There are places in our world where fiction and dreams can come true.

Remedy Celebrates 30th Anniversary

For the studio's 30th anniversary, Remedy has arranged a series celebrations from new merchandise to upcoming dev livestreams.

Community Spotlight: Yasmin's Stunning Freya Concepts

In our latest Community Spotlight, we look at Yasmin's incredible in-depth work exploring one of Alan Wake 2's most mysterious characters, Freya Anderson. .

Year In Review [2024]

Before we settle into 2025, let's take a quick look back into the past twelve months, revisiting the milestones and events that took place at the studio and in the community.

A Conversation with Tiia ร–hman

We recently spoke Tiia ร–hman about working as a photographer on the Alan Wake 2 set. Her stunning work can be seen in-game, in marketing, and on merchandise.

An Open Letter from Sam Lake / Alan Wake Remastered

Read Sam Lake's open letter announcing Alan Wake Remastered.

Our Conversation with Matthew Porretta, the Voice of Alan Wake

To celebrate the game's 10th anniversary, we sat down with Matthew Porretta, the incredible voice actor behind Alan Wake, to talk about his experiences and memories.


14th November 2025
Remedy Games Livestreams To Continue In 2026

This week, Remedy wrapped up their developer livestream of Control, totalling twenty-seven hours across nine gameplay sessions.  With their next game likely to equal that amount, the studio's Senior Community Manager, Vida Starฤeviฤ‡, revealed at the end of yesterday's broadcast that the team will be picking up the livestreams in the new year with Alan Wake 2

The videos have become a weekly treat for the community in recent months. The series, delightfully titled “Remedy Games”, is a nod to their social media username, and part of the celebrations of the studio's thirtieth anniversary. Revealed in August, they aim to complete Control and Alan Wake 2, including expansions, with a variety of special guests from a range of different departments and crafts. So far, they've included project leads, audio engineers, writers, and QA.

For those who have missed the broadcasts, they are available to rewatch on the developer's YouTube channel

Wrapping up the 2025 livestreams, Vida stated yesterday, “This is going to be the end of our stream series for this year. Next year, we'll be back with Alan Wake 2, and we'll be doing the same thing here. We'll be playing through all of Alan Wake 2 and talking to the devs who made the game, having fun.” With Clay Murphy (Principle Writer) joining the stream for its final defence against Hiss shenanigans, Vida and Julius (Fondem, Community Manager & Publishing Coordinator) have already shared their hope to bring him back especially for Alan Wake 2's Number One Fan level. 

In Control, the developers have stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer). And most recently, they took over Fridge Duty and declogged those pesky mould growths with Lucile Dolbeau (Senior QA Tester) and Ilmari Timonen (Senior Rigging Artist).

As they dived deeper into the story, they learnt the truth about how the Federal Bureau of Control assigns its Directors, with James Tottman (Principal VFX Artist) and Anna Mellor Meecham (Senior Cinematic Designer). Before the gremlins, they tackled The Ashtray Maze with Anne-Marie Grรถnroos (Lead Level Designer) and Petri Alanko (Composer). They began their expansion adventure with AWE, talking to Juha Vainio and Brooke Maggs (Principal Narrative Designer) as they tracked down The Third Thing. before concluding the expansion with Ville Sorsa. They concluded the adventure with Clay Murphy (Principle Writer) investigating a new threat in The Foundation.

13th November 2025
Clay Murphy, Julius Fondem, and Vida Starฤeviฤ‡ Wraps Up Control Anniversary Livestream

Today, Remedy wrapped up their livestream of Control, successfully holding off the Hiss invasion... at least for now. After completing the main game, and side missions, the team also explored The Foundation and AWE, finishing the former* today. After two and a half months, the play through has now officially wrapped up after nine broadcasts and twenty-seven hours.

For the final stream, Clay Murphy (Principal Writer) joined Julius Fondem (Community Manager & Publishing Coordinator) and Vida Starฤeviฤ‡ (Senior Community Manager) as they headed into the depths of The Oldest House.

The anniversary livestreams have been longer than previous streams, lasting approximately three hours, with a mid-way break. Throughout the stream, the devs talked about a range of topics, favourite Studio Ghibli films, how to approach working in games narrative, work-life balance, creating fictional languages, lesbian psi powers, a Brian & Casey crossover, and favourite game stories.



The Foundation was the first expansion to Control, Set after the main game, Jesse is summoned by The Board to handle a new immediate threat that has emerged for the Oldest House. To restore the Nail, a monument acting as a conduit between the Oldest House and Astral Plan, the new director must secure its four nodes in order to repair the structure. But that's not all, as Jesse arrives on site, she receives Hotline messages from the FBC'S Head of Operations, Helen Marshall, indicating something more sinister.

Throughout their adventure, the developers have stepped into the FBC with Juha Vainio (Executive Producer) and Miro Vesterinen (Lead Environment Artist). Helped sort out the Hiss situation in Maintenance with Teemu Huhtiniemi (Principal Level Designer), and Victor Sermin (Build Engineer). And most recently, they took over Fridge Duty and declogged those pesky mould growths with Lucile Dolbeau (Senior QA Tester) and Ilmari Timonen (Senior Rigging Artist).

As they dived deeper into the story, they learnt the truth about how the Federal Bureau of Control assigns its Directors, with James Tottman (Principal VFX Artist) and Anna Mellor Meecham (Senior Cinematic Designer). Before the gremlins, they tackled The Ashtray Maze with Anne-Marie Grรถnroos (Lead Level Designer) and Petri Alanko (Composer). They began their expansion adventure with AWE, talking to Juha Vainio and Brooke Maggs (Principal Narrative Designer) as they tracked down The Third Thing. before concluding the expansion with Ville Sorsa.

Next year, Remedy will be returning to Bright Falls in a new dev stream, with Alan Wake 2.

9th November 2025
Social Media Posts & Wrap-Ups from UKRC's MCM London Expo Fan Meet-Up

Last month, the owners of the UKRC (UK Remedyverse Community), Taffy (@catastrotaffy), Astor (@asteridae) and Madame Purple (@tinypurplepsycho), once again arrange another brilliant gathering of like-minded Remedy fans at MCM London Expo.

The event concluded the convention year for them, with plans to attend next year's expos currently in the works. We haven't managed to attend a gathering yet (fingers crossed 2026!) but we love seeing the amount of love poured into the event, and nerdiness. From the cosplay to the small gifts, it's truly a wholesome event. For the October gathering, there was an additional treat at MCM London Expo, with Petri Alanko and Quantum Break's Amelia Rose Blaire-Dechart both in attendance as a special guest on the same day.

For a chance to experience the event vicariously, check out the social media posts below...

8th November 2025
Digital Foundry Takes A Technical Look at Control's 1.30 Update [PS5, PS5 Pro & Xbox Series X|S]

Last month, Remedy released a new update for console editions of Control, bringing in new content (previously exclusive to certain pre-order editions) alongside platform-specific upgrades. While we spotlighted the additional content, in a recent video, Digital Foundry reviewed the technical aspects.

Available on their YouTube channel (and below), host Thomas Morgan takes viewers through a technical comparison, analysing the new aspects for the PlayStation 5, PlayStation 5 Pro, and Xbox Series X. The eighteen-minute review shows side-by-side gameplay of the three versions, and before and after comparisons of the update. If, like me, you're not too familiar with the technical aspects of consoles or graphics, Digital Foundry brilliantly breaks down each aspect with an approachable visual aid.

For PlayStation 5 and Xbox Series X|S, Remedy added a new "Unlock Frame Rate" setting for Quality and Performance Mode settings, and introduced support for VRR ( (Variable Refresh Rate) and 120Hz display output, alongside HDR (High Dynamic Range) support. SDR (Standard Dynamic Range) has received a boost from 8bit to 10bit to reduce visible colour banding. And improvements to the Temporal Anti-Aliasing (TAA) quality. If your eyes are glazing over, it that the game now delivers a smoother and higher quality image and experience.

For PlayStation 5 Pro owners, there were some extras including added PSSR (PlayStation Spectral Super Resolution) support allowing for "smoother edges, improved hair, and vegetation visual quality", though the setting is optional for players wanting the original Control experience. Finally, there's updated texture and shadow resolution filtering, and improved Screen Space Reflections in Performance Mode to add that extra depth. You can read the full patch notes, HERE

-- CONSOLE & PC GAMES --

The Control Series

The Crossfire Series

The Quantum Break Series

The Alan Wake Series

The Max Payne Series

Additional

-- MOBILE GAMES --

-- LIVE ACTION SERIES --

Icons by the incredible, Evil-Owl-Loki.

Beyond the shadow you settle for, there is a miracle illuminated.