Last month, Remedy released a new update for console editions of Control, bringing in new content (previously exclusive to certain pre-order editions) alongside platform-specific upgrades. While we spotlighted the additional content, in a recent video, Digital Foundry reviewed the technical aspects.
Available on their YouTube channel (and below), host Thomas Morgan takes viewers through a technical comparison, analysing the new aspects for the PlayStation 5, PlayStation 5 Pro, and Xbox Series X. The eighteen-minute review shows side-by-side gameplay of the three versions, and before and after comparisons of the update. If, like me, you're not too familiar with the technical aspects of consoles or graphics, Digital Foundry brilliantly breaks down each aspect with an approachable visual aid.
For PlayStation 5 and Xbox Series X|S, Remedy added a new "Unlock Frame Rate" setting for Quality and Performance Mode settings, and introduced support for VRR ( (Variable Refresh Rate) and 120Hz display output, alongside HDR (High Dynamic Range) support. SDR (Standard Dynamic Range) has received a boost from 8bit to 10bit to reduce visible colour banding. And improvements to the Temporal Anti-Aliasing (TAA) quality. If your eyes are glazing over, it that the game now delivers a smoother and higher quality image and experience.
For PlayStation 5 Pro owners, there were some extras including added PSSR (PlayStation Spectral Super Resolution) support allowing for "smoother edges, improved hair, and vegetation visual quality", though the setting is optional for players wanting the original Control experience. Finally, there's updated texture and shadow resolution filtering, and improved Screen Space Reflections in Performance Mode to add that extra depth. You can read the full patch notes, HERE.