We're entering the final week of Game Informer's month-long coverage of Quantum Break, but that doesn't mean that they're slowing down. Today, we were treated to a guided tour by Remedy's Art Director, Saku Lehtinen. The tour focused on the studio's basement where years of the company's history is stored, from unedited Max Payne photographs to scripts, Alan Wake outfits and old concept artwork. It was a unique glimpse into the side of game development that is so often kept hidden.
Uncovering the secrets of Max Payne and Alan Wake. A guided tour with Remedy's Art Director: https://t.co/ogmGa5fD9W pic.twitter.com/ecptGxpC6m— The Sudden Stop (@TheSuddenStop) November 23, 2015