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CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

A Conversation with Tiia Öhman

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An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


16th September 2026
Remedy Gives Update on Jesse Faden in Fourth CONTROL Resonant Character Profile

Today, Remedy has published the fourth CONTROL Resonant character profile, this time catching up with their old protagonist, Jesse Faden. For the sequel, Courtney Hope will be reprising her role.

The profile comes with a teasing caption, "FBC Director Jesse Faden is missing. Where is she? What is she up to? Dylan must find the answers to these questions."

There's a lot of mystery surrounding Faden's disappearance, whether it was by choice or by force. And what her intentions were when... "bestowing" the Aberrant upon Dylan. For now, and even with the character profile, Remedy isn't ready to give too much away just yet.

The character profile reads, "Jesse Faden. Jesse has come a long way since the tragic events in Ordinary, Maine. Taking on the role of Director during one of the FBC's most trying periods, she has remained both caring and pragmatic across her tenure. The protectiveness and love Jesse feels for Dylan brought her to the Oldest House to find him in 2019, and she will do anything not to lose him again. Their connection will prove crucial to putting a stop to."

15th September 2026
Sergey Mohov Delves Deeper into CONTROL Resonant's Assist Mode in New Expanded Article

A few days ago, Sergey Mohov (Lead Gameplay Designer, Remedy Entertainment) wrote a new article for the PlayStation Blog, centred around CONTROL Resonant's Assist Mode feature. BUT! Talk about accessibility doesn't end there. If you would like to learn more about the feature, Sergey has published a more in-depth look at the feature on the official Control website.

We're huge fans of the Assist Mode and its game nature for Control and Alan Wake 2, and seeing Remedy transform the feature has been a joy to follow. In CONTROL Resonant, there has been a huge evolution. While the PlayStation Blog is targeted at a broader audience, the game website allows developers to delve into the nitty-gritty of the feature. 
A screenshot from CONTROL Resonant of Dylan in mid air wielding The Aberrant. The text over it reads "Accessibility Mode".

"We talk a lot internally about designer intent. We do have a meticulously crafted, intended experience for CONTROL Resonant. It's balanced to be tense, demanding, and rewarding," Sergey describes on the Control website. "However, our philosophy is straightforward: if you run into a wall and the friction becomes too much, we would much rather you tweak the rules to overcome it than put the controller down and stop playing. Your time is valuable, and there’s no single right way to experience the game. Because of that, we absolutely do not gate any trophies or achievements behind these settings. Play the game exactly how you need to."

In the original post about the PlayStation Blog article, I posted about chronic migraines, and one of the new features for the Assist Mode is the "Hyperacusis Filter", a filter which reduces potentially triggering sounds. For me, that can be a big thing. After having them for a bunch of years, I can hear a certain sound and immediately know things might get a little rocky later in the day. On the same topic, I'm also curious about the visual changes that you can make, such as lighting alterations. While I won't be doing a review on the game, as I'm perhaps, y'know, not the most impartial reviewer. I'm rather tempted to do one focused on the Assist Mode from the viewpoint of having a stupid migraine brain.

Check out Sergey's article on the Control website, HERE!

15th September 2026
Remedy Spotlights Zoe de Vera in Third Character Spotlight for CONTROL Resonant

In Remedy's ongoing social media series, we learned more about Zoe de Vera, Dylan's handler and a new character introduced in the sequel. She is played by the wonderful Frankie Kevich.

Alongside the video, Remedy writes, "Zoe de Vera has been blissfully unaware of what has transpired inside the Oldest House for the past 7 years. Now she comes face to face with the horrors spilling out of the Oldest House, and a new cosmic threat invading our reality."

A new face for players, Zoe has been outside of The Oldest House since it went into lockdown years ago. While it may seem like a blessing in some ways, the early previews tease that she has had to learn the hard way how to operate without the bureau's backup. 

