There are places in our world where fiction and dreams can come true.

CONTROL Resonant Reveal Trailer

CONTROL Resonant has been officially revealed with a debut trailer showcased during The Game Awards, along with first game details.

Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


8th January 2026
Scott Miller Publishes Photo of Rare E3 2000 Gathering of Developers Booklet Featuring Max Payne

Over the winter break, Scott Miller (co-founder of Apogee) unearthed an unusual relic from E3 2000. The item was a book created by the Gathering of Developers for press covering the event, teasing their upcoming releases. A tongue-in-cheek twist on the group's initials, the book took inspiration from the Bible, recreating the overall style and internal formatting for "The Next Testament".

Each segment was dedicated to a specific upcoming game, published by the company, and if you're curious about Max Payne's listing, you're in luck! Sharing the discovery with followers on Twitter, Miller posted two photographs: one of the cover and one of the Max Payne teaser. Alongside them, he writes, "This holy book was given out to press at E3 in 2000. It contained pages for the many to-be-published games by Gathering of Developers, including Max Payne. A true relic from an earlier age." 

Check out the original tweet, HERE




The Wickedness of Men

The Gospel According to Max Payne


Chapter 1

In the later years of the century there was a dwelling in New York City a gentle man by the name of Max Payne. 

2 He was a law enforcement officer by trade and a devoted family man, as well. 

3 And it came to pass that he returned to his dwelling one evening to find his family, each and every one of them, taken by the hand of violent bloody murder.


Chapter 2

It was at this time that a new scourge had touched the land. 

2 A new instrument of the devil was wrapping its long bony fingers around the souls of men. 

3 It was a synthetic drug called Valkyr. And to it thousands of souls had been lost. 

4 Men turned to zombies. Their eyes burned green. They lusted for blood. 

5 And so it was that this incarnation of pure evil was responsible for the murders of the Payne family.


Chapter 3

Hear me well. There have been many stories of Innocents suffering at the hands of evil. 

2 But none so tragic and chilling as the story of Max Payne.

3 Vowing revenge and retribution, our hero disguised his true nature. 

4 Going undercover for the DEO, he infiltrated a powerful Mafia family.

5 His soul was under siege, and his true identity was known only to his boss, who was his brother in spirit and his best friend. 


Chapter 4

And so it came to pass that this man, his beloved friend, was also murdered.

2 And so it also came to pass that Max was framed.

3 And as a result, it came to pass that the cops believed him to be a cop killer, and the Mafia discovered his true identity.

4 Never has there been a man so hunted. Nor has there been a man so driven.

5 With evangelical zeal, Max began his journey to avenge the deaths of his loved ones, clear his sullied name, and snuff out the source of great evil.


Chapter 5

In times of great difficulty, take solace. Know that the Lord will not give you more than you can handle. Unless you are Max Payne.


Chapter 6

Max Payne is a hardcore 3D action shooter from 3D Realms and Remedy Entertainment that pushes the genre to its outer limits.

2 Spreading the word of hyperviolence, the title showcases Remedy's revolutionary MAX-FM Technology, the next-generation technology base that enables flexible and scalable computer game development that pushes the boundaries of 3D acceleration.


Chapter 7

Realism is Remedy's mantra and passion.

2 All weapons in Max Payne are created in realistic detail, with emptybrass ejected from arms exactly as in real life. 

3 Ballistics are calculated as closely as possible to real-world speed, ricochet angles, and gravitational effect: bullet collisions with actors are graphically exact. 

3 And Max Payne's particle systems are among the most advanced in the industry: muzzle flashes, fire, and smoke are fully volumetric.

5 Remedy is dedicated to developing photorealistic 3d characters, among the most realistic real-time characters in the industry. 

6 Max has different states of movement, most of which are concentrated on the weapons and using them- including doge and the shoot-dodge that makes Max throw himself to any direction and squeezes a rapid fire of shots while in mid-air.

7 With radiosity lighting, reflective light and deep shadows, Max Payne provides environments that are chillingly realistic. 


Chapter 8

So passionate are the developers to stay true to the church of visual effects; so dedicated are they to delivering only the gospel of grim beauty; so married to the notion of dark realism and heightened action, the title is exclusively 3D accelerated, via Direct 3D plus native support. 

2 The action is enveloped by more than 80 hand-painted comic panels.

3 The City is recreated in gritty detail. And the villains are conjured straight from hell.

7th January 2026
Remedy Takes A Closer Look at CONTROL Resonant's Debut Trailer

In a new teaser for CONTROL Resonant, Remedy has pulled back the curtain on some of the things you may have missed from the original reveal video, from Dylan's mysterious metal plate to the location of the FBC. 

In case you missed it, Remedy revealed their latest game, CONTROL Resonant, at The Game Awards last month. While a direct sequel to Control, the game can also be played without knowledge of the original, though there's still plenty of time to jump into the first adventure before its launch later this year. In Resonant, you'll play as Dylan Faden, the younger brother of the now-missing FBC Director, Jesse Faden. Desperate, The Board has called up the FBC's most volatile and unpredictable asset, previously dismissed as "a lost cause."

Check out the new teaser (and transcript) below...

