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13th June 2013
Polygon's Quantum Break Interview

Polygon recently talked to Sam about Quantum Break. Before the interview, we're taken on a mini journey back in time to Remedy's previous games with Max Payne and Alan Wake. In this interview, Sam expands more on why they wanted to use a television, episodic structure for the next game. There's also some interesting questions about Alan Wake too!

Check out the interview at 14:55 on Polygon's website.
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-- UPDATE LOG --

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

- New Blog Post! [Sept 12] Outside Xtra Explores How Resonant Brings A Twist To the Control Formula

- New Blog Post! [Sept 10] Remedy's CONTROL Resonant Character Profiles Continue with Emily Pope

- New Blog Post! [Sept 9] Remedy Kickstarts CONTROL Resonant Character Spotlight with Simon Arish

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New audio file update added.]

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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