Zoe's character profile reads, "Zoe de Vera. As Dylan's handler, Supervisory Special Agent Zoe de Vera has her work cut out for her. The very fabric of reality depends on her ability to effectively direct Dylan and ensure his devastating supernatural abilities are put to good use. Zoe's experience means she's more than up to the challenge, even with one hand tied behind her back, thanks to the FBC bureaucracy. As an avid music lover, Zoe will share some of her favourite tracks with Dylan as part of his ongoing education on the outside world."

13th September 2026
CONTROL Resonant Gamescom 2026 Media Coverage & Interviews

At Gamescom, Remedy gave attendees the opportunity to be among the first to try out CONTROL Resonant. While balancing their first-ever playable public demo and a community gathering on Friday evening, the away team also found time to sit down with some of the media in attendance.

This wasn't the same major flow seen during the Summer Games Fest, an event specifically targeted for the press, but with the game in more hands, it presented an opportunity for the developers to talk in more depth about the upcoming game. 

During Gamescom and in the weeks following, we saw an array of new articles and interviews. In the hot seat were Sergey Mohov (Lead Gameplay Designer), Miika Huttunen (Senior Communications Manager), Elmeri Raitanen (Art Director), and Arhi Makkonen (Senior Level Designer).

As always, we'll add more articles as they're posted!

Previews

Game Informer: Control Resonant Continues To Look Weird And Strange by Wesley LeBlanc

Game Informer: Here's Every Game We Played At Gamescom 2026 by Game Informer Editorial

4Gamer.net: Each time you defeat an enemy, they revive and become stronger in each zone. "CONTROL Resonant," releasing September 24th, is an action RPG with no guard or difficulty settings. [gamescom] by noguchi

Inven Global: 'CONTROL Resonant' Delivers Remedy's Fastest, Best Action Yet by Seungjin "Looa" Kang

Shacknews: Control Resonant makes an exception to the rule about eating the Mold by Ozzie Mejia

Life Is XBOX: GAMESCOM 2026 PREVIEW – CONTROL: Resonant by Robby

Social Media Shared Previews: Just Play It, PSInsideFr, Gaming_bo3gg

GeekVilág: CONTROL Resonant: DMC style with Remedy madness by Tanar Ur

InFeRnoBraVeHeart: Το CONTROL: RESONANT είναι έπος!


Interviews

Epic Games Store: Control Resonant opens up as you get stronger — and as characters start trusting you by Brian Crecente [w. Sergey Mohov]

GamesSpot: “Trust Us–We’re Remedy:” Control Resonant Will Have Plenty Of Lore, The Devs Just Can’t Reveal Any Of It by Miri Teixeira [w. Miika Huttunen]

MP1st: Remedy Explains One of the Reasons for Control Resonant’s Physical Disc Release Delay by James Lara [w. Elmeri Raitanen]

Shacknews: Arhi Makkonen on designing a moulding and hissing New York for Control Resonant by Lexi Luddy [w. Arhi Makkonen]


Pre-Gamescom Hype

TechRadar: I asked Control Resonant's gameplay designer all my burning questions — how the combat's 'melee focus' differs from the original, and why you 'haven't played anything exactly like' what you'll see in its 30-hour length by Isaiah Williams [w. Sergey Mohov]

Gaming Bolt: Control Resonant's Bosses Are Nothing Alike, as Remedy Teases The Patterning by Ravi Sinha [w. Sergey Mohov]

All Out Gaming: How Control Resonant FIXES Remedy's biggest mistake - Remedy Dev Interview (w. Elmeri Raitanen)

-- UPDATE LOG --

- New Blog Post! [Sept 15] Remedy Spotlights Zoe de Vera in Third Character Spotlight for CONTROL Resonant

- New Blog Post! [Sept 13] CONTROL Resonant Gamescom 2026 Media Coverage & Interviews"

- CONTROL Resonant Posters Appear in Portland Featuring FBC Citizen Safety Guide QR Code Prompt [New photos added.]

- Photographs from the Gamescom Show Floor & Community Meet-Up [Remedy Instagram post added.]

- New Blog Post! [Sept 13] Catch Up On The Story So Far with "Previously on Control"

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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