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7th February 2025
Fernando Suarez-Laurinaho Talks Alan Wake 2's Gameplay Assist in New Blog Post

In a new blog post for the Alan Wake website, Fernando Suarez-Laurinaho (Game Code Craft Lead at Remedy and Technical Director on The Lake House) revisits the conversations and learnings from bringing the Gameplay Assist to Alan Wake 2.  

As part of the Alan Wake 2's Anniversary Update, Remedy released a series of new accessibility options, allowing players to tailor the game towards their style and needs. The additions introduced options such as quick turn, aim assist, invincibility, and unlimited ammo. The update was well received, but with so much added to the game on the same date, a new official article aims to put the spotlight on the incredible additions to the game. 

Fernando's article is a brilliant mix of nerdy information and humour that breaks down the process of what went into the mode. The article isn't a hefty or confusing information dump, but rather a lighthearted look at the development process through a series of stories.

“After making a fantastic series of Dev streams for Alan Wake 2 featuring different team members, our publishing team realized that coders (also known as the most important people in game development) barely appear on them. Seeing the error of their ways, they came to our room and turned on the lights. Most of the team had time to hide in the darkest corners and growl. But I was not so fast, and they were able to grab me out of the room (tip: do not use a wireless keyboard as the object to grab onto when your life depends on it). They then asked if I wanted to talk about some of my work on Alan Wake 2...”

You can read the full piece on the Alan Wake website, HERE! (Archived)

Source & Image: Remedy / Official Alan Wake Site



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