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28th October 2025
New 1.6.4 Update for FBC: Firebreak Targets Difficulty Levels & Trace Drops

Today, the FBC: Firebreak development team rolled out their new 1.6.4 update. The latest version brings increased rewards for higher Threat levels, as well as clearer amount of Corrupted Items as players delve into harder difficulties. Trace Drops, a newly introduced currency allowing players to unlock Exotic cosmetics, has also received a boost following player feedback. Firebreakers who struggled with enemy waves in Alternative Objectives, that element has also been reworked, allowing the tasks to be more manageable. 

Alongside difficulty changes and rebalances, the team has fixed a number of reported bugs. You can view the full Patch Notes below or on the Steam website, HERE.

Patch Notes 1.6.4

PlayStation 5: 1.006.004
Xbox Series X|S: 1.6.4.0
PC: 1.6.4
Windows PC: 1.6.4.0 

Economy & Balance Changes: 

  • The number of Corrupted Items that spawn during a Corrupted Crisis from the Crisis Board now scales with Threat level: 
    • Easy - 1 Corrupted Item  
    • Normal - 2 Corrupted Items  
    • Hard/Extreme - 3 Corrupted Items 

  • Banishing a Corrupted Item with the Neutralizer (or Black Rock Rounds) now always drops Trace. 

  • Increased Trace drop chance and amounts from Powerful Enemies on higher Threat Levels: 
    • Hard 20% (was 10%) 
    • Extreme 40% (was 10%) 
    • Trace drops now yield 1-2 Trace instead of always 1. 

  • Adjusted enemy spawn rates during 'Survive the Hiss' and 'Recover' objectives on Hard and Extreme Threat Levels to be less... endless. 


Achievements/Trophies: 

  • The OSHA Compliant can now consistently be unlocked by completing any Corrupted Crisis on Hard or Extreme Threat Level with no one downed.  

    • Note: The in-game description still lists "Corruption Level 3" as a requirement. This text issue will be fixed in a future update. 


Bug Fixes: 

  • Fixed an issue where the BOOMbox sometimes failed to be placed or appeared in the wrong location. 

  • Fixed an issue where the Experimental Amplification Gun Mod could damage the player when shooting at long range 
    • Note: The Mod still causes self-damage at point-blank range, as intended

  • Fixed an issue in Outbreak where barrels could be ejected from the Poison Mixer if two correct ones were inserted consecutively 

  • Various crash fixes and stability improvements 


Localization Fixes: 

  • Added missing subtitles for the Lab Rat Voice Pack 

  • Various localization improvements across multiple languages 


Miscellaneous: 

  • Updated the visual design on emitter plates in Frequency Shift 


Already fixed in 1.6.3 (but previously undocumented): 

  • Players now always start the Tutorial without equipped Perks or Gun Mods, regardless of their current loadout 

  • Fixed an issue in Outbreak where repairing chemical sprayers before loading the correct barrels into the Poison Mixer could break the objective.


List of currently known issues not related to this patch here:
https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/

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