There are places in our world where fiction and dreams can come true.

Death Rally (1996) Interviews

1UPGamers Interview with Markus Mäki
(link)
"The game concept was starting to develop in summer of 1995, and while there were 3D games, it wasn’t seen to be a requirement (Carmageddon and GTA 1 were released a year later than Death Rally). We wanted a game that would be fun, wouldn’t require all the latest hardware, and one that would be possible for a start-up company to get done in a reasonable time."

3DRealms Interview with Petri Jarvilehto
(link)
"IP rights can be incredibly valuable, and it's always fantastic if the developer can retain those rights. Developers who own their IP usually have even stronger motivation to create the best possible game out of it."

-- AAA GAMES --

In Development

Quantum Break Series

Alan Wake Series

Max Payne Series

Beyond the shadow you settle for, there's a miracle illuminated.

-- MOBILE GAMES --