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6th October 2015
Gamasutra Talks to Sam Lake

This year at Gamescom, Remedy's Creative Director, Sam Lake, spoke to Gamasutra about a number of topics which influenced Quantum Break's development.

In his interview, Sam spoke about the importance of narrative teams being involved at the start of a game's development, like they do at Remedy. Often at game companies this isn't always the case and the story is sometimes considered much later in a title's production. Sam also spoke about influences for Quantum Break such as television episodes and their structures, as well as how services like Netflix have changed how we view shows.

For the full interview, check out Gamasutra's piece on their site, HERE.

-- UPDATE LOG --

- New Blog Post! [Sept 15] Remedy Spotlights Zoe de Vera in Third Character Spotlight for CONTROL Resonant

- New Blog Post! [Sept 13] CONTROL Resonant Gamescom 2026 Media Coverage & Interviews"

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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