their Angry Bird franchise, and just before Supercell found gold with their Clash of Clans. The incredible popularity and financial success not only proved to the industry that the mobile space was a platform where even smaller companies could strike rich but with both mobile game giants being based in Finland, a huge focus was on retreading the walk of success, especially within the country. And so Remedy rededicated half of its company to mobile games.
Two games were developed and published within a three year window, and while it wasn't officially announced that Remedy was departing from the two team structure, the developers stopped hiring specifically for mobile developers around 2015. The first game that was released with the new team was Death Rally, developed by Mountain Sheep in collaboration with Remedy, which was released on Android and iOS in 2011 and PC in 2012.

The second game is the one we're going to be talking about today, Agents of Storm.

Agents of Storm was announced during VGX (The Spike Video Game Awards) on 8th December 2013, and was published that following October by Flaregames. An Android and Windows Phone version had been announced at the time of release on Apple devices but seemingly cancelled, although no official announcement has been made.



The Premise


The Story
Agents of Storm is a 3D strategy game taking place on the high seas. You control and build a base, expand your army and lead your agents in an intense battle against the Chimera corporation. On your travels you will find resources such as Gold and Jade, both of which can be used to build structures and make improvements.
The Levels
The level task is clear, get from point A to B.... but it's a little more complex than that. In actuality, you plan a strategy for making your boats sail from A to B thorough a labyrinth of automatic turrets, reaping containers of Jade from storage units, and taking on a Chimera base in a final all-out fight.

Mini levels are spread around the map too. During these detours, you may be chasing a conveyer containing blueprints which are vital for researching structure or vehicle upgrades. There are also slightly tougher boss battles in which your ships face more turrets and other defences but are rewarded with more lucrative prizes.


Gameplay 


Your Base
Agents of Storm is incredibly beautiful. The game bounces between three setups. The first is your island base which players can name themselves. My base, "V be t" was named by my cat who batted the screen in her sleep. It's a pretty magical in-game location which, partnered with Petri Alanko's unique soundtrack for the title, is incredibly peaceful. Everything on your base is 3D and you can turn, zoom and travel across the island very easily. As boats are constructed or fixed there are a series of cute blue lights and sparks coming from within the ship yard, and while you never actually see small characters walking around, there is a nice sense of activity in the place. Despite the small display, a lot of detail has been put into metal grate walkways and tiny sharks swimming around, and while they don't directly impact the gameplay, they do make the place feel more like a tangible place

Mission Select
Next we have the missions screen. The screen reveals the location of the enemy bases and what order you need to attack them in. Similar to your base, the area is 3D too but it's more limited on how much you can explain. It does allow you to zoom in and out though, and if you go too far up the area becomes bordered with clouds, which is another nice touch! For some of the levels there's some dialogue before the action begins; while the overarching plot is a straight forward good corporation verses evil corporation scenario, the dialogue, filled with fun quips and genuine chemistry between the storm agents, adds to the gameplay experience.


Base Attacks
Finally there is the base attacks, and at the start it may seem fairly easy. You're given a base to attack, a path to take and a limit of boats you can have on each path. But while it may seem simple at first, things like acid guns, improved turrets, and minefields can make your paths that little less ordinary. With them, you now can no longer blast your way through bases, instead you need to plan when to use your smoke bombs. Do you use it on that tricky turret in the middle that will destroy half of your fleet or at the boss battle?

The game and dialogue sections do a good job at warning and informing you on which specific boats are needed in a particular level. It's not heavy handed with it, so you still have to pay attention! Sometimes you get word that surveillance has picked up a minefield in the next section, or that there's rumours of a new weapon type coming soon which makes armour upgrades to your fleet a top importance. Which is a really good thing! I've played games before in which I've levelled up and upgraded items only to realise the level I was entered wanted something different.



Accessibility 


Platform Availability
As plans for an Android and Windows Phone version fell through, the only way to really play the title is if you have access to an iPad or iPhone. Which unfortunately does limit the audience to a specific mobile device type.


Cost
On the plus side, the game is F2F (Free to Play) allowing gamers who have a iPad/iPhone to test to see if they like it before making a heavier time investment. Players can invest actual money into the game by purchasing diamonds, but you can also watch an advert (roughly thirty seconds) to receive a single diamond or claim a tiny bundle from completing challenges or missions.

Diamonds are used as the main soft money which can be used to purchase an array of different resources such as additional Gold, Jade, and blueprints. They can also be used to speed up construction of upgrades or buildings.

Time
Agents of Storm feels targeted at both players who want to play a game for a minute or two and the players who want to be engaged for longer.

At the start, your base already has a decent amount of diamonds to get you going, and a series of easy battles allows you to build up your resources. That doesn't mean that the game is easy though, once Chimera starts upgrading their weapons and armour, it demands a little more planning. During this time, and depending on how quickly you burned through your gold, you may need to wait for your agents to return from missions or your Gold Gatherers (cargo ships) to return. And like most strategy games unless you're paying for diamonds to speed up construction, waiting will be more common the more you play.



Overall Mobile Verdict


If you have an iPhone or iPad that can run the game, I definitely recommend giving it a go! It's not as demanding as other mobile games, distance from the title isn't punished and it's not something where you feel obligated to check it every few seconds. You can put it down for a while and return to it to find that construction has been completed and your Gold and Jade Gatherers have been busy at work. Although, if you're like me, you're going to keep going back to it quite a bit just to complete the next mission, and the next, and the next, and the....

Given the game's aesthetic, it feels very fitting for a plane journey to a holiday destination... just as long as there's not a ferry afterwards.

-- CONSOLE & PC GAMES --

In Development

Quantum Break Series

Alan Wake Series

Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Beyond the shadow you settle for, there's a miracle illuminated.