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26th November 2013
Press Release: The Technology Behind The Beautiful Destruction In Quantum Break

Press Release:
PIXELUX AND REMEDY SET THE BAR FOR NEXT-GENERATION INTERACTIVE REALISM
SAN FRANCISCO, CA— Friday, November 22nd, 2013.

Pixelux Entertainment announced today that Remedy Entertainment is the first to use the new Digital Molecular Matter (DMM) Playback System for high quality in-game destruction in their upcoming Xbox One Title, "Quantum Break". Microsoft showed "Quantum Break" during its May 21st Xbox One presentation as one of the launch titles for its new console.

DMM is a deformation-based fracture system that simulates the physical properties of any material using finite element analysis. If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality. For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms. DMM can even simulate plants and organic objects through the adjustment of 14 different material physics settings ranging from toughness to volume preservation.

DMM has been incorporated into a Maya plugin that can be used to author very high-end destruction scenes. To date, over 20 feature films, commercials and even TV series have had key destruction sequences created using DMM technology.

The DMM Playback system allows 3-dimensional animations produced with the DMM plugin to be played back in-game with real-time performance. DMM Playback makes use of GPU-acceleration to minimize CPU overhead.

"DMM has played a key role in shaping Quantum Break, our vision of next-gen entertainment. We have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time. Can't wait to show the world more of what we're able to do!", said Mikko Uromo, Tech Team Lead at Remedy Entertainment.

About Pixelux
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Pixelux Entertainment was founded in January of 2004 with a mission of automating art asset production through physical simulation. Digital Molecular Matter (DMM) technology has been designed to take full advantage of next-generation architectures, utilizing GPUs and multiprocessor cores to achieve an unprecedented degree of realism. Pixelux is a member of the Xbox middleware program. For more information, please visit http://www.pixelux.com

About Remedy
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Remedy Entertainment Ltd. is a privately held developer of state-of-the-art action games, game franchises and cutting edge technology. Remedy is based in Espoo, Finland. Highly acclaimed games include Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake and Alan Wake's American Nightmare.

Remedy's AAA franchises (PC, Xbox, Playstation) are global success stories, selling over 10 million games and enjoying adaptations from books to movies. Remedy's digital games (iOS, Android, XBLA, Steam) are also critically acclaimed, with over 13 million downloads and hitting no.1 in over 100 countries worldwide.
Remedy is currently working on Quantum Break, a genre defining experience coming exclusively to Xbox One, as well as an unannounced iOS project. www.remedygames.com

For further information about Pixelux Entertainment and DMM, please visit http://www.pixelux.com or contact Pixelux at info@pixelux.com

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