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Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


9th November 2025
Social Media Posts & Wrap-Ups from UKRC's MCM London Expo Fan Meet-Up

Last month, the owners of the UKRC (UK Remedyverse Community), Taffy (@catastrotaffy), Astor (@asteridae) and Madame Purple (@tinypurplepsycho), once again arrange another brilliant gathering of like-minded Remedy fans at MCM London Expo.

The event concluded the convention year for them, with plans to attend next year's expos currently in the works. We haven't managed to attend a gathering yet (fingers crossed 2026!) but we love seeing the amount of love poured into the event, and nerdiness. From the cosplay to the small gifts, it's truly a wholesome event. For the October gathering, there was an additional treat at MCM London Expo, with Petri Alanko and Quantum Break's Amelia Rose Blaire-Dechart both in attendance as a special guest on the same day.

For a chance to experience the event vicariously, check out the social media posts below...

8th November 2025
Digital Foundry Takes A Technical Look at Control's 1.30 Update [PS5, PS5 Pro & Xbox Series X|S]

Last month, Remedy released a new update for console editions of Control, bringing in new content (previously exclusive to certain pre-order editions) alongside platform-specific upgrades. While we spotlighted the additional content, in a recent video, Digital Foundry reviewed the technical aspects.

Available on their YouTube channel (and below), host Thomas Morgan takes viewers through a technical comparison, analysing the new aspects for the PlayStation 5, PlayStation 5 Pro, and Xbox Series X. The eighteen-minute review shows side-by-side gameplay of the three versions, and before and after comparisons of the update. If, like me, you're not too familiar with the technical aspects of consoles or graphics, Digital Foundry brilliantly breaks down each aspect with an approachable visual aid.

For PlayStation 5 and Xbox Series X|S, Remedy added a new "Unlock Frame Rate" setting for Quality and Performance Mode settings, and introduced support for VRR ( (Variable Refresh Rate) and 120Hz display output, alongside HDR (High Dynamic Range) support. SDR (Standard Dynamic Range) has received a boost from 8bit to 10bit to reduce visible colour banding. And improvements to the Temporal Anti-Aliasing (TAA) quality. If your eyes are glazing over, it that the game now delivers a smoother and higher quality image and experience.

For PlayStation 5 Pro owners, there were some extras including added PSSR (PlayStation Spectral Super Resolution) support allowing for "smoother edges, improved hair, and vegetation visual quality", though the setting is optional for players wanting the original Control experience. Finally, there's updated texture and shadow resolution filtering, and improved Screen Space Reflections in Performance Mode to add that extra depth. You can read the full patch notes, HERE

7th November 2025
Develop:Brighton Publishes Keynote Interview with Sam Lake

Earlier this year, Sam Lake (Creative Director on Alan Wake 2) headed to Develop:Brighton for a Fireside Chat, before taking to the stage to accept the prestigious Develop:Star Award, presented to him for contributions to the industry. This week, Develop:Brighton has published a new interview with the Creative Director. 

In the five-minute interview, Sam reflects on the studio's milestone anniversary, his own personal writing journey, his inspirations, bringing in his national identity into Alan Wake 2 and how writing for video games have changed over the years. In closing, Develop asks about the industry; whether older games are still relevant in today's world, in which Sam reveals how his original thoughts had been proved wrong.

Given the reason for Sam's presence at the show, the questions also fall on his award. He says, “It's a huge honour to get the award. I find myself struggling like really, what have I done to really kind of... what can anyone do to deserve this kind of honour? It feels fitting in the sense that I am hugely proud of Alan Wake 2 as my last game and I felt that that kind of achieved something that has been building for many, many years and this being the anniversary year, thirty years. So, it feels like a good time to get an award like that, but yeah, a big honour.”

Check out the full keynote interview below, or on the Develop:Brighton YouTube Channel, HERE

Back in July, we wrote a wrap-up of the event, featuring Sam's nomination interview, Sophie's article on the fireside chat, and finally the acceptance speech. You can check out the full event roundup, HERE. We'll also be adding the recent video to the list as an update.

30th October 2025
Rewatch Today's Control Developer Livestream
w. Special Guest, Daniel Kończyk (Senior VFX Artist)

Today, the studio's community team held their eighth livestream, in which Jesse faces down The Hiss in a final confrontation.

For the stream, Julius Fondem (Community Manager & Publishing Coordinator) and Vida Starčević (Senior Community Manager) were in the hosting seat, and joined by Daniel Kończyk (Senior VFX Artist) in the second part. 

Throughout their three-hour play through, the devs talked about a range of topics, including ray-tracing, their favourite DLCs, speed running tricks, environmental destruction, audio awards, working within console limitations, soya sauce blood, and favourite bugs.


In their eighth outing, they watched Hedron crumble, embraced The Hiss, and took on the final encounter. When Daniel joined, they began the first expansion, The Foundation

If you haven't watched any of the livestreams so far, the developers have stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer). And most recently, they took over Fridge Duty and declogged those pesky mould growths with Lucile Dolbeau (Senior QA Tester) and Ilmari Timonen (Senior Rigging Artist).

As they dived deeper into the story, they learnt the truth about how the Federal Bureau of Control assigns its Directors with James Tottman (Principal VFX Artist) and Anna Mellor Meecham (Senior Cinematic Designer). Before the gremlins, they tackled The Ashtray Maze with Anne-Marie Grönroos (Lead Level Designer) and Petri Alanko (Composer). They began their expansion adventure with AWE, talking to Juha Vainio and Brooke Maggs (Principal Narrative Designer) as they tracked down The Third Thing. before concluding the expansion with Ville Sorsa. 

For their next livestream next Thursday, the community team will be returning to The Foundation. Watch live for a chance to win 

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

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-- LIVE ACTION SERIES --

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