If you play CONTROL Resonant on the PlayStation 5, your experience will soon be getting a bit of an upgrade! On the PlayStation Blog this week, Sony revealed that Resonant is among those next to receive the QSSR feature. Other titles included in the selection are Marvel's Spider-Man 2, Arc Raiders, and No Man's Sky.
QSSR (Quick Spectral Super Resolution) is Sony's new performance tier of AI upscaling, created in collaboration with AMD. There are two key goals for this feature: upscale the resolution and improve visual stability. In games where the feature is enabled, it might mean that hair on character models doesn't flicker as they move, or that detail in farther-away environments doesn't blink.
On the PlayStation Blog, Daniel Craig, Principal Engineer of Graphics R&D at Sony, breaks down exactly what the new feature does and how it compares. "Built on the same foundation as PlayStation Spectral Super Resolution (PSSR) on PS5 Pro, QSSR can deliver sharper details, cleaner edges, and more stable images than traditional upscalers. And because it shares its interface with PSSR, it’s a natural fit for games that already support PSSR."
Back in March of this year, we wrote about Sony's upgraded PSSR (PlayStation Spectral Super Resolution) rolling out to Alan Wake 2 and Control Ultimate Edition. So, how does QSSR compare to PSSR? Well, in short, they're built for different machines and different tech. Craig explains that "While PSSR remains the gold standard on PS5 Pro. QSSR provides some notable improvements to both image detail and image stability on PS5."
Naturally, AI is a very loaded term, particularly in creative fields, but so far, in our understanding, the feature helps make the artist's work stand out rather than replace or alter it. When Sony revealed the PSSR, they were eager to state that it was built with developers in mind, but that players would have the option of choosing whether to enable the feature.
In the articles published on its blog about the AI upscale, Sony also made a point of including developers whose work would support PSSR and QSSR. In Daniel's latest piece, it featured a statement from Erik Jansson (Senior Graphics Programmer at Remedy), who wrote, “It’s great to see PlayStation bringing the same kind of leap on the PS5 that PSSR brought to PS5 Pro. QSSR gives Control Resonant a much more stable and detailed image, and we’ve worked closely with Sony to have it ready in an update coming in December.”
For more information on the QSSR in CONTROL Resonant, we recommend checking out "AI upscaling is coming to PS5" (1st October 2026) and "QSSR arrives in Marvel’s Spider-Man 2, Control Resonant, The Finals, Arc Raiders, No Man’s Sky, and Hell Let Loose: Vietnam" (13th November 2026) from the PlayStation Blog. Sony has also published a side-by-side comparison on their YouTube channel:



