A few days ago, Sergey Mohov (Lead Gameplay Designer, Remedy Entertainment) wrote a new article for the PlayStation Blog, centred around CONTROL Resonant's Assist Mode feature. BUT! Talk about accessibility doesn't end there. If you would like to learn more about the feature, Sergey has published a more in-depth look at the feature on the official Control website.
We're huge fans of the Assist Mode and its game nature for Control and Alan Wake 2, and seeing Remedy transform the feature has been a joy to follow. In CONTROL Resonant, there has been a huge evolution. While the PlayStation Blog is targeted at a broader audience, the game website allows developers to delve into the nitty-gritty of the feature.
"We talk a lot internally about designer intent. We do have a meticulously crafted, intended experience for CONTROL Resonant. It's balanced to be tense, demanding, and rewarding," Sergey describes on the Control website. "However, our philosophy is straightforward: if you run into a wall and the friction becomes too much, we would much rather you tweak the rules to overcome it than put the controller down and stop playing. Your time is valuable, and there’s no single right way to experience the game. Because of that, we absolutely do not gate any trophies or achievements behind these settings. Play the game exactly how you need to."
In the original post about the PlayStation Blog article, I posted about chronic migraines, and one of the new features for the Assist Mode is the "Hyperacusis Filter", a filter which reduces potentially triggering sounds. For me, that can be a big thing. After having them for a bunch of years, I can hear a certain sound and immediately know things might get a little rocky later in the day. On the same topic, I'm also curious about the visual changes that you can make, such as lighting alterations. While I won't be doing a review on the game, as I'm perhaps, y'know, not the most impartial reviewer. I'm rather tempted to do one focused on the Assist Mode from the viewpoint of having a stupid migraine brain.
Check out Sergey's article on the Control website, HERE!
