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15th September 2016
Remedy Looks Into Multiplayer [Includes Official Statement]

Since the launch of Quantum Break in April, Remedy has been pretty vocal about their plans for the future. That level of communication continued today as the developers posted on their official website that they were looking into expanding their storytelling engine, Northlight. The expansion sees the team looking into creating immersive cooperative multiplayer experiences, not just single player campaigns.

At present the company is separated into two groups working on two different game projects. One team is working on the story mode for Smilegate's CROSSFIRE 2. The second team is working on an unannounced title last reported in a conceptual stage.

    You can read Remedy's full statement below:

Official Statement: Remedy Goes Multiplayer

We’re dreaming up new things, so this felt like the perfect time to share some thoughts on a key component we’ve been planning and even prototyping at Remedy for years, but never committed to – until now. As announced last July, we’re busy working on CROSSFIRE 2 story mode with Smilegate, as well as building something totally new with a second (as of yet unannounced) game project. This includes working on the long-term roadmap for Northlight, our propriety game engine and tools.

As an independent studio in the highly competitive games business, it is crucial to constantly evaluate and define our direction. We want to keep doing and improving on what we do best: exciting stories, memorable characters, believable worlds and cinematic action.

Single-player experience has always been an important focus for us. At the same time, we want to challenge ourselves to find ways to also expand these elements to include cooperative multiplayer.

We will always strive to be the best storytellers we possibly can, and we want these stories to be shared and elevated through players’ cooperation. We believe that a multiplayer experience combined with Remedy’s unique world-building provides an exceptional environment for that.

We will be building our Northlight technology and design step by step, through multiple future projects toward this ambitious goal.

So with that in mind, we have opened a position for a Lead Network Programmer, who will be at the center of developing and shaping the multiplayer technology and features of Northlight.

Mikael Kasurinen (Game Director) & Sam Lake (Creative Director)

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