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30th September 2025
FBC: Firebreak 1.6.2 Patch Notes
[Outbreak Job, New Weapons, Tutorial, Crisis Board & More]

Yesterday, the FBC: Firebreak team released their major September update, introducing a wave of new content (including a new Job!) alongside system revisions kindled by community feedback. While they've been publishing regular updates, this week marks the first step in the Roadmap.

For existing firebreakers, the main changes include revisions to the in-game currencies (shifting from Lost Assets and Research Samples to three versions of Lost Assets), the addition of new content (Armor Sets, Exotic Helmets, Gun Skins, Sprays) and altered Job structures. For new players, there are new tutorials and introduction videos which ease you into the multiplayer tasks. 

Check out the full list of changes in Update 1.6.2 below:

PlayStation 5: 1.006.002
Xbox Series X|S: 1.6.2.0
PC: 1.6.2
Windows PC: 1.6.2.0 

Xbox Series X|S and Windows PC will be version 1.6.1 at launch with 1.6.2 following within the next 24 hours.

Patch Notes 1.6.2

New Content 

  • Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs). 

  • New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies. 

  • New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon. 

  • New Grenades – Freeze, Healing, Black Rock. 

  • New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert. 

  • New Harmful Condition – Moldy, which can transform you into a Mold Walker. 

  • New Tutorial Level – Orientation. 

  • Media Viewer with orientation videos: 
    • Job overview videos to help you understand each Crisis 
    • Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer) 

  • 2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition). 

  • Gun Mods added: 
    • The system unlocks at Reputation level 3 
    • 27 Mods:
      • 9 universal mods 
      • 6 mods per weapon category (Blast, Precision, Spray)
         
  • New Armor Sets, Exotic Helmets, Gun Skins, Sprays. 


Progression & Gear 

  • All tools, guns, and grenades unlock at full power – no upgrades required. 

  • Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1. 

  • A few Perks tied to weapon performance have been moved into Gun Mods.

  • Ammo Stations recharge Improvised Devices faster 

  • Reputation level cap raised to 200 (from 49). 

  • New guns, grenades, and level 1 perks unlock through leveling. 


Economy 

  • Old currencies (Lost Assets, Research Samples) removed, converted into: 

  • Parts, Samples, Intel – used for cosmetics & Perk upgrades. 

  • Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items). 

  • Requisitions Reworked: 

  • Essentials removed. 

  • Expressions now include cosmetics + gun skins. 

  • Firestarter Deluxe updated to use new currencies. 

  • Breakpoint Requisition – New cosmetics themed to the update. 

  • Exotics Requisition – Unique cosmetics & voice packs using Trace. 


Gameplay 

  • You can now slide. 

  • You can crawl while downed. 

  • New onboarding flow for smoother first-time experience. 

  • Alternative Objectives can replace main objectives in Zones 1–2. 

  • Shower & Ammo Station locations randomized; closest Shower always marked on your HUD. 

  • Players now pick up items with a button press (no need to hold). 

  • You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears. 

  • Button rebinding enabled for Emergency minigames. 

  • Better healing feedback.


Tuning & Balancing 

  • Early game tuned to be less punishing. 

  • Balancing of enemy density and difficulty at higher Threat Levels. 

  • Objectives in Zones 1–2 require 25% fewer completions. 

  • Lessened high recoil with single-shot guns. 

  • Player stagger from damage is now more forgiving. 

  • Ground Control: Radiation damage from Leech Pearls reduced by 50%. 

  • Freezer Duty: Frost Anomalies now show health bars. 

  • Freezer Duty: Improved mannequin markers' visibility. 

  • Hot Fix: Ambient heat damage removed (except on Extreme Threat Level). 

  • Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed easier and can get destroyed by water. 


Harmful Conditions 

  • No longer spread between players. 

  • Improved visual readability (Burning, Cold, Moldy, etc.). 

  • Splash Kit Ejector now removes all Harmful Conditions except Moldy. 


Crisis Kits 

  • All Altered Augments now also charge from Tool use against enemies. 

  • Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.

  • Splash Kit – Teapot Augment: higher damage.

  • Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.

  • Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, you can now carry up to 2. 

  • Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2. 


Technical & Visual Updates 

  • FSR Frame Gen added for supported AMD GPUs. 

  • Enemy health bar visibility option is now ‘On’ by default. 

  • Many UI/visual updates for clarity. 

  • Flashlight flicker removed. 

  • Improved audio feedback – destroyed resonance shield SFX fixed. 

  • Improved healing visuals. 


Bug Fixes 

  • Fixed login issue on PS5 where players got stuck on infinite triangle spinner. (was already fixed in the previous patch) 

  • Fixed rare issue where players got stuck after being revived. 

  • Fixed an issue where the sprinkler red lights were not visible for others than the host. 


Miscellaneous 

  • More Hank & Jerry banter in the Main Menu. 



List of currently known issues not related to this patch here: https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/ 

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