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Reviews for Max Payne 2: The Fall of Max Payne


MetaCritic PC Score: 86%
Read the reviews, HERE.


IGN UK

You'll notice some immediate improvements over the original as the scene opens at a city hospital. Close-ups of faces are remarkably realistic. A lot of animation has been motion-captured. You can knock things over like chairs, stools, boxes. Puddles of water give accurate reflections of their surroundings. People have funny conversations.
Read the review, HERE.


GameSpot [Video]

"Short but Sweet" is a pretty appropriate way to describe 2001’s Max Payne. It’s also a good way of describing the new sequel; it’s a game that really fulfils a lot of the same intentions of the original game and by enlarge it’s a very satisfying follow up to the original Max Payne, which is great news for fans of that game.
Watch the review, HERE.


GameSpot [Text]

Along with the changes to bullet time and the presence of the occasional friendly character, the third main difference in the gameplay of Max Payne 2 versus its predecessor is in the new game's use of physics. The Havok physics engine was put to noticeable, extensive use in this game, as objects from human bodies to cardboard boxes to tires to paint cans all have fairly realistic mass and can be flung and bounced around forcefully--even when struck by a double-barreled shotgun blast. 
Read the review, HERE.


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