Transcript

How observant are you? CONTROL Resonant debut trailer was packed full of little details. So many that you may not have caught them all on your first watch. We've got you covered, though. Here are five things you might have missed.

The device on the back of Dylan's head. Look closely, and you'll spot a metal plate just above Dylan's neck with a P6 sticker referencing the Federal Bureau of Control's Prime Candidate Program that Dylan was part of during his captivity. He might be out of his coma and exploring the outside world, but it looks like Dylan's still on the FBC's leash. What will happen if he strays from his mission? 

The Board's new sound. Previously, the shadowy group of entities known as "The Board" spoke to Jesse in muffled, garbled tones with most sentences carrying multiple potential meanings. With Dylan, their language seems less ambiguous, their voice blaring into his mind. Has Dylan's time on the Astral Place strengthened his connection to The Board, or is something else at play?

The Prime Candidate Program. As Jesse approaches Dylan's bedside, you might have spotted some papers spread out on the desk. These files detail the tragic events that Dyland and Jesse survived in 2002, and the controversial program the FBC created to shape them into the next Bureau directors. What was Jesse searching for, and did she find something that led to her disappearance? 

Thomas Street. Before Dylan makes his stand against The Hiss, he emerges from the fictional Thomas Street station. Control fans might recognise Thomas Street as the location of the ever-shifting FBC headquarters, The Oldest House. Usually, The Oldest House remains inconspicuous, only to be found if you're already looking for it. Now it sits in the centre of a reality-warping event, as the cosmic entities it once fought to contain wreak havoc across Manhattan. 

New unfriendly faces. While The Mold and The Hiss return in CONTROL Resonant, they've taken on a range of horrifying new shapes. Hosts for The Hiss used to retain a largely human appearance, but now nightmarish creatures twisted beyond recognition stalk an altered Manhattan. Something about this situation has made The Bureau desperate enough to deploy one of their most volatile and feared assets, Dylan Faden.

Follow us here to be the first to discover new secrets. In the meantime, you can wishlist CONTROL Resonant on PlayStation 5, Xbox Series X and S, and PC via Steam and the Epic Games Store ahead of release in 2026.

5th January 2026
The PhotoMode Magazine Celebrates Control In Issue #35 [ft. Interview with Juha Vainio & Control Memories]

Ahead of the holidays, the wonderful team behind The PhotoMode Magazine celebrated the publication of their latest issue! Issue #35 put the spotlight on Control and featured an exclusive interview with Juha Vainio, Executive Producer and Head of the Control Franchise. 

Juha's interview is accompanied by snippets from Stuart MacDonald (Designer Director) and Anne-Marie Grönroos (Level Designer), who share some of their insight into their speciality. The feature is wonderfully paired with some memories posted by fellow photographers who explored the FBC through the lens, including m_nt_13, Raider_Warrior, FrameCaptured/BP, and oceanview.vp.

That's not all, though! The magazine also celebrates the winners of the VP Awards with thefourthfocus, shares a conversation with 2025's Creator of the Year (michi.media), and celebrates members in their community with a series of incredible photographer interviews. It's perfect for those who are experienced in Photo Mode, looking for inspiration, or just want to check out some beautiful in-game shots. 

As well as being a clear passion project, the magazine allows photographers to nerd out about the adventure, letting you see the game world from their perspective. A snippet of FrameCaptured's shares why they continue to return to The Oldest House, writing,  "Control is so much of a playground for VP that I feel like I can treat the photo mode like I'm playing a game–running around, finding the best spots for ingame lighting, finding interesting backgrounds, utilizing visual effects, and using the in-game atmosphere. With the game's PM filters, I can get creative and experiment with new, interesting approaches to capturing. The game was released six years ago, yet I see new and interesting captures coming from the VP community each day."

Check out The PhotoMode Magazine, HERE

If you're new to virtual photography and interested in checking out, the magazine and community have a wonderful list of resources available. Plus, there's also the #JesseJanuary daily challenge to take part in to show off your skills or gain inspiration.



2nd January 2026
#JesseJanuary Daily Challenge Returns For Fifth Year

Calling all virtual photographers, #JesseJanuary is back for its fifth year! For 2025, the wonderful Tammy Quarry has created a daily prompt list challenging players to re-enter the haunted Oldest House and search for the perfect shot or inspiration that matches that day's task. It's been a lovely tradition in the community and a great way to kick off each year! 

Founded in January 2022, Lily Ashby created the month-long challenge, which tasks Control fans with stepping into the game for a daily creative endeavour. While Lily's original project took the form of virtual photography using the in-game Photo Mode, in recent years, the venture has exploded into a wider creative celebration. As Lily has stepped away from social media, fellow photographers have picked up the mantle to keep the tradition going. 

Over the years, the community has packed the hashtag with beautiful photographs, artwork, cosplays and more, plenty of fuel for inspiration. Whether you're taking part or love seeing your favourite games in a new light, make sure to check out the hashtag on Twitter or Bluesky.

(#JesseJanuary on Twitter / #JesseJanuary on Bluesky.)

-- CONSOLE & PC GAMES --

The CONTROL Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.