It's only been a month since Remedy's full 2023 wrap-up went live, but we're back again, this time with their newly published Q1 2024 Business Review.
As always, the original report was posted on the Remedy Investors website and emailed to subscribers on April 29th. In the morning, Tero Virtala (CEO), Terhi Kauppi (CFO), and Liisa Eloranta (Senior Investor Relations Specialist at Remedy) participated in a livestream to discuss the financial results from 2023 and answer shareholders' questions. You can watch the full broadcast HERE.
Condor. Condor is a cooperative, player-verses-environment spin-off game set in the world of Control.
Kestral. Originally codenamed Vanguard, the project received significant changes between the report originally being posted and now with it returning to the concept stage. While still published by Tencent, Remedy described the new project in the press release as being "a premium title, with a cooperative multiplayer element."
Internal Developments
Alan Wake 2. With 1.3 million units sold, the game has already recouped a significant part of its development costs. Work continues on the Alan Wake 2 DLC packs, which will build on the experience. Remedy is still collecting revenue for Alan Wake Remastered, with interest kindled by the sequel's recent launch. In the Q1 2024 livestream, Virtala stated that there was no news about the Steam version at present.
Condor. In Q3 2023, Condor (Codename) progressed from the proof-of-concept stage to production readiness. It has now moved into full production, with internal playtests providing positive results that "bring a unique Remedy angle to the genre."
Control 2. Previously referred to internally as "Heron". The game continues to be in the proof-of-concept stage, although good progress has been made in the designs and game build. In Q4 2024, the team worked on world-building and combat. The studio is expected to move into production readiness during Q2 2024.
Kestral. In mid-November 2023, Remedy revealed a reboot for the project. It currently remains in the concept stage.
State of the Studio
While the previous few years have been dedicated to strengthening its position as a multi-project developer, the Board has established the key stepping stones that would define success internally going ahead. These goals include:
- To create several successful games, with the goal of at least one major hit.
- To own at least three expanding game brands with "long-term hit potential".
- Strengthening the studio's position to select the ideal distribution for each project (e.g. self-financing, self-publishing, and working with partners).
- Strengthening Remedy's status and value within Europe.
- Maintaining a profitable and growing studio with "well-managed risks".