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30th August 2018
Remedy Announces Their Vanguard Development Team

Yesterday evening, Remedy announced a new development team structure for their studio.

In addition to becoming a multi-game project developer (following the release of Quantum Break), and owning their own technology/engine department called Northlight, they now also have a smaller team called Vanguard, whose goal it is to "act with a startup mentality" and create new types of "ongoing live multiplayer game experiences" according to a new press release on the official website.

While they're an independent studio, Remedy has also released large AAA titles such as Max Payne, Alan Wake, and Quantum Break, and so aren't considered to be an indie developer as such. The Vanguard team would have all the benefits of being an more traditional indie studio; the freedom to create titles that you may not see from larger companies, but will have the safety net and financial support of a larger company.

The approach can be comparable to something like the Lara Croft series, which is a spin off of the Tomb Raider IP but whose development teams behind those titles are much smaller, develop tightly knitted experiences, release titles more frequently, and has the freedom to explore with multiplayer.

The announcement was made on their website, alongside announcements for two new job openings; a Senior Gameplay Programmer (Vanguard) and a Gameplay Designer (Vanguard).

Update 2/9/2018: The Vanguard team will be using Unreal Engine 4, alongside their in-house engine, Northlight.



Update (14/11/2023) Following the recent refresh of the studio's website and the change in Vanguard to Kestral, the old website has been taken down. The links to the Vanguard website above shows the following text... 

vanguard, n.
a position at the forefront of new developments or ideas.

A small group of people working in an unconventional way with an aim to develop something quickly and independently inside an established organization.

As Remedy Entertainment continues to redefine and invest into the traditional “AAA” video games experience with our upcoming franchises such as Control and Crossfire 2 / HD, we have been building a framework for a new internal development team with a slightly different focus.

What isVanguard?

The small “Vanguard” development team will act with a startup mentality within the stability of a large company. Its mission is to challenge conventions and to prototype and ship new types of ongoing live multiplayer game experiences, alongside our established and growing core game development teams and the Northlight technology group.

The aim is to make groundbreaking video games that uphold the Remedy Entertainment name. This is a unique opportunity for you to come in, and create and establish a new kind of Remedy experience.

If you have Unreal Engine 4 experience, you live and breathe building ongoing live game experiences, and you want a challenge, we want to hear from you.

The introduction also advertised for a Level Designer (Vanguard) and Lead Programmer (Vanguard).

-- CONSOLE & PC GAMES --

Formerly "Vanguard"

The Crossfire Series

The Control Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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