While typically around this time of year, our timelines would be buzzing with news of E3, things are shaping up a little differently this year. In the past month, both Sony and Microsoft have delivered socially-distant reveal events showcasing the games set to launch on their platforms, and highlighting the brilliant studios behind them.
Xbox Games Showcase Reveal Trailer.
New Previews and Interviews.
Following the trailer reveal, the embargo lifted on a number of new previews and interviews with select international media outlets including GameInformer, ShackNews, The Verge, IGN, and Eurogamer DE, and Eurogamer UK.
New Gameplay Footage.
Story & Features.
Remedy's story mode campaign will be delivered in "Operations" which itself will be broken down into episodes. The first one set to roll out is called "Operation Spectre" and it's already looking pretty impressive!
A Little About The Remedy & Smilegate Partnership.
At last year's XBOX E3 2019 Media Briefing, Phil Spencer announced a new partnership with Seoul-based developer and publisher, Smilegate. The result of the partnership sees their upcoming game, CrossFireX, launch on the XBOX One in 2020, marking the first console launch for the series. Originally a PC-exclusive brand, the move to console is a bold choice for Smilegate who hopes the switch allows them to expand their audience into new markets, having already established more than 650 million registered players since 2007. For the latest game in the CrossFire series, Remedy has been hard at work developing a story mode campaign.
But the partnership had been no recent thing! In fact, the two studios had been working together for several years on projects headed by Smilegate. Their collaboration was originally announced in a press release almost four years ago, but even that revealed that the studio had "been developing this project for a while". CrossFireX has been a long time coming but we're really genuinely excited to start learning more about what the studios have been cooking up.
For Smilegate, the company wanted to bring onboard a new studio to, in itself, introduce the game to a brand new audience. In Remedy, they felt a studio focused on delivering story-driven adventures, and in Microsoft, a platform to bring in console gamers.