Yesterday, The Game Business published its exclusive interview with Remedy Entertainment's new CEO, Jean-Charles Gaudechon. During their discussion, they talk about the studio's unique identity, goals for the future, and self-publishing.
Jean-Charles Gaudechon was announced as Remedy's CEO back in February, taking over from Tero Virtala, who stepped down back in October. He started in March after moving to Finland, bringing with him two decades of industry experience and leadership positions. News of his appointment admittedly sparked some scepticism, while his self-publishing experience was seen as a major benefit. Previous projects, including live service and betting games, led to some concerns over Remedy's intentions.
Those concerns are that's likely why Gaudechon wanted to sit down with The Game Business, now three months into his tenure. The invite, which arrived the day after the recent Q1 2026 financial report.
Early on in their 35-minute discussion, the publication's Editor-in-Chief, Christopher Dring, addressed the elephant in the room. Immediately, Gaudechon nodded, responding, “There’s been a lot [of talk] about EA. What does it mean to have an EA exec or someone that has been spending so much time at EA? I completely understand at least the fear, meaning ‘okay, is he going to bring methods that work for a massive company and crush the soul of a studio like Remedy?’ And I think, this is stuff that I couldn't explain at the start, but I think I got chosen also because I know exactly what Remedy is. And, I know what needs to be protected, needs to be supported and needs to be grown."
He continues, "Remedy is very unique, it's one-of-a-kind. It’s a studio that has amazing creative drive. It’s a studio that also has been messy here or there, and that’s the beauty of the type of games that were made and how etc. To me, what I hope I can bring to Remedy is vision on where the company could go and where we could make some improvements.” Later, he adds, “Who am I, who are we, to change the DNA of a 30-year successful game studio?”
Perhaps the biggest headline from the conversation was about Alan Wake and Control, with Gaudechon saying those franchises should "maximise the potential because they're incredible." A lot of games media have jumped on that statement, fuelling renewed interest in seeing those IPs brought to TV and movies.
You can watch the full interview and read the accompanying article at The Game Business, HERE!