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Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia Öhman

We recently spoke Tiia Öhman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


8th November 2025
Digital Foundry Takes A Technical Look at Control's 1.30 Update [PS5, PS5 Pro & Xbox Series X|S]

Last month, Remedy released a new update for console editions of Control, bringing in new content (previously exclusive to certain pre-order editions) alongside platform-specific upgrades. While we spotlighted the additional content, in a recent video, Digital Foundry reviewed the technical aspects.

Available on their YouTube channel (and below), host Thomas Morgan takes viewers through a technical comparison, analysing the new aspects for the PlayStation 5, PlayStation 5 Pro, and Xbox Series X. The eighteen-minute review shows side-by-side gameplay of the three versions, and before and after comparisons of the update. If, like me, you're not too familiar with the technical aspects of consoles or graphics, Digital Foundry brilliantly breaks down each aspect with an approachable visual aid.

For PlayStation 5 and Xbox Series X|S, Remedy added a new "Unlock Frame Rate" setting for Quality and Performance Mode settings, and introduced support for VRR ( (Variable Refresh Rate) and 120Hz display output, alongside HDR (High Dynamic Range) support. SDR (Standard Dynamic Range) has received a boost from 8bit to 10bit to reduce visible colour banding. And improvements to the Temporal Anti-Aliasing (TAA) quality. If your eyes are glazing over, it that the game now delivers a smoother and higher quality image and experience.

For PlayStation 5 Pro owners, there were some extras including added PSSR (PlayStation Spectral Super Resolution) support allowing for "smoother edges, improved hair, and vegetation visual quality", though the setting is optional for players wanting the original Control experience. Finally, there's updated texture and shadow resolution filtering, and improved Screen Space Reflections in Performance Mode to add that extra depth. You can read the full patch notes, HERE

7th November 2025
Develop:Brighton Publishes Keynote Interview with Sam Lake

Earlier this year, Sam Lake (Creative Director on Alan Wake 2) headed to Develop:Brighton for a Fireside Chat, before taking to the stage to accept the prestigious Develop:Star Award, presented to him for contributions to the industry. This week, Develop:Brighton has published a new interview with the Creative Director. 

In the five-minute interview, Sam reflects on the studio's milestone anniversary, his own personal writing journey, his inspirations, bringing in his national identity into Alan Wake 2 and how writing for video games have changed over the years. In closing, Develop asks about the industry; whether older games are still relevant in today's world, in which Sam reveals how his original thoughts had been proved wrong.

Given the reason for Sam's presence at the show, the questions also fall on his award. He says, “It's a huge honour to get the award. I find myself struggling like really, what have I done to really kind of... what can anyone do to deserve this kind of honour? It feels fitting in the sense that I am hugely proud of Alan Wake 2 as my last game and I felt that that kind of achieved something that has been building for many, many years and this being the anniversary year, thirty years. So, it feels like a good time to get an award like that, but yeah, a big honour.”

Check out the full keynote interview below, or on the Develop:Brighton YouTube Channel, HERE

Back in July, we wrote a wrap-up of the event, featuring Sam's nomination interview, Sophie's article on the fireside chat, and finally the acceptance speech. You can check out the full event roundup, HERE. We'll also be adding the recent video to the list as an update.

30th October 2025
Rewatch Today's Control Developer Livestream
w. Special Guest, Daniel Kończyk (Senior VFX Artist)

Today, the studio's community team held their eighth livestream, in which Jesse faces down The Hiss in a final confrontation.

For the stream, Julius Fondem (Community Manager & Publishing Coordinator) and Vida Starčević (Senior Community Manager) were in the hosting seat, and joined by Daniel Kończyk (Senior VFX Artist) in the second part. 

Throughout their three-hour play through, the devs talked about a range of topics, including ray-tracing, their favourite DLCs, speed running tricks, environmental destruction, audio awards, working within console limitations, soya sauce blood, and favourite bugs.


In their eighth outing, they watched Hedron crumble, embraced The Hiss, and took on the final encounter. When Daniel joined, they began the first expansion, The Foundation

If you haven't watched any of the livestreams so far, the developers have stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer). And most recently, they took over Fridge Duty and declogged those pesky mould growths with Lucile Dolbeau (Senior QA Tester) and Ilmari Timonen (Senior Rigging Artist).

As they dived deeper into the story, they learnt the truth about how the Federal Bureau of Control assigns its Directors with James Tottman (Principal VFX Artist) and Anna Mellor Meecham (Senior Cinematic Designer). Before the gremlins, they tackled The Ashtray Maze with Anne-Marie Grönroos (Lead Level Designer) and Petri Alanko (Composer). They began their expansion adventure with AWE, talking to Juha Vainio and Brooke Maggs (Principal Narrative Designer) as they tracked down The Third Thing. before concluding the expansion with Ville Sorsa. 

For their next livestream next Thursday, the community team will be returning to The Foundation. Watch live for a chance to win 

29th October 2025
Remedy Entertainment Q3 2025 Business Review [& Notes]

Today, Remedy Entertainment published their business review covering the third quarter of 2025. With the studio's CEO recently stepping down, this report is a little different to previous ones, with a greater focus on changes and immediate future plans. 

As a publicly-owned company, the studio reports internal developments and financials every quarter, providing insight into the progress made by their development teams, alongside their financial standings. While their main audience for those reports are their investors, it also provides the community an opportunity to check in with the studio.

If you've read our previous breakdowns on these reports (we are party people), you'll probably be very familiar of our setup. In this post, we'll examine the latest internal news and see what's next for the studio. Everything in black is what has been revealed in their previous H1 2025 Business Review, with new details written in red.

As always, if you're interested in the numbers, I recommend checking out the reports directly to ensure that you're getting the most accurate data. In our round ups, we look primarily at the company's changes, the projects it's working on, and the challenges and achievements it had in the reported time.

The original report was posted on the Remedy Investors website this morning. The publication was followed by a livestream hosted by Aapo Kilpinen (Investor Relations) and featuring Markus Mäki  (Interim CEO) and Santtu Kallionpää (CFO). You can watch the full broadcast HERE.



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Highlights (Q3 2025)


FBC Firebreak. In late September, Remedy published Breakpoint, the first major update for FBC: Firebreak. The update combines brand-new content, along with system overhauls following press and player feedback. 

Revenue. Revenue between July to September decreased by -32% which translates to €12.2 million. (Though from January to September, the Revenue increased by 8.9% overall to 42.5m.)

EBIT. Operating profit was -16.4, with the operating profit margin at -135.1%. (Taking in 2025 as a whole, the operating profit was -2.9m, leading to Remedy to revise their estimates for the year after the review period.)

Development Fees. Development Fees for Q3 2025 were primarily for Max Payne 1&2 Remake and Control

Game Sales & Royalties. Numbers “increased strongly” driven by FBC: Firebreak's subscription service agreements, alongside sales of Alan Wake 2 and Control



After Review Period

Management Changes. Remedy's CEO, Tero Virtala, stepped down after nine years. Markus Mäki was appointed as Interim CEO, with Henri Österlund elected as the new Chairman of the Board. In the report, Mäki talks about the decision which prompted the change on October 22nd, stating, “I stepped into the role of CEO to raise the bar and the sense of urgency across the organization, and to drive stronger results.” He later adds, “My immediate focus is on ensuring our commercial performance alongside successful development projects.”

Revised Outlook. As previously reported, Remedy has updated their outlook for 2025, with the studio expecting to increase its revenue, with the operating profit to be negative and below the previous year.



Internal Developments

Max Payne 1&2 Remake. The project is now in full-production mode and making steady progress towards important milestones.  

Alan Wake 2By the end of 2024, Alan Wake 2 sold over two million units. It has continued to sell steadily and accrue royalties, particularly in Q3 2025 which raised more compared to the rest of the year. This may be partly due to Epic Games' efforts to expand the game's reach “to the Chinese market, with encouraging initial results.” Alongside the expansion, Alan Wake 2 joined the PlayStation Plus catalogue for October. 

FBC: FirebreakFBC: Firebreak was self-published on June 17th via PC, PlayStation 5, and Xbox Series X|S. Money from game sales have begun to come in, as well as payments from the game being part of PlayStation Plus and Xbox Games Pass. The Breakpoint update was released in late September, to improve the onboarding experience and mission structure though results have been mixed; though their opinions come after the review period, the studio states that “sales improved only marginally”. As a result, they have also revealed that they've moved some developers and resources to alternative projects, though they have confirmed their continued support for the game and established roadmap. Though from a publishing perspective, the studio remains positive of their ability to self-publish future games.

Control 2. The game entered full production in February.

New Project. An unrevealed fourth game project is mentioned in the report, it is currently in the "Proof of Concept" stage.




State of the Studio

Established Franchises. The report doubles down on the studio's commitment to both Alan Wake and Control franchises, stating that  “Majority of our effort goes into working with our established franchises – Control and Alan Wake – which we continue to invest in and expand into other media as part of our long-term strategy.” With “other media” mentioned in the report, ties can be seen to the recent agreement with Annapurna which opened up the potential to bring the franchises to film and TV. 

Remedy's Identity. Remedy consists of 391 people, with an annual growth of 7.7%.

Core Management Team. At the end of the reporting period, Remedy's Core Management Team conisted of Tero Virtala (CEO), Santtu Kallionpää (CFO), Markus Mäki (Chief Product Officer), Sam Lake (Creative Director), Mikael Kasurinen Creative Director), Johannes Paloheimo (Chief Commercial Officer) and Mika Vehkala (Chief Technology Officer). 

Financial Performance. The report ends its statement on future plans, writing that, “We aren’t satisfied with our recent financial performance, but we remain confident in our ability to create great video games that resonate with players and which are commercially successful, leading us back to profitability.” 


2025-2030 Studio Goals

After completing their 2021-2025 plan, Remedy has revised goals based on strengthening the financial stability of the company. As well as expanding their two key franchises, listed directly as Alan Wake and Control, they also aim to self-published Remedy-owned titles going forward.

While those are set goals, they also have named targets which they have published. These targets include:

- Aim to have a sustainable and commercially successful studio by 2030.

- Exceed double the reported 2024 revenue by 2027.

- Have a EBITDA margin (a company's operating profit as a percentage of its revenue) of 30% by 2027, and maintain throughout the strategy period. 

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

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Beyond the shadow you settle for, there is a miracle illuminated.