Game Informer continues's their exclusive coverage today and the next part of their Quantum Break feature is up! In their latest article, they talk with Remedy's Narrative Designer, Greg Loudon, about the game's time stutters.
If you're thought that the stutters can be harmless, you're wrong. While they may help Jack in some cases, these are describes as "frozen moments of choas", where the environment becomes unpredictable and dangerous. Read more in the Game Informer article, HERE.
Our Oscar-winning superstar Greg Louden talks #QuantumBreak https://t.co/9jQsdMQJ4A @gameinformer @remedygames pic.twitter.com/Gwi9Ohkqsl— Sam Lake (@SamLakeRMD) November 6, 